Dungeon Crawl Stone Soup version 0.29-a0-477-g62b78b4225 (webtiles) character file. Game seed: 4657258194463010059 53 Taurus the Conjurer (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on May 24, 2022. Slain by Terence ... wielding a +0 mace (6 damage) ... on level 2 of the Dungeon. The game lasted 00:01:42 (1375 turns). Taurus the Conjurer (Deep Elf Conjurer) Turns: 1375, Time: 00:01:43 Health: -1/19 AC: 2 Str: 4 XL: 3 Next: 62% Magic: 10/10 EV: 12 Int: 24 God: Gold: 104 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.12/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 104 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery j - a ring of ice Scrolls c - a scroll of teleportation {unknown} d - a scroll of brand weapon {unknown} e - a scroll of enchant weapon {unknown} i - 2 scrolls of enchant armour {unknown} k - a scroll of amnesia {unknown} l - a scroll of identify {unknown} m - a scroll of poison {unknown} Potions f - a potion of invisibility {unknown} g - a potion of degeneration {unknown} h - a potion of might {unknown} Skills: + Level 2.7 Dodging + Level 2.6 Stealth + Level 3.5 Spellcasting + Level 5.5 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 34% N/A 10% 3 Fulminant Prism Conj/Hex 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Message History The magic dart hits Terence but does no damage. Terence shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +3 scale mail of willpower (82% to hit) The searing ray hits the ball python! You kill the ball python! The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) The searing ray hits Terence. Terence is moderately wounded. The searing ray hits Terence. Terence is heavily wounded. The searing ray hits Terence. Terence is severely wounded. You finish channelling your searing ray. Terence hits you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +3 scale mail of willpower (severely wounded, 82% to hit) The searing ray misses Terence. (Press . to maintain the ray.) Terence barely misses you. The searing ray hits Terence but does no damage. Terence is severely wounded. Terence hits you with a +0 mace. The searing ray hits Terence but does no damage. Terence is severely wounded. Terence hits you with a +0 mace! * * * LOW HITPOINT WARNING * * * Without enough magic to sustain it, your searing ray dissipates. Terence barely misses you. Sorry, you're not good enough to have a special ability. Magic courses through your body. Terence hits you with a +0 mace. You die... ...# ... #.. #.# #.# ####.###### #.........#### #####............# ...............#@# #####..........#@# ..........(.)..#.# .####..........#†# .# #.......<..#.. .# #######.##[#... .# #####.##.#..@. )# #...#....#..... .## #....#####...... You could see Terence. Vanquished Creatures An adder zombie (D:2) 3 dart slugs 6 ball pythons 3 endoplasms (D:1) 2 giant cockroaches (D:1) 3 hobgoblins 3 jackals (D:1) A quokka (D:1) 5 bats (D:1) 4 frilled lizards 7 goblins A kobold (D:1) 2 rats (D:1) 41 creatures vanquished. Vanquished Creatures (others) A withered plant (D:2) 1 creature vanquished. Grand Total: 42 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Taurus the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 155 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 411 | D:1 | Reached skill level 5 in Conjurations 631 | D:1 | Reached XP level 3. HP: 19/19 MP: 5/9 634 | D:1 | Learned a level 2 spell: Searing Ray 1361 | D:2 | Noticed Terence 1375 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_jagged, layout_basic, minmay_quantized D:2: layout_basic, basic_altar, serial_undead, serial_undead_c, serial_undead_c, serial_undead_f, serial_undead_f, serial_undead_a, serial_undead_c, serial_undead_d, ebering_dispersal_statue_hall, minmay_misc_feat_x, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.5 Dodging | | 2.7 Stealth | | 2.6 Spellcasting | | 3.5 Action || total -------------------------++------- Cast: Magic Dart || 69 Searing Ray || 2 Use: Potion || 1 Armor: Robe || 2 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1374 | 1349 | 25 | 0 | 1204 | 2 | 687.0 | Dungeon | 1374 | 1349 | 25 | 0 | 1204 | 2 | 687.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1097 daAuts D:2: 277 daAuts