Dungeon Crawl Stone Soup version 0.29-a0-422-gafbd6decc1 (webtiles) character file. Game seed: 15530181002808581392 52 Taurus the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on May 18, 2022. Slain by an orc priest ... wielding a +0 whip (1 damage) ... on level 2 of the Dungeon on May 19, 2022. The game lasted 00:03:20 (1662 turns). Taurus the Conjurer (Deep Elf Conjurer) Turns: 1662, Time: 00:03:21 Health: 0/19 AC: 2 Str: 4 XL: 3 Next: 60% Magic: 0/9 EV: 12 Int: 24 God: Gold: 61 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 61 gold pieces. Inventory: Hand Weapons e - a +0 dagger Missiles c - 51 stones Armour a - a +0 robe (worn) Jewellery h - an amulet of the acrobat Scrolls d - a scroll of identify {unknown} f - 2 scrolls of noise {unknown} i - a scroll of teleportation {unknown} Potions b - a potion of magic g - 2 potions of curing {unknown} Skills: + Level 2.8 Dodging + Level 3.2 Stealth + Level 3.4 Spellcasting + Level 5.2 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 32% N/A 11% 3 Fulminant Prism Conj/Hex 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History Ouch! That really hurt! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 whip (lightly wounded, 79% to hit) The searing ray hits the orc priest. The orc priest is moderately wounded. (Press . to maintain the ray.) Without enough magic to sustain it, your searing ray dissipates. The orc priest hits you with a +0 whip. Really attack while wielding nothing? [Y]es or [N]o only, please. Really attack while wielding nothing? [Y]es or [N]o only, please. Really attack while wielding nothing? You hit the orc priest. The orc priest is moderately wounded. The orc priest hits you with a +0 whip. You hit the orc priest but do no damage. The orc priest is moderately wounded. The orc priest barely misses you. You are too injured to fight recklessly! You hit the orc priest but do no damage. The orc priest is moderately wounded. The orc priest invokes the aid of Beogh against you. You barely resist. You barely miss the orc priest. The orc priest is moderately wounded. The orc priest hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 whip (moderately wounded, 100% to hit) The magic dart hits the orc priest! The orc priest is severely wounded. The orc priest hits you with a +0 whip. You die... #.# .... #.###.###.### ##### #.#.......... ......#.#.#.##..## ...8..#.#o#.##.. .)......#)#.##.# ...o.....)#.##.# #.# ...o...#..#o##.# #.# ..o8..##..#@##.#####.# ...... #..#........#.# ##### #..####.###.#.# #..#.##.# #.#.# #..#....# #.#.# #..#.######.#.#### #................## #.##†######.#.....# ... #.# #.#..#..# You could see an orc priest. Vanquished Creatures A dart slug (D:1) 5 orcs (D:2) 2 ball pythons (D:1) 2 endoplasms (D:1) 4 giant cockroaches (D:1) 5 hobgoblins (D:1) 4 jackals (D:2) 2 quokkas (D:1) 3 bats 4 frilled lizards 3 goblins 2 kobolds (D:1) 2 rats 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Taurus the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 351 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 1066 | D:1 | Reached skill level 5 in Conjurations 1066 | D:1 | Reached XP level 3. HP: 19/19 MP: 7/9 1069 | D:1 | Learned a level 2 spell: Searing Ray 1250 | D:1 | Found a faded altar of an unknown god. 1662 | D:2 | Slain by an orc priest Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_orb_chamber, layout_basic, chequers_ecumenical_altar_simple_redux, serial_corexii_hall, chequers_hall_statues_corner_a, corexii_hall_statues_l, corexii_hall_statues_t, corexii_hall_statues_x, minmay_surrounded D:2: cheibrodos_pilgrimage, layout_basic, uniq_natasha Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.2 Stealth | 3 | 3.2 Dodging | | 2.8 Spellcasting | | 3.4 Action || total -------------------------++------- Melee: Unarmed || 4 Cast: Magic Dart || 71 Searing Ray || 2 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1661 | 1638 | 23 | 79 | 1392 | 2 | 830.5 | Dungeon | 1661 | 1638 | 23 | 79 | 1392 | 2 | 830.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1289 daAuts D:2: 372 daAuts