Seeded DCSS version 0.34-a0-5-gdfa2712768 (webtiles) character file. Game seed: 20250424 (custom seed) 25 THTSBRD the Ducker (level 2, -3/1 HPs) Began as a Felid Air Elementalist on Apr 23, 2025. Killed themself with a bounced zap (4 damage) ... on level 2 of the Dungeon on Apr 29, 2025. The game lasted 00:03:30 (1725 turns). THTSBRD the Ducker (Felid Air Elementalist) Turns: 1725, Time: 00:03:30 Health: -3/1 AC: 1 Str: 4 XL: 2 Next: 86% Magic: 3/6 EV: 17 Int: 18 God: Gold: 64 SH: 0 Dex: 16 Spells: 4/5 levels left Lives: 0 Deaths: 1 rFire . . . (no amulet) rCold . . . (no ring) rNeg . . . (no ring) rPois . rElec . rCorr . SInv + Will ..... Stlth + HPRegen 0.20/turn MPRegen 0.10/turn %: no passive effects @: flux-form, glowing A: contaminating, glow, reduced hp, weak attacks, very small, claws 1, fangs 3, see invisible, shaggy fur 1, stealthy paws, no weapons or thrown items, no armour, multi-lived a: End Transformation You were on level 2 of the Dungeon. You were overflowing with transmutational energy. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 64 gold pieces. Inventory: Scrolls b - a scroll of identify {unknown} c - a scroll of fear {unknown} Potions a - a potion of magic d - a potion of attraction {unknown} e - a potion of lignification {unknown} f - a potion of haste {unknown} g - a potion of brilliance {unknown} Skills: + Level 3.1 Dodging + Level 3.0 Stealth + Level 2.3 Spellcasting + Level 1.1 Conjurations + Level 3.1 Air Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 36% 1d5 8% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 18% 3-4/arc 11% 2 Swiftness Air 13% N/A 14% 3 Airstrike Air 6% 2d(1-17) 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are overflowing with transmutational energy. Foes you strike become dangerously contaminated with transmutational energy. You glow with energy, making you easy to see. Your maximum health is decreased, since you lack skill for your form. Your attacks are very weak. You have sharp claws. You have razor-sharp teeth. You have supernaturally acute vision. (SInv) You are covered in fur. (AC +1) Your paws help you pounce on unaware monsters. You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. Message History Okay, then. You start waiting. Done waiting. You start waiting. Done waiting. You start waiting. Done waiting. You start waiting. Done waiting. There is a stone staircase leading down here. You climb downwards. Found a stone. There is a stone staircase leading up here. A dart slug comes into view. The zap hits the dart slug. The dart slug is heavily wounded. The zap hits the dart slug. The dart slug is almost dead. The dart slug launches a dart at you. The slug dart misses you. You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. The zap hits the dart slug. You kill the dart slug! Your magical contamination has completely faded away. Magic restored. You see here a dart slug corpse. Found a chain mail. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A rat comes into view. You see here 6 gold pieces. The zap hits the rat. The rat is moderately wounded. The zap misses the rat. The zap hits the rat. You kill the rat! The zap hits you. Ouch! That really hurt! You die... #.# . ... .. ..... .# .##.# .# ##########.# .##.# .####...p....... .##.####..........####.. .##.##..#####.#.#.# .##.##..# #.#.#.# ..†.....# #.#.#.# .##.###.#####.#...# ..#.# #.........### ##..# ##.............. #..# #.####.#....### There were no monsters in sight! Vanquished Creatures A dart slug (D:2) A giant cockroach (D:1) 2 hobgoblins (D:1) 2 jackals (D:1) 3 quokkas (D:1) 4 ball pythons (D:1) 4 bats (D:1) A frilled lizard (D:1) A goblin (D:1) 3 kobolds (D:1) 5 rats 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | THTSBRD the Felid Air Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 288 | D:1 | Upgraded the game from 0.33-a0-1476-g11d99efb1b to | 0.34-a0-5-gdfa2712768 398 | D:1 | Reached skill level 1 in Conjurations 425 | D:1 | Reached XP level 2. HP: 13/13 MP: 1/6 1041 | D:1 | Slain by a rat 1041 | D:1 | Lost a life (0 lives remaining) 1725 | D:2 | Killed themself with a bounced zap Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_somewhat_less_tricky_arrival, layout_basic, chequers_serial_rivers_micro_a D:2: layout_loops_ring, chequers_serial_rivers_room_b, minmay_worlds_worst_comb Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.0 Conjurations | 1 | 1.1 Dodging | 3 | 3.1 Air Magic | 3 | 3.1 Spellcasting | | 2.3 Action || total ---------------------------++------- Melee: Unarmed || 3 Cast: Shock || 53 Armour: Skin || 3 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1725 | 1716 | 9 | 400 | 1146 | 2 | 862.5 | Dungeon | 1725 | 1716 | 9 | 400 | 1146 | 2 | 862.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1645 daAuts D:2: 79 daAuts