Dungeon Sprint DCSS version 0.27-a0-263-gc8dee61f84 (webtiles) character file. Game seed: 15715211344971794758 26 Tarl the Shield-Bearer (level 2, -5/30 HPs) Began as a Deep Dwarf Fighter on Feb 5, 2021. Slain by an ogre ... wielding a +0 giant club (18 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:14 (18 turns). Tarl the Shield-Bearer (Deep Dwarf Fighter) Turns: 18, Time: 00:00:15 Health: -5/30 AC: 7 Str: 19 XL: 2 Next: 89% Magic: 2/2 EV: 7 Int: 8 God: Gold: 0 SH: 9 Dex: 12 Spells: 1/1 levels left rFire . . . SeeInvis . a - +0 long sword rCold . . . Faith . c - +0 kite shield rNeg . . . Spirit . b - +0 scale mail rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth .......... (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.08/turn (no ring) @: non-regenerating A: damage resistance, heal wounds, sense surroundings 1, no regeneration a: Heal Wounds You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 long sword (weapon) Armour b - a +0 scale mail (worn) c - a +0 kite shield (worn) Scrolls j - a scroll of blinking Potions d - a potion of might e - a potion of curing f - a potion of heal wounds g - a potion of haste h - 2 potions of magic i - a potion of berserk rage Skills: + Level 3.7 Fighting + Level 3.4 Long Blades + Level 4.5 Armour + Level 4.6 Shields You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are resistant to damage. You can heal yourself by infusing magical energy. You passively map a small area around you. You do not regenerate. Message History Your Fighting skill increases to level 3! Your Long Blades skill increases to level 3! Your Armour skill increases to level 4! Your Shields skill increases to level 4! You have reached level 2! You see here a +0 leather armour. As you open the door, it creaks loudly! An ogre comes into view. It is wielding a +0 giant club. The ogre shouts! The ogre completely misses you. There is an open door here. You slash the ogre! The ogre is moderately wounded. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You barely miss the ogre. The ogre is moderately wounded. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ########## * * * #<.#..@O.# , * _ #..'[.#..+ ,+ #..#####+# + _ #..# * * #..# * ≈ #..#_ * #⌠⌠#_ #### , * _ You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Tarl the Deep Dwarf Fighter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 20/20 MP: 1/1 2 | D | Noticed Ijyb 11 | D | Killed Ijyb 12 | D | Reached XP level 2. HP: 30/30 MP: 2/2 15 | D | Noticed an ogre 18 | D | Slain by an ogre Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Skill XL: | 1 | ---------------+----+----- Fighting | 3 | 3.7 Long Blades | 3 | 3.4 Armour | 4 | 4.5 Shields | 4 | 4.6 Action || total -------------------------++------- Melee: Long sword || 10 Armor: Scale mail || 4 Dodge: Dodged || 3 Block: Kite shield || 5 Rpst.: Long sword || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 22 | 22 | 0 | 0 | 0 | 1 | 22.0 | Dungeon | 22 | 22 | 0 | 0 | 0 | 1 | 22.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 22 daAuts