Dungeon Crawl Stone Soup version 0.25.1-2-g60ff931df9 (webtiles) character file. Game seed: 14501471755401405012 0 Talorius the Charmwright (level 1, 16/16 HPs) Began as a Demonspawn Skald on Nov 23, 2020. Got out of the dungeon alive. The game lasted 00:00:19 (46 turns). Talorius the Charmwright (Demonspawn Skald) Turns: 46, Time: 00:00:20 Health: 16/16 AC: 3 Str: 11 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 14 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 leather armour rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: no striking features a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 leather armour (worn) Scrolls b - a scroll of identify {unknown} Comestibles c - a ration Skills: + Level 2.0 Fighting + Level 0.8 Armour + Level 1.7 Dodging + Level 1.7 Unarmed Combat + Level 2.0 Spellcasting + Level 2.6 Charms You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm #... 11% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Song of Slaying Chrm #....... 16% 2 ###.... Shroud of Golubria Chrm/Tloc #..... 26% 2 ###.... Ozocubu's Armour Chrm/Ice #....... 47% 3 ####... Spectral Weapon Hex/Chrm #....... 47% 3 ####... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History You enter the shallow water. Moving in this stuff is going to be slow. b - a scroll labeled QEDUTH QARPHU Casting: Infusion (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. Unknown command. Unknown command. You enter the shallow water. Moving in this stuff is going to be slow. There is an open door here. There is an open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! [Y]es or [N]o only, please. Are you sure you want to leave the Dungeon? This will make you lose the game! [Y]es or [N]o only, please. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #....# #(...# ### #....#### ..+ #♣......♣♣# ..## ♣♣♣♣.....# ♣..♣ . #######..# #..♣##.. #.....'..# +..!.... #...###..## ##...# #...'@#...####...♣ #<.####.≈≈≈≈....♣♣ ####≈≈≈≈≈≈8≈≈≈≈♣♣ #≈≈≈≈≈≈8≈≈≈≈≈≈# #♣♣≈≈≈≈≈8≈≈≈♣♣# ♣♣♣♣≈≈≈≈♣♣♣ ###### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Talorius the Demonspawn Skald began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 46 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_5, layout_basic, serial_co_window_serial, co_window_of_opportunity_a, co_window_paths_b, co_window_corner_a, co_window_corner_a, co_window_corner_a, co_window_of_opportunity_b, co_window_cross_2, co_window_corner_cb, co_window_corner_b, co_window_broadway_b, co_window_corner_b, co_window_paths_c, glass_columns_b, glass_columns_b, glass_columns_a, glass_columns_a, glass_columns_c