Seeded DCSS version 0.29.1-13-g9f3cf754e1 (webtiles) character file. Game seed: 20230119 (custom seed) 0 THTSBRD the Magician (level 1, 15/15 HPs) Began as a Djinni Fire Elementalist on Jan 19, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:16 (21 turns). THTSBRD the Magician (Djinni Fire Elementalist) Turns: 21, Time: 00:00:17 Health: 15/15 AC: 2 Str: 7 XL: 1 Next: 0% Gold: 0 EV: 12 Int: 16 God: SH: 0 Dex: 13 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Skills: + Level 2.1 Dodging + Level 1.5 Stealth + Level 2.4 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 36% 2x1d5 8% 1 b - Scorch Fire 18% 2d6 11% 2 c - Conjure Flame Conj/Fire 9% 6-21 22% 3 d - Inner Flame Hex/Fire 9% N/A 22% 3 e - Flame Wave Conj/Fire 9% 2d6 58% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Welcome, THTSBRD the Djinni Fire Elementalist. Game seed: 20230119 (custom seed); Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following spells memorised: Foxfire, Scorch, Conjure Flame, Inner Flame, Flame Wave. Unknown command. You reach down and open the door. There is an open door here. A sourceless malevolence fills the Dungeon... and a teleportation trap spontaneously manifests! You are yanked towards some nearby monsters! Your surroundings suddenly seem different. A rat and a kobold come into view. Found 9 gold pieces and 4 stones. There are monsters nearby! There are monsters nearby! There are monsters nearby! There are monsters nearby! Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #...## #.....# ..K.... #.... ....... .... ## ..... ... . .. ... .. ....#.##$# #. .......@.# #.# #.r......# #.. #.....#.## #. ##.##.#.# ## .. . ... . .. ..# .. ### ... You could see a kobold (asleep) and a rat (asleep). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | THTSBRD the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | THTSBRD set off with the following spells memorised: | Foxfire, Scorch, Conjure Flame, Inner Flame, Flame Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 21 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_behind_the_door_small, layout_loops_cross