Dungeon Sprint DCSS version 0.27-a0-242-ge0fc76b88b (webtiles) character file. Game seed: 9447023050622431578 0 Tarl the Ducker (level 1, -2/16 HPs) Began as a Demonspawn Gladiator on Feb 3, 2021. Was an Initiate of Makhleb. Slain by a centaur warrior (6 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:03:20 (72 turns). Tarl the Ducker (Demonspawn Gladiator) Turns: 72, Time: 00:03:21 Health: -2/16 AC: 26 Str: 20 XL: 1 Next: 0% Magic: 1/1 EV: 0 Int: 9 God: Makhleb [......] Gold: 0 SH: 26 Dex: 20 Spells: 0/0 levels left rFire . . . SeeInvis . G - +7 Screaming Sword {vorpal, sonic wave} rCold . . . Faith . F - +18 shield of the Gong {rElec rN+ Will+ EV-5} rNeg + . . Spirit . E - +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rPois . Reflect . c - +0 helmet rElec + Harm . (no cloak) rCorr + Rampage . (no gloves) Will ++... NoTele + (no boots) Stlth ..........NoCast + (no amulet) HPRegen 0.05/turn y - +6 ring of dexterity MPRegen 0.07/turn C - +6 ring of strength @: no status effects A: no striking features a: Renounce Religion You were in the Dungeon. You worshipped Makhleb. Makhleb was noncommittal. You visited 1 branch Inventory: Hand Weapons a - a +0 long sword G - the +7 Screaming Sword (weapon) {vorpal, sonic wave} (You found it in the Dungeon) It inflicts extra damage upon your enemies. Missiles d - 3 throwing nets (quivered) Armour b - a +0 leather armour c - a +0 helmet (worn) E - the +15 Maxwell's patent armour (worn) {-Cast -Tele rElec Will+ rCorr} (You found it in the Dungeon) It insulates you from electricity. It affects your willpower, your defense against some magical effects. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. F - the +18 shield of the Gong (worn) {rElec rN+ Will+ EV-5} (You found it in the Dungeon) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your willpower, your defense against some magical effects. Jewellery y - a +6 ring of dexterity (left hand) C - a +6 ring of strength (right hand) Wands u - a wand of mindburst (7) v - a wand of iceblast (7) w - a wand of acid (7) Scrolls j - 4 scrolls of blinking p - 4 scrolls of amnesia q - 7 scrolls of fog r - 5 scrolls of identify s - 5 scrolls of remove curse t - 2 scrolls of fear Potions e - 10 potions of curing f - 10 potions of heal wounds g - 6 potions of haste h - 7 potions of magic i - 3 potions of berserk rage k - 2 potions of brilliance l - 2 potions of invisibility m - 4 potions of resistance n - a potion of experience o - 5 potions of might Skills: + Level 2.0 Fighting * Level 2.6 Long Blades + Level 1.7 Throwing + Level 0.0 Armour - Level 2.6 Dodging + Level 0.0 Shields + Level 0.0 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Message History You block the centaur warrior's attack. GONNNNG! You hit the centaur warrior. The centaur warrior is moderately wounded. You block the centaur warrior's attack. PTOANNNG! The centaur warrior hits you but does no damage. You block the centaur warrior's attack. GONNNNG! The centaur warrior hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Your shield and Maxwell's patent armour prevent you from hitting the centaur warrior. The centaur warrior is moderately wounded. You block the centaur warrior's attack. GONNNNG! You block the centaur warrior's attack. GONNNNG! The centaur warrior hits you. You die... ▓▓▓▓▓▓▓ ▓.8©8.▓ ▓.....▓ ▓.=.[.▓ ▓..cc.▓ ▓..@..▓ ▓..©..▓ ▓▓▓▓▓▓▓ You could see 2 centaur warriors. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Tarl the Demonspawn Gladiator began the quest for the Orb. 0 | D | Reached XP level 1. HP: 16/16 MP: 1/1 3 | D | Found a blossoming altar of Fedhas. 3 | D | Banished a spatial maelstrom 4 | D | Found the +6 Majin-Bo {vamp, MP+6 Int+6} 4 | D | Found the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} 4 | D | Found the +10 dark maul {vorpal} 4 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 4 | D | Found the +18 shield of the Gong {rElec rN+ Will+ EV-5} 4 | D | Found the cursed +14 obsidian axe {vorpal, +Fly SInv | *Curse} 4 | D | Found the +7 great mace "Firestarter" {inner flame, rF++} 4 | D | Found the +6 shillelagh "Devastator" {shatter} 4 | D | Found the +11 plutonium sword {*Contam Stlth-} 4 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 4 | D | Found the +9 sword of Zonguldrok {reap} 4 | D | Found the cursed +13 scythe of Curses {drain, *Curse} 4 | D | Found the +5 sword of Power {vorpal} 4 | D | Found the +7 mace of Variability {chain chaos} 4 | D | Found the +7 Singing Sword {vorpal, sonic wave} 4 | D | Found the +8 storm bow {elec, penet} 5 | D | Found a shimmering blue altar of Sif Muna. 5 | D | Found a sacrificial altar of Ru. 5 | D | Found a bloodstained altar of Trog. 5 | D | Found a stormy altar of Qazlal. 5 | D | Found an iron altar of Okawaru. 5 | D | Found a sparkling altar of Nemelex Xobeh. 7 | D | Found a transporter. 7 | D | Found an ancient bone altar of Kikubaaqudgha. 7 | D | Found a viscous altar of Jiyva. 7 | D | Found a corrupted altar of Lugonu. 7 | D | Found a hazy altar of Hepliaklqana. 7 | D | Found a burning altar of Makhleb. 7 | D | Found an opulent altar of Gozag. 8 | D | Banished a spatial maelstrom 44 | D | Became a worshipper of Makhleb the Destroyer 68 | D | Entered arena 2. 68 | D | Noticed a centaur warrior 68 | D | Noticed a centaur warrior 68 | D | Found a transporter. 72 | D | Slain by a centaur warrior Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Action || total -------------------------++------- Melee: Double sword || 3 Armor: Plate armour || 2 Block: Kite shield || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 71 | 71 | 0 | 0 | 0 | 1 | 71.0 | Dungeon | 71 | 71 | 0 | 0 | 0 | 1 | 71.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 71 daAuts