Tarl the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +0 flail a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It affects your willpower, your defense against some magical effects. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (60, 4, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity an uncursed ring of flight a +6 ring of intelligence (60, 13, D) a hell hound corpse (skeletalised by now) (61, 0, D) Qofij's Tome of Damaging Displacement Spells Type Level Known a - Shock Conjuration/Air 1 no b - Portal Projectile Hexes/Translocation 3 yes c - Lightning Bolt Conjuration/Air 5 no d - Fireball Conjuration/Fire 5 no e - Iron Shot Conjuration/Earth 6 no (61, 8, D) an uncursed staff of conjuration (62, 0, D) an uncursed staff of poison (62, 8, D) the cursed +0 long sword of the Singing Blowfly {freeze, rElec Int+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+5). It insulates you from electricity. It has a curse placed upon it. (62, 9, D) an uncursed staff of cold (62, 16, D) an uncursed staff of cold (62, 30, D) an uncursed staff of death (63, 8, D) an uncursed staff of conjuration (63, 16, D) an uncursed staff of death (63, 17, D) a +1 plate armour of cold resistance (63, 27, D) a +1 vampiric glaive (63, 30, D) the +1 falchion of Revolt {flame, rElec rPois Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It insulates you from electricity. It protects you from poison. It makes you more stealthy. (64, 31, D) a raiju corpse (64, 32, D) an uncursed staff of cold (69, 0, D) an uncursed staff of fire (69, 36, D) a +1 spectral quarterstaff (70, 8, D) a +1 pair of boots of stealth (70, 9, D) a +0 pair of gloves of dexterity (70, 10, D) a +0 scythe a +0 robe (70, 11, D) a +0 robe (70, 36, D) the cursed +0 robe "Atuzasit" {-Cast rC- rN+++ rCorr} It makes you vulnerable to cold. It renders you almost immune to negative energy. It prevents spellcasting. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (70, 37, D) a box of beasts (70, 43, D) a +0 long sword (still there?) an elf corpse (still there?) (71, 8, D) a +5 trident of holy wrath (71, 11, D) a +4 vorpal great sword a +0 robe a +2 quarterstaff of chaos a +1 cloak the gnoll corpse of Crazy Yiuf (skeletalised by now) (71, 17, D) a +4 vorpal great sword (71, 26, D) a +1 ring mail of poison resistance (71, 30, D) a hell hound corpse (skeletalised by now) (71, 31, D) a hell hound corpse (skeletalised by now) (71, 36, D) an uncursed ring of ice (71, 37, D) 4 potions of haste (72, 8, D) a +0 battleaxe (72, 9, D) a +0 dagger (72, 11, D) a +0 robe the elf corpse of Dowan (skeletalised by now) (72, 16, D) a box of beasts (72, 17, D) an uncursed staff of earth (72, 20, D) a +4 long sword of freezing a +0 robe (72, 26, D) a +1 morningstar of protection (72, 36, D) a +0 vorpal hand axe (72, 37, D) a +2 chain mail of cold resistance (73, 1, D) a +2 plate armour of poison resistance (73, 16, D) an uncursed staff of air (73, 26, D) an uncursed staff of air (73, 36, D) an uncursed staff of death (73, 37, D) an uncursed staff of fire (73, 43, D) a +1 vorpal dire flail (75, 1, D) a phantom mirror