Tarl the Dungeon (3, 2, D) a +5 triple sword a +5 great sword (3, 3, D) a +5 lajatang (3, 4, D) a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (8, 8, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity an uncursed ring of flight a +0 kite shield a +0 scale mail a +0 long sword (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. (10, 4, D) a lightning rod (4/4) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. The Shining One disapproves of the use of such an item. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. The Shining One disapproves of the use of such an item. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (18, 11, D) (unseen) (18, 25, D) a water moccasin corpse (still there?) a cane toad corpse (still there?) a water moccasin corpse (still there?) (18, 26, D) a +4 vampiric rapier (still there?) a +0 robe (still there?) a +0 buckler (still there?) a spriggan corpse (still there?) (19, 0, D) an uncursed staff of fire (19, 1, D) a book of the Sky (19, 16, D) a lightning rod (4/4) (19, 23, D) a water moccasin corpse (19, 24, D) a +0 rapier a +0 animal skin 4 scrolls of enchant weapon the cursed +3 war axe of Compassion {vorpal, Str+6} It inflicts extra damage upon your enemies. It affects your strength (+6). It has a curse placed upon it. a +0 robe a spriggan corpse a spriggan corpse (19, 26, D) a blink frog corpse (20, 0, D) a +0 hand crossbow of freezing (20, 1, D) the +4 falchion "Vigadun" {vorpal, +Blink rElec Will+ Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It insulates you from electricity. It affects your willpower, your defense against some magical effects. It lets you blink. (20, 12, D) (unseen) (20, 16, D) a +1 flail of protection (20, 17, D) a +0 leather armour of fire resistance (20, 21, D) an uncursed staff of earth a +0 robe a cursed ring of attention a spriggan corpse (20, 22, D) a +4 broad axe of flaming a +0 robe (20, 23, D) a +1 antimagic war axe a +0 animal skin an uncursed ring of positive energy a spriggan corpse (20, 24, D) an uncursed staff of poison a +0 robe (20, 25, D) a +4 whip of venom (still there?) a +0 animal skin (still there?) a cursed +0 quarterstaff (still there?) a +0 animal skin (still there?) a spriggan corpse (still there?) (21, 0, D) a lightning rod (4/4) (21, 1, D) a +2 trident of protection (21, 16, D) a +5 dire flail of protection (21, 17, D) a +2 robe of positive energy (21, 21, D) a water moccasin corpse (21, 34, D) a +2 broad axe of electrocution (21, 36, D) a sling bullet (22, 0, D) the +5 dagger "Concordance" {venom, rF+ Will+} It poisons the flesh of those it strikes. It protects you from fire. It affects your willpower, your defense against some magical effects. (22, 1, D) Jypist's Compendium of Creative Evil Spells Type Level Known a - Summon Lightning Spire Summoning/Air 4 yes b - Agony Necromancy 5 no c - Summon Hydra Summoning 7 yes (22, 16, D) an uncursed staff of death (22, 17, D) the cursed +0 hand crossbow "Ynaoj" {venom, rF+ MP+9} It poisons the ammo it fires. It protects you from fire. It affects your magic capacity (+9). It has a curse placed upon it. (22, 21, D) a hydra corpse (22, 34, D) a +4 spear of venom (23, 0, D) a Grand Grimoire (23, 1, D) a condenser vane (23, 16, D) a +3 great mace of holy wrath (23, 17, D) a lightning rod (4/4) (23, 34, D) a +3 leather armour of willpower (24, 0, D) a phantom mirror (24, 17, D) a +0 hand axe (24, 18, D) a condenser vane (24, 21, D) a water moccasin corpse (24, 34, D) a Necronomicon (25, 0, D) an uncursed staff of fire (25, 16, D) a book of Summonings (25, 18, D) the +7 falchion of Understanding {venom, rElec rN++} It poisons the flesh of those it strikes. It insulates you from electricity. It greatly protects you from negative energy. (25, 34, D) a book of the Dragon (26, 0, D) an uncursed staff of poison (26, 2, D) the cursed +0 helmet of Makhleb's Generosity {*Contam rPois Regen+} It protects you from poison. It causes magical contamination when unequipped. It increases your rate of regeneration. It has a curse placed upon it. (26, 34, D) an uncursed staff of earth (27, 0, D) a phial of floods (27, 16, D) a book of the Dragon (28, 0, D) a +1 shortbow of freezing (28, 16, D) a phial of floods (28, 17, D) a phial of floods (29, 0, D) a box of beasts (29, 1, D) a phial of floods (29, 16, D) a cursed amulet of inaccuracy (33, 8, D) a +3 long sword of holy wrath a +0 tower shield +0 pearl dragon scales (33, 9, D) a +5 eudemon blade of holy wrath a +0 tower shield (33, 21, D) an uncursed staff of poison (still there?) the amulet of Iruum {Spirit rPois Stlth+} (still there?) [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It protects you from poison. It makes you more stealthy. a +3 halberd (still there?) a +0 robe (still there?) 4 scrolls of enchant armour (still there?) (33, 22, D) the +9 dire flail of Irritation {venom, Int+2} It poisons the flesh of those it strikes. It affects your intelligence (+2). (34, 18, D) the cursed +1 dagger of Efraog {drain, rN+ Stlth+} A truly terrible weapon, it drains the life of those it strikes. It protects you from negative energy. It makes you more stealthy. It has a curse placed upon it. The Shining One disapproves of the use of such an item. (34, 20, D) a cursed +0 trident a +0 robe (34, 21, D) a +0 dagger a +0 robe a +0 short sword a +0 robe a +1 dagger of draining a +0 robe a scroll of brand weapon a +0 dagger a +0 robe an uncursed ring of see invisible a human corpse (skeletalised by now) (34, 28, D) a phantom mirror (35, 0, D) an uncursed staff of earth (35, 10, D) a +3 flail of flaming (still there?) a +0 hunting sling (still there?) 23 stones (still there?) a +0 robe (still there?) a +0 buckler (still there?) (35, 14, D) a +3 plate armour of positive energy (35, 29, D) +0 storm dragon scales (35, 32, D) a +0 shortbow (still there?) a +0 dagger (still there?) 20 arrows (still there?) a +0 leather armour (still there?) an elf corpse (skeletalised by now) (still there?) (35, 34, D) a +0 longbow (still there?) 20 arrows (still there?) a +0 leather armour (still there?) an elf corpse (skeletalised by now) (still there?) (36, 0, D) a box of beasts (36, 15, D) a +4 rapier of speed (36, 28, D) a +0 dagger (36, 29, D) the cursed +0 robe of Vonnoso {rElec} It insulates you from electricity. It has a curse placed upon it. (36, 34, D) a +0 short sword (36, 36, D) a +0 flail of protection (37, 0, D) a +2 arbalest of freezing (37, 1, D) the Disquisition on Hurtful Moulding Spells Type Level Known a - Wereblood Transmutation 2 no b - Irradiate Conjuration/Transmutation 5 yes c - Conjure Ball Lightning Conjuration/Air 6 no d - Statue Form Transmutation/Earth 6 yes (37, 14, D) an uncursed staff of cold (37, 15, D) an uncursed staff of poison (37, 28, D) a +2 hunting sling of flaming (37, 29, D) a +2 leather armour of poison resistance (37, 34, D) a +0 short sword a +0 buckler (37, 35, D) a +0 halberd of protection (37, 37, D) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) a +0 short sword (still there?) a +0 short sword (still there?) a +0 leather armour (still there?) (38, 0, D) a +1 falchion of protection (38, 1, D) a lightning rod (4/4) (38, 29, D) an uncursed staff of earth (38, 34, D) a +2 long sword of holy wrath (still there?) a +0 shortbow (still there?) 28 arrows (still there?) a +0 leather armour (still there?) an elf corpse (skeletalised by now) (still there?) (38, 35, D) a cursed -3 short sword (still there?) an uncursed ring of flight (still there?) (38, 36, D) a +0 rapier (38, 37, D) a +0 rapier (still there?) a +0 ring mail (still there?) (39, 15, D) a +0 dire flail (39, 36, D) a +0 long sword (still there?) a +0 long sword (still there?) (39, 37, D) a +0 short sword a +0 leather armour an elf corpse (skeletalised by now) (40, 0, D) a +2 vorpal mace (40, 14, D) a book of Misfortune (40, 15, D) the cursed +3 war axe of Prescription {vorpal, rF- Int+10 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (+10). It makes you vulnerable to fire. It makes you more stealthy. It has a curse placed upon it. (40, 28, D) an uncursed staff of air (40, 29, D) a +3 trident of freezing (41, 1, D) an uncursed staff of conjuration (41, 15, D) the +3 scale mail of Focus {-Cast Dex+6} It affects your dexterity (+6). It prevents spellcasting. (41, 29, D) an uncursed staff of cold (42, 0, D) a +1 morningstar of protection (42, 1, D) the +1 robe of Defence {Harm Int+3} It affects your intelligence (+3). It increases damage dealt and taken. (42, 15, D) a Grand Grimoire (42, 28, D) an uncursed staff of air (42, 32, D) a +0 rapier (still there?) the ring "Lasa" {Fire rElec} (still there?) [ring of fire] It enhances your fire magic. It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. (43, 28, D) an uncursed staff of earth (43, 29, D) an uncursed staff of conjuration (43, 30, D) a +0 dagger (still there?) a +0 shortbow (still there?) 12 arrows (still there?) a +0 leather armour (still there?) an uncursed ring of resist corrosion (still there?) an elf corpse (skeletalised by now) (still there?) (47, 9, D) a +2 flail of venom a +0 leather armour (47, 17, D) an uncursed staff of cold (47, 30, D) a +0 dire flail (still there?) a +0 chain mail (still there?) a +0 great mace (still there?) a +0 plate armour (still there?) a +1 vorpal spear (still there?) a +0 arbalest (still there?) 17 bolts (still there?) (47, 31, D) 5 large rocks a +0 war axe a +0 plate armour a +0 kite shield a +3 great sword a +0 chain mail a cursed -1 battleaxe a cursed -1 plate armour (48, 8, D) a +0 spear of freezing (still there?) 15 javelins (still there?) a +0 leather armour (still there?) (48, 9, D) a +2 spear of venom a +0 leather armour a +2 rapier of draining a +2 robe of the Archmagi (48, 29, D) a +0 arbalest 28 bolts (48, 30, D) a +2 glaive of freezing a +0 plate armour a sling bullet (48, 32, D) a +0 long sword (still there?) a +0 chain mail (still there?) a scroll of brand weapon (still there?) (49, 0, D) a +1 spear of freezing (49, 1, D) a phial of floods (49, 9, D) a +0 rapier a +0 robe a +2 rapier of holy wrath a cursed +0 robe (49, 24, D) a +2 spectral giant spiked club (49, 29, D) a +0 great mace (still there?) a +0 plate armour (still there?) a +0 arbalest (still there?) 15 bolts (still there?) a sling bullet (still there?) (49, 37, D) the cursed +0 broad axe "Lusmyl" {holy, rElec} It has been blessed by the Shining One to cause great damage to the undead and demons. It insulates you from electricity. It has a curse placed upon it. (50, 0, D) a +0 leather armour (50, 1, D) an uncursed staff of fire (50, 13, D) a tin of tremorstones (2/2) (50, 24, D) a cursed staff of death (50, 25, D) a box of beasts (50, 37, D) the +3 scale mail of Reason {rElec rF++ rC++} It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. (51, 1, D) a +0 falchion of protection (51, 9, D) a +0 trident of protection a +1 shortbow of freezing a +2 ring mail of fire resistance (51, 12, D) a +4 vorpal great sword (51, 13, D) the cursed +1 leather armour of Hepliaklqana's Esteem {+Fly rPois Str-5} It affects your strength (-5). It protects you from poison. It lets you fly. It has a curse placed upon it. (51, 24, D) the +13 fire dragon scales of Wariness {-Tele rElec rF++ rC- Str+4} It affects your strength (+4). It greatly protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It prevents most forms of teleportation. (51, 36, D) a +5 trident of venom (51, 37, D) an uncursed staff of earth (51, 40, D) +0 ice dragon scales (52, 4, D) a +1 falchion of holy wrath (still there?) a +0 robe (still there?) (52, 12, D) The Arcane Arts, Part Three Spells Type Level Known a - Dazzling Flash Conjuration/Hexes 3 no b - Tukima's Dance Hexes 3 yes c - Frozen Ramparts Ice 3 yes d - Lesser Beckoning Translocation 3 no e - Teleport Other Translocation 3 no (52, 13, D) a +1 arbalest of freezing (52, 24, D) an uncursed staff of conjuration (52, 25, D) an uncursed amulet of guardian spirit (52, 36, D) the +9 lajatang of Evil {vorpal, Int+6} It inflicts extra damage upon your enemies. It affects your intelligence (+6). (52, 37, D) a box of beasts (53, 0, D) a +0 rapier (53, 12, D) a phantom mirror (53, 13, D) a +2 robe of willpower (53, 14, D) a +3 hand crossbow of flaming (53, 24, D) a book of Hexes (53, 25, D) a book of Transfigurations (53, 36, D) the +8 whip "Ilal" {flame, *Slow MP+9 Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). It affects your magic capacity (+9). It may slow you when you take damage. (53, 37, D) a +5 rapier of speed (54, 0, D) a condenser vane (54, 13, D) the +5 short sword "Ovvalen" {chaos, rF+ Int+2 Dex+4} Each time it hits an enemy it has a different, random effect. It affects your intelligence (+2). It affects your dexterity (+4). It protects you from fire. The Shining One disapproves of the use of such an item. (54, 24, D) a book of the Sky (54, 25, D) an uncursed staff of death (55, 0, D) a book of Unlife (55, 1, D) an uncursed staff of fire (55, 13, D) a +0 whip of freezing (59, 36, D) a +2 robe of willpower (60, 36, D) a +1 spear of flaming (60, 43, D) a cursed -3 morningstar (61, 0, D) a +1 hand crossbow of flaming (61, 8, D) a +4 scale mail of poison resistance (61, 16, D) an uncursed staff of air (61, 37, D) a +0 ring mail of cold resistance (61, 43, D) +0 ice dragon scales (62, 1, D) a phantom mirror (62, 8, D) a +4 arbalest of freezing (62, 16, D) a +5 vorpal hunting sling (62, 17, D) a +2 vorpal shortbow (62, 26, D) an uncursed amulet of the acrobat (62, 27, D) a +2 vorpal battleaxe (62, 32, D) a +0 longbow (still there?) the +6 lajatang "Beno" {freeze, rC+} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. 17 arrows (still there?) a +0 leather armour (still there?) (62, 36, D) a +5 rapier (62, 37, D) a +1 short sword of electrocution (63, 0, D) a phantom mirror (63, 8, D) the +8 glaive of the Guard {elec, spectral, AC+5} Occasionally, upon striking a foe, it can discharge electrical energy and cause terrible harm. It retains the spirit of the tree from which it was made. In the hands of one skilled in evocations this spirit is drawn out to fight along side the wielder. It affects your AC (+5). (63, 17, D) a +1 plate armour of poison resistance (63, 26, D) a +2 dagger of venom (63, 27, D) a +0 short sword (63, 31, D) a +0 long sword (still there?) a +0 ring mail (still there?) a +0 short sword of venom (still there?) (63, 36, D) a +2 short sword of protection (63, 37, D) a +2 hunting sling of flaming (64, 16, D) a +3 scale mail of cold resistance (64, 17, D) a +1 ring mail of cold resistance (64, 26, D) a +4 ring mail of fire resistance (64, 27, D) a book of Transfigurations (65, 26, D) an uncursed staff of cold (65, 30, D) a +0 scimitar (65, 32, D) a +0 long sword (still there?) a +0 leather armour (still there?) (67, 0, D) a +0 bardiche of pain (68, 0, D) an uncursed staff of death (69, 0, D) a +2 ring mail of cold resistance (69, 36, D) a +1 vorpal broad axe (70, 8, D) a lightning rod (4/4) (70, 9, D) the +8 glaive "Lutein" {flame, rElec rF+ Str-4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-4). It protects you from fire. It insulates you from electricity. (70, 37, D) an uncursed amulet of reflection (71, 8, D) a +1 tower shield of protection (71, 16, D) the ring of the Lily {Wiz Str+2} [ring of wizardry] It improves your spell success rate. It affects your strength (+2). (71, 17, D) an uncursed staff of cold (71, 27, D) an uncursed staff of earth (71, 36, D) a cursed +1 giant spiked club (72, 9, D) a book of Conjurations (72, 16, D) a Young Poisoner's Handbook (72, 17, D) a book of Party Tricks (72, 26, D) a +2 war axe of electrocution (72, 36, D) a +0 spectral quarterstaff (72, 37, D) an uncursed staff of earth (73, 1, D) a book of Dreams (73, 16, D) a +0 war axe of freezing (73, 17, D) a +2 robe of resistance (73, 26, D) a phial of floods (73, 27, D) a +5 vorpal broad axe (73, 36, D) the cursed +0 hand crossbow of Byvep {freeze, Int+5 Dex+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+5). It affects your dexterity (+3). It has a curse placed upon it. (75, 1, D) a +2 scale mail of fire resistance (75, 29, D) a sling bullet