Dungeon Crawl Stone Soup version 0.27-a0-1202-ge72e49191c (webtiles) character file. Game seed: 10210274221046726702 0 TODO the Chiller (level 1, 16/16 HPs) Began as a Merfolk Wanderer on June 3, 2021. Quit the game on level 1 of the Dungeon. The game lasted 00:00:07 (0 turns). TODO the Chiller (Merfolk Wanderer) Turns: 0, Time: 00:00:07 Health: 16/16 AC: 2 Str: 14 XL: 1 Next: 0% Magic: 1/1 EV: 11 Int: 10 God: Gold: 0 SH: 3 Dex: 12 Spells: 0/0 levels left rFire . . . SeeInvis . a - +0 club rCold . . . Faith . c - +0 buckler rNeg . . . Spirit . d - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.07/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour c - a +0 buckler (worn) d - a +0 robe (worn) Potions b - a potion of curing Skills: + Level 2.1 Fighting + Level 1.3 Dodging + Level 1.1 Stealth + Level 1.0 Shields + Level 1.1 Unarmed Combat + Level 1.0 Hexes + Level 2.1 Ice Magic + Level 1.0 Evocations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 16% 1d4 22% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 8% 1d2 56% 3 Ozocubu's Armour Ice 4% N/A 56% 3 Hailstorm Conj/Ice 2% 3d3 98% 4 Metabolic Englaciation Hex/Ice 1% N/A 100% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are quick and stealthy near water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Welcome, TODO the Merfolk Wanderer. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a potion of curing, a +0 buckler, a +0 robe; and the following spell memorised: Freeze; and the following spells available to memorise: Frozen Ramparts, Ozocubu's Armour, Hailstorm, Metabolic Englaciation. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #. ##+++## # #.#.....#.#.# #.#.....#.... #.#..@..#.... #.#.....#.... ##+++## . There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | TODO the Merfolk Wanderer began the quest for the Orb. 0 | D:1 | TODO set off with the following items: a +0 club, a potion | of curing, a +0 buckler, a +0 robe; and the following spell | memorised: Freeze; and the following spells available to | memorise: Frozen Ramparts, Ozocubu's Armour, Hailstorm, | Metabolic Englaciation 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_windows_large_door, layout_basic, grunt_decor_fettered, hex_large, lemuel_old_faithful Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+