Tarl the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It affects your willpower, your defense against some magical effects. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (11, 0, D) the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (60, 12, D) a raiju corpse (skeletalised by now) (61, 0, D) a phial of floods (61, 16, D) an uncursed staff of fire (62, 0, D) a +6 dagger of venom (62, 8, D) a +1 scale mail of fire resistance (62, 16, D) a cursed ring of attention (62, 17, D) the +3 scale mail of Watchfulness {Dex+4} It affects your dexterity (+4). (63, 16, D) an uncursed staff of cold (63, 17, D) the cursed +0 crystal plate armour of Classification {rPois rC+ MP+9} It protects you from cold. It protects you from poison. It affects your magic capacity (+9). It has a curse placed upon it. (64, 16, D) an uncursed staff of conjuration (64, 17, D) an uncursed staff of death (68, 0, D) a +3 shortbow of flaming (68, 12, D) a +0 rapier of venom (68, 13, D) a +0 hand axe (still there?) a draconian corpse (still there?) (69, 0, D) a +1 scimitar of holy wrath (69, 20, D) a +0 trident (69, 21, D) a +0 trident a +0 trident a merfolk corpse (70, 9, D) a box of beasts (70, 12, D) a +0 falchion a draconian corpse (70, 13, D) a +0 mace (still there?) a draconian corpse (skeletalised by now) (still there?) (70, 20, D) a wind drake corpse (70, 21, D) a +0 trident (70, 23, D) a throwing net (70, 30, D) a shapeshifter corpse (71, 26, D) a cursed -4 ring of intelligence (71, 27, D) an uncursed staff of poison (72, 8, D) an uncursed staff of air (72, 9, D) a +1 plate armour of poison resistance (72, 16, D) a +3 vampiric long sword (72, 17, D) a lightning rod (4/4) (72, 26, D) a +4 plate armour of cold resistance (72, 27, D) a +1 mace of protection (72, 31, D) an ugly thing corpse (73, 26, D) a +2 robe of fire resistance (73, 27, D) the cursed +1 battleaxe of Sloth {elec, Will- Str+6 SInv} Occasionally, upon striking a foe, it can discharge electrical energy and cause terrible harm. It affects your strength (+6). It affects your willpower, your defense against some magical effects. It lets you see invisible. It has a curse placed upon it. (73, 31, D) an ugly thing corpse (74, 1, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity