Dungeon Crawl Stone Soup version 0.30-a0-1085-g990a428a5c (webtiles) character file. Game seed: 2171076101530585665 0 Tangent the Ducker (level 1, -2/13 HPs) Began as a Merfolk Fire Elementalist on Apr 16, 2023. Slain by a goblin ... wielding a +0 club (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:17 (88 turns). Tangent the Ducker (Merfolk Fire Elementalist) Turns: 88, Time: 00:00:18 Health: -2/13 AC: 2 Str: 8 XL: 1 Next: 0% Magic: 3/3 EV: 12 Int: 14 God: Gold: 13 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Rampage . (no cloak) rCorr . (no gloves) Will ..... (no boots) Stlth ++ (no amulet) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 13 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of poison {unknown} Potions b - a potion of magic Skills: + Level 2.6 Dodging + Level 2.1 Stealth + Level 2.0 Spellcasting + Level 0.7 Conjurations + Level 2.1 Fire Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 20% 2x1d5 13% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 14% 2d5 14% 2 Inner Flame Hex/Fire 4% N/A 41% 3 Volatile Blastmotes Fire/Tloc 8% 2d10 41% 3 Flame Wave Conj/Fire 5% 2d5 78% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Found a staircase leading out of the dungeon. Okay, then. Unknown command. You now have 8 gold pieces. Your legs become a tail as you enter the water. c - a scroll labelled RIUGOKIFYJ You now have 13 gold pieces (gained 5). Your legs become a tail as you enter the water. Your legs become a tail as you enter the water. Found 2 stones. A goblin comes into view. It is wielding a +0 club. Found a scroll labelled DISTOL OHOKOAM. You see here 5 gold pieces. Found 9 gold pieces. The helpless goblin fails to defend itself. You hit the goblin. The goblin is moderately wounded. The goblin barely misses you. The goblin hits you with a +0 club. The goblin hits you with a +0 club. The goblin closely misses you. The goblin hits you but does no damage. The goblin hits you with a +0 club. The goblin misses you. The goblin barely misses you. The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The goblin misses you. The goblin barely misses you. The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The goblin barely misses you. The goblin closely misses you. The goblin hits you but does no damage. The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The goblin closely misses you. The goblin closely misses you. The goblin hits you with a +0 club. You die... #.###### #.#....## #..?....# #.......# #.#.#...# .. .#### #.#.#...##... $.....#.#.#...(.... .......@.$......... .......g#.#.#...... ################.#.#.# ..... #.........~P~#...#.#.# ##.. #.<.###.##P~~#.#.#.#.# . #...# #.##P~P#.#.#.#.# #.### #P~P##.#.#...#.# #.# #PP~##.#.#####.# #.#####~P~...#.......# You could see a goblin. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Tangent the Merfolk Fire Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 88 | D:1 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_conway, layout_basic, ebering_ecumenical_altar_webs, serial_park_tiny_2, minmay_misc_feat_roman Action || total ---------------------------++------- Melee: Unarmed || 1 Stab: Sleeping || 1 Armour: Robe || 2 Dodge: Dodged || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 84 | 77 | 7 | 0 | 52 | 1 | 84.0 | Dungeon | 84 | 77 | 7 | 0 | 52 | 1 | 84.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 84 daAuts