Dungeon Crawl Stone Soup version 0.29.1-14-g9c671dbff4 (webtiles) character file. Game seed: 8057848056732802434 7 THTSBRD the Magician (level 2, 0/21 HPs) Began as a Djinni Conjurer on Feb 15, 2023. Slain by a goblin ... wielding a +0 club (1 damage) ... on level 1 of the Dungeon. The game lasted 00:01:23 (276 turns). THTSBRD the Magician (Djinni Conjurer) Turns: 276, Time: 00:01:23 Health: 0/21 AC: 4 Str: 6 XL: 2 Next: 10% Gold: 6 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . b - +2 hat rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 6 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +2 hat (worn) Skills: + Level 2.4 Dodging + Level 1.8 Stealth + Level 3.3 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 c - Dazzling Flash Conj/Hex 32% N/A 11% 3 d - Fulminant Prism Conj/Hex 8% 3d7 36% 4 e - Iskenderun's Mystic Conj/Tloc 16% 2d5 36% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press ? for a list of commands and other information. A goblin comes into view. It is wielding a +0 club. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Attack: -) Nothing wielded Press: ? - help, Dir - move target You can't see that place. [a rock wall.] Okay, then. Things that are here: a +0 club; a +0 club; a scroll labelled FOSAPR RUTTUD The goblin hits you with a +0 club. You hit the goblin but do no damage. The goblin hits you but does no damage. Attack: -) Nothing wielded Press: ? - help, Dir - move target, f - goblin Aim: a goblin, wielding a +0 club (about 55% to evade your hands) You hit the goblin. The goblin is moderately wounded. The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Attack: -) Nothing wielded Press: ? - help, Dir - move target, f/p - goblin Aim: a goblin, wielding a +0 club (about 55% to evade your hands) You closely miss the goblin. The goblin barely misses you. Attack: -) Nothing wielded Press: ? - help, Dir - move target, f/p - goblin Aim: a goblin, wielding a +0 club (about 55% to evade your hands) You barely miss the goblin. The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Attack: -) Nothing wielded Press: ? - help, Dir - move target, f/p - goblin Aim: a goblin, wielding a +0 club (about 55% to evade your hands) You hit the goblin but do no damage. The goblin hits you but does no damage. Attack: -) Nothing wielded Press: ? - help, Dir - move target, f/p - goblin Aim: a goblin, wielding a +0 club (about 55% to evade your hands) You closely miss the goblin. The goblin hits you with a +0 club. You die... ...########..........# .........†..########## ........##### .....#..# ........###### ##...........# #.#.###.###!# # #. ###..g# ## #.#@# ...#)# #.###.# ... #..# #|# ##.# ## #.# #.# ..# ### You could see a goblin. Vanquished Creatures 2 endoplasms (D:1) 2 goblins (D:1) 3 frilled lizards (D:1) A rat (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | THTSBRD the Djinni Conjurer began the quest for the Orb. 0 | D:1 | THTSBRD set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 205 | D:1 | Reached XP level 2. HP: 12/21 MP: 0/0 274 | D:1 | HP: 1/21 [goblin/+0 club (3)] 276 | D:1 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_three_same_balls, layout_rooms, shapermc_ecumenical_altar_mp_urbaneastern, minmay_indecisive_spiral Action || total -------------------------++------- Melee: Unarmed || 13 Cast: Magic Dart || 13 Armor: Robe || 6 Dodge: Dodged || 3