Dungeon Crawl Stone Soup version 0.30-a0-1035-g38d5fb2972 (webtiles) character file. Game seed: 4305901356076173176 21 Tangent the Chiller (level 2, 0/19 HPs) Began as a Merfolk Ice Elementalist on Apr 9, 2023. Slain by Terence ... wielding a +0 hand axe (10 damage) ... on level 2 of the Dungeon. The game lasted 00:04:46 (1164 turns). Tangent the Chiller (Merfolk Ice Elementalist) Turns: 1164, Time: 00:04:47 Health: 0/19 AC: 3 Str: 8 XL: 2 Next: 87% Magic: 1/5 EV: 12 Int: 14 God: Gold: 17 SH: 0 Dex: 14 Spells: 4/5 levels left rFire . . . SeeInvis . d - +0 spear rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Rampage . (no cloak) rCorr . c - +0 pair of gloves Will ..... (no boots) Stlth ++ (no amulet) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn (no ring) @: very slightly contaminated A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 17 gold pieces. Inventory: Hand Weapons d - a +0 spear (weapon) l - the +5 mace of the Pit {heavy, Str+2} (You found it on level 2 of the Dungeon) Str: It affects your strength (+2). Armour a - a +0 robe (worn) c - a +0 pair of gloves (worn) Scrolls f - a scroll of vulnerability {unknown} g - a scroll of identify {unknown} j - a scroll of poison {unknown} Potions b - a potion of magic e - a potion of flight {unknown} h - a potion of degeneration {unknown} i - a potion of resistance {unknown} k - a potion of might {unknown} Skills: + Level 0.3 Polearms + Level 2.8 Dodging + Level 2.4 Stealth + Level 2.2 Spellcasting + Level 4.9 Ice Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 60% 1d7 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 30% 1d5 10% 3 Ozocubu's Armour Ice 15% N/A 10% 3 Summon Ice Beast Ice/Summ 8% N/A 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Done exploring. Done exploring. There is an open door here. There is an open door here. There is a stone staircase leading down here. You climb downwards. Found 3 gold pieces. There is a stone staircase leading up here. Found a hand axe. Found a dagger. You now have 17 gold pieces (gained 3). k - a golden potion You see here the +5 mace of the Pit {heavy, Str+2}. l - the +5 mace of the Pit {heavy, Str+2} Okay, then. You open the door. Terence and an endoplasm come into view. Found a stone staircase leading down. Found a cyan potion and 8 gold pieces. There is an open door here. Reach: d) +0 spear Press: ? - help, Dir - move target, f - Terence Aim: Terence, wielding a +0 hand axe and wearing a +0 scale mail (asleep, about 2% to evade your +0 spear) You reach to attack! The helpless Terence fails to defend himself. You hit Terence but do no damage. You miscast Freeze. You are very lightly contaminated with residual magic. Nothing appears to happen. Terence closely misses you. You freeze Terence. Terence is lightly wounded. Terence hits you with a +0 hand axe. You freeze Terence. Terence is moderately wounded. Terence hits you with a +0 hand axe! You freeze Terence. Terence is heavily wounded. Terence hits you with a +0 hand axe! Ouch! That really hurt! You die... #.# #.## ##.....## #####..### ##..!...$## #.<......###........># #.##.......+.........+ #. ##....###.......J.# #. #..#.# #.......# #. #)...# #.@...# #. ###..# #.@.# #.#####..# ##'## #........# #.# #######.## #.# #.# ##.## #.# ##...###### #.######.........# #...........###### #########..## You could see Terence and an endoplasm (asleep). Vanquished Creatures An endoplasm (D:1) 3 goblins (D:1) 2 hobgoblins (D:1) 2 quokkas (D:1) 2 ball pythons (D:1) A bat (D:1) 4 frilled lizards (D:1) 3 kobolds (D:1) 4 rats (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Tangent the Merfolk Ice Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 206 | D:1 | Reached XP level 2. HP: 16/19 MP: 0/5 1150 | D:2 | Identified the +5 mace of the Pit {heavy, Str+2} 1157 | D:2 | Noticed Terence 1164 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_diagonal_passages, layout_loops_corners, grunt_decor_mini_mirrors, st_stairs_1 D:2: layout_loops_corners, uniq_crazy_yiuf_cottage, uniq_terence Action || total ---------------------------++------- Melee: Unarmed || 13 Spear || 14 Cast: Freeze || 27 Stab: Sleeping || 5 Armour: Robe || 6 Dodge: Dodged || 24 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1164 | 1043 | 121 | 23 | 838 | 2 | 582.0 | Dungeon | 1164 | 1043 | 121 | 23 | 838 | 2 | 582.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1126 daAuts D:2: 38 daAuts