Dungeon Sprint DCSS version 0.27-a0-328-g7f782ed93a (webtiles) character file. Game seed: 16368590870479841717 48 Tarl the Cudgeller (level 3, -6/35 HPs) Began as a Minotaur Gladiator on Feb 12, 2021. Was an Initiate of Zin. Mangled by a +2 halberd of protection (13 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:06:10 (158 turns). Tarl the Cudgeller (Minotaur Gladiator) Turns: 158, Time: 00:06:10 Health: -6/35 AC: 25 Str: 25 XL: 3 Next: 50% Magic: 4/4 EV: 9 Int: 5 God: Zin [......] Gold: 0 SH: 0 Dex: 17 Spells: 2/2 levels left rFire . . . SeeInvis . a - +6 shillelagh "Devastator" {shatter} rCold . . . Faith + (no shield) rNeg . . . Spirit . G - +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rPois . Reflect . c - +0 hat rElec + Harm . (no cloak) rCorr + Rampage . (no gloves) Will +.... NoTele + (no boots) Stlth ..........NoCast + N - amulet of faith HPRegen 0.11/turn y - +6 ring of dexterity MPRegen 0.09/turn C - +6 ring of strength @: flying (expiring) A: retaliatory headbutt, horns 2 a: Renounce Religion, Donate Gold You were in the Dungeon. You worshipped Zin. Zin was noncommittal. You visited 1 branch Inventory: Hand Weapons a - the +6 shillelagh "Devastator" (weapon) {shatter} (You found it in the Dungeon) b - the +8 storm bow {elec, penet} (You found it in the Dungeon) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. n - a +5 executioner's axe F - the +10 dark maul {vorpal} (You found it in the Dungeon) It inflicts extra damage upon your enemies. I - the +7 great mace "Firestarter" {inner flame, rF++} (You found it in the Dungeon) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. J - a +0 flail Missiles d - 3 throwing nets (quivered) L - 999 arrows Armour c - a +0 hat (worn) G - the +15 Maxwell's patent armour (worn) {-Cast -Tele rElec Will+ rCorr} (You found it in the Dungeon) It insulates you from electricity. It affects your willpower, your defense against some magical effects. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. H - the +18 shield of the Gong {rElec rN+ Will+ EV-5} (You found it in the Dungeon) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your willpower, your defense against some magical effects. M - +5 gold dragon scales Jewellery y - a +6 ring of dexterity (left hand) C - a +6 ring of strength (right hand) N - an amulet of faith (around neck) Wands u - a wand of mindburst (7) v - a wand of iceblast (7) w - a wand of acid (7) Scrolls j - 4 scrolls of blinking p - 4 scrolls of amnesia q - 7 scrolls of fog r - a scroll of holy word s - 5 scrolls of identify t - 2 scrolls of fear Potions e - 10 potions of curing f - 8 potions of heal wounds g - 6 potions of haste h - 7 potions of magic i - 3 potions of berserk rage k - 2 potions of brilliance l - 2 potions of invisibility m - 4 potions of resistance o - 5 potions of might Miscellaneous E - a lightning rod (4/4) Skills: + Level 4.8 Fighting * Level 7.1 Maces & Flails + Level 3.6 Bows - Level 2.0 Throwing + Level 5.2 Dodging + Level 3.2 Invocations You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You reflexively headbutt those who attack you in melee. You have a pair of horns on your head. Message History A vortex of raging winds appears around the air elemental! The +8 storm bow {elec, penet} stops crackling. Time to lay down the shillelagh law. a - the +6 shillelagh "Devastator" (weapon) {shatter} The vortex of raging winds lifts you up. You fly up into the air. The air elemental hits you! The +2 halberd of protection hits you from afar. You hit the air elemental. The +2 halberd of protection and the deep elf knight shudder. The air elemental is severely damaged. The deep elf knight is moderately wounded. Your headbutt misses the air elemental. The air elemental is severely damaged. You are engulfed in raging winds. The air elemental barely misses you. You furiously retaliate! You headbutt the air elemental. The air elemental hits you but does no damage. The +2 halberd of protection hits you from afar! * * * LOW HITPOINT WARNING * * * The air elemental hits you. Zin protects you from harm! You feel much better. You are engulfed in raging winds. The winds around the air elemental start to calm down. The air elemental hits you but does no damage. x2 The +2 halberd of protection hits you from afar! * * * LOW HITPOINT WARNING * * * You feel much better. You are engulfed in raging winds. The air elemental closely misses you. The air elemental hits you but does no damage. The +2 halberd of protection hits you from afar!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The deep elf knight hits you but does no damage. The air elemental hits you but does no damage. You sock the deep elf knight! The deep elf knight shudders. You kill the deep elf knight! The air elemental is almost destroyed. You are engulfed in raging winds. The air elemental hits you but does no damage. The +2 halberd of protection hits you from afar! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓.8©8.▓.8©8.▓ ▓.:)[.▓.....▓ ▓....§▓.[.).▓ ▓§.§..▓.....▓ ▓.§§@.▓.....▓ ▓§§E§.▓..©..▓ ▓§(©§§▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓ You could see an air elemental and a +2 halberd of protection. Vanquished Creatures A deep elf knight (D) A crimson imp (D) A shadow imp (D) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Tarl the Minotaur Gladiator began the quest for the Orb. 0 | D | Reached XP level 1. HP: 18/18 MP: 0/0 0 | D | Found a shimmering blue altar of Sif Muna. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 1 | D | Found a sparkling altar of Nemelex Xobeh. 1 | D | Found a blossoming altar of Fedhas. 2 | D | Found the +6 Majin-Bo {vamp, MP+6 Int+6} 2 | D | Found the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} 2 | D | Found the +10 dark maul {vorpal} 2 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 2 | D | Found the +18 shield of the Gong {rElec rN+ Will+ EV-5} 2 | D | Found the +14 obsidian axe {vorpal, *Drain +Fly SInv} 2 | D | Found the +7 great mace "Firestarter" {inner flame, rF++} 2 | D | Found the +6 shillelagh "Devastator" {shatter} 2 | D | Found the +11 plutonium sword {*Contam Stlth-} 2 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 2 | D | Found the +9 sword of Zonguldrok {reap} 2 | D | Found the +13 scythe of Curses {drain, *Drain} 2 | D | Found the +5 sword of Power {vorpal} 2 | D | Found the +7 mace of Variability {chain chaos} 2 | D | Found the +7 Singing Sword {vorpal, sonic wave} 2 | D | Found the +8 storm bow {elec, penet} 3 | D | Found a transporter. 3 | D | Found an ancient bone altar of Kikubaaqudgha. 3 | D | Found a viscous altar of Jiyva. 3 | D | Found a corrupted altar of Lugonu. 3 | D | Found a hazy altar of Hepliaklqana. 3 | D | Found a burning altar of Makhleb. 3 | D | Found an opulent altar of Gozag. 53 | D | Became a worshipper of Zin the Law-Giver 62 | D | Reached skill level 6 in Maces & Flails 62 | D | Reached XP level 2. HP: 27/27 MP: 0/3 104 | D | Entered arena 2. 104 | D | Noticed a crimson imp 104 | D | Found a transporter. 105 | D | Killed a crimson imp 106 | D | Reached skill level 7 in Maces & Flails 106 | D | Reached skill level 5 in Dodging 106 | D | Reached XP level 3. HP: 34/34 MP: 4/4 152 | D | Entered arena 3. 152 | D | Noticed an air elemental 152 | D | Noticed a +2 halberd of protection 152 | D | Noticed a deep elf knight 152 | D | Found a transporter. 155 | D | HP: 1/35 [+2 halberd of protection (10)] 155 | D | Zin protects you from harm! 158 | D | Killed a deep elf knight 158 | D | Mangled by a +2 halberd of protection Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 2 | ---------------+-------+----- Fighting | 4 | 4.8 Maces & Flails | 6 7 | 7.1 Bows | 3 | 3.6 Dodging | 4 5 | 5.2 Invocations | 2 3 | 3.2 Throwing | | 2.0 Action || total -------------------------++------- Melee: Shillelagh || 3 Fire: Longbow || 2 Use: Potion || 3 Armor: Plate armour || 8 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 153 | 153 | 0 | 22 | 0 | 1 | 153.0 | Dungeon | 153 | 153 | 0 | 22 | 0 | 1 | 153.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 153 daAuts