Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 12072674470117754389 42 SwollenWeezle the Conjurer (level 3, -8/22 (26) HPs) Began as a Draconian Conjurer on June 23, 2024. Mangled by a wight ... wielding a +4 great sword (10 damage) ... on level 2 of the Dungeon. The game lasted 00:05:55 (2329 turns). SwollenWeezle the Conjurer (Draconian Conjurer) Turns: 2329, Time: 00:05:55 HP: -8/22 (26) AC: 8 Str: 9 XL: 3 Next: 33% MP: 5/6 EV: 12 Int: 20 God: Gold: 108 SH: 0 Dex: 9 Spells: 3/6 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv + j - +2 pair of boots {rampage} Will ..... (no amulet) Stlth ++ c - ring of see invisible HPRegen 0.23/turn e - ring of flight MPRegen 0.10/turn %: rampage @: flying, heavily drained A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 108 gold pieces. Inventory: Armour j - a +2 pair of boots of rampaging (worn) Jewellery b - a ring of ice c - a ring of see invisible (left hand) e - a ring of flight (right hand) Scrolls f - a scroll of brand weapon {unknown} g - a scroll of identify h - a scroll of fear {unknown} i - a scroll of immolation {unknown} l - a scroll of acquirement {unknown} Potions a - a potion of magic d - 3 potions of heal wounds k - a potion of enlightenment m - a potion of invisibility {unknown} Skills: + Level 1.8 Dodging + Level 1.8 Stealth * Level 2.2 Spellcasting + Level 4.5 Conjurations * Level 0.4 Hexes * Level 1.1 Invocations * Level 0.6 Evocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d6 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Ijyb Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 dagger (72% to hit) The searing ray hits the goblin. You kill the goblin! (Press . to maintain the ray.) There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. A quokka comes into view. You see here a potion of heal wounds. d - 3 potions of heal wounds (gained 1) Ijyb the Twisted Goblin comes into view. She is wielding a +0 club and carrying a wand of flame. Found a stone staircase leading down. Ijyb shouts! You hear an angry hiss. You hear a shout! The quokka bites you but does no damage. Sorry, you're not good enough to have a special ability. The quokka bites you but does no damage. The wight barely misses you. Ijyb zaps a wand. The puff of flame hits you! The quokka attacks as it pursues you! The quokka bites you. The wight hits you with a +3 long sword. You feel drained. The wight attacks as it pursues you! The wight hits you with a +3 long sword. You feel drained. The wight closely misses you. The quokka bites you but does no damage. There is a stone staircase leading up here. The wight closely misses you. The wight hits you with a +3 falchion! * * * LOW HITPOINT WARNING * * * The quokka barely misses you. You fly upwards. There is a stone staircase leading down here. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - quokka Aim: a quokka (100% to hit) The magic dart hits the quokka. You kill the quokka! The wight barely misses you. The wight hits you with a +4 great sword! You die... .........###.#.###.# #.# ....(..#...#.#.# #.# #.# .......###.#.#.# #.# #.# .###.### #...#.###.# #.# .# #.######..#...#.# #.# .# #.#.......#.#.#.# #.# [# #.#.#####.#.#.#.# #.# .# #.#<........#z#.# #.# .# #.#.#.####..z@#.# #.# .# #.#.#.# ##.#.#.#######.# .# #.#.#.# #.#.#.........# .# #.#.#.# #.#.########### ## #.#.#.# #.#.# #.#.#.# #.#.# ####.#.#.# #.#.# ..†..#.#.#####.#.# ######.#.......#.# You could see 2 wights. Vanquished Creatures 2 adders (D:2) A ball python (D:1) An endoplasm (D:1) A giant cockroach (D:3) A goblin (D:2) 2 hobgoblins (D:1) 3 jackals (D:1) 4 quokkas 2 bats (D:1) 2 frilled lizards A kobold (D:1) 4 rats 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | SwollenWeezle the Draconian Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 482 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 485 | D:1 | Learned a level 2 spell: Searing Ray 1438 | D:3 | Noticed a wight 1438 | D:3 | Noticed a wight 1602 | D:3 | Reached skill level 1 in Invocations 1649 | D:2 | Reached XP level 3. HP: 26/26 MP: 2/6 2255 | D:3 | Noticed a wight 2316 | D:3 | Noticed Ijyb 2329 | D:2 | Mangled by a wight Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_chambers_temple_mockup, layout_basic, st_stairs_7, serial_bayou_pond_a D:2: layout_basic D:3: layout_rooms, nemelex_diamond_rough_becter, zin_purify, minmay_crystal_water, uniq_ijyb Skill XL: | 1 2 | ---------------+-------+----- Invocations | 1 | 1.1 Dodging | | 1.8 Stealth | | 1.8 Spellcasting | | 2.2 Conjurations | | 4.5 Hexes | | 0.4 Evocations | | 0.6 Action || total ---------------------------++------- Melee: Unarmed || 6 Cast: Magic Dart || 23 Searing Ray || 9 Use: Scroll || 2 Armour: Skin || 16 Dodge: Dodged || 15