Dungeon Crawl Stone Soup version 0.29.1-12-g30fa7ad0bf (webtiles) character file. Game seed: 8277439523041477586 3 Tang the Magician (level 1, 0/15 HPs) Began as a Djinni Hedge Wizard on Dec 13, 2022. Slain by an endoplasm (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:23 (335 turns). Tang the Magician (Djinni Hedge Wizard) Turns: 335, Time: 00:01:24 Health: 0/15 AC: 2 Str: 9 XL: 1 Next: 55% Gold: 10 EV: 12 Int: 15 God: SH: 0 Dex: 12 rFire + + . SeeInvis . a - +0 dagger rCold x . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois ∞ Reflect . c - +0 hat rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.00/turn (no ring) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 10 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Scrolls d - a scroll of vulnerability {unknown} Potions e - a potion of flight {unknown} Skills: * Level 0.2 Fighting + Level 2.2 Dodging + Level 1.6 Stealth + Level 2.5 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 36% 1d4 8% 1 b - Blink Tloc 18% N/A 11% 2 c - Call Imp Summ 9% N/A 11% 2 d - Slow Hex 36% N/A 8% 1 e - Conjure Flame Conj/Fire 9% 6-21 22% 3 f - Mephitic Cloud Conj/Pois/Air 9% N/A 22% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Unknown command. Aiming: Magic Dart (safe; 8% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - frilled lizard Aim: a frilled lizard (heavily wounded, 100% to hit) The magic dart hits the frilled lizard. You kill the frilled lizard! Unknown command. Aiming: Magic Dart (safe; 8% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm but does no damage. The endoplasm misses you. Unknown command. Aiming: Magic Dart (safe; 8% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm but does no damage. The endoplasm hits you. Aiming: Magic Dart (safe; 8% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (100% to hit) You miscast Magic Dart. Nothing appears to happen. The endoplasm misses you. Aiming: Magic Dart (safe; 8% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is lightly wounded. The endoplasm hits you but does no damage. The endoplasm attacks as you move away! The endoplasm barely misses you. You hit the endoplasm. The endoplasm is heavily wounded. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * You hit the endoplasm. The endoplasm is heavily wounded. The endoplasm jiggles. The endoplasm hits you but does no damage. The endoplasm attacks as you move away! The endoplasm hits you. You die... ###### .. ####....#### .# #..........## ^# #.#.........###.# .. ... #.#.#...⌠.........## .# ... #.#.##.........#... ..... #.#.##...><.∩..#.### .#.# ##..............@J..# ... .......÷.⌠..........##.# #..............>.......# #.............#.....#..# ............#.#.....#..# #..............##.###..# #..............##.# #..# .........#####.##.. ...! ##.#####.# #.######..## You could see an endoplasm. Vanquished Creatures A hobgoblin (D:1) A quokka (D:1) A frilled lizard (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Tang the Djinni Hedge Wizard began the quest for the Orb. 0 | D:1 | Tang set off with the following spells memorised: Magic | Dart, Blink, Call Imp, Slow, Conjure Flame, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 335 | D:1 | Slain by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_desolate, layout_loops_ring, serial_park_tiny_2 Action || total -------------------------++------- Melee: Dagger || 2 Cast: Magic Dart || 16 Armor: Robe || 2 Dodge: Dodged || 5