Seeded DCSS version 0.30-a0-475-g03497ec522 (webtiles) character file. Game seed: 10966153769331069237 (custom seed) 22 Taurus the Conjurer (level 2, -8/17 HPs) Began as an Octopode Conjurer on Dec 20, 2022. Mangled by a worm (12 damage) ... on level 2 of the Dungeon. The game lasted 00:01:13 (1141 turns). Taurus the Conjurer (Octopode Conjurer) Turns: 1141, Time: 00:01:14 Health: -8/17 AC: 1 Str: 6 XL: 2 Next: 91% Magic: 1/5 EV: 13 Int: 20 God: Gold: 49 SH: 0 Dex: 10 Spells: 4/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . b - ring of willpower rCorr . Rampage . (no ring) Will +.... (no ring) Stlth +++....... (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 49 gold pieces. Inventory: Jewellery b - a ring of willpower (left tentacle) Scrolls c - a scroll of identify {unknown} d - 2 scrolls of teleportation {unknown} f - a scroll of enchant weapon {unknown} Potions a - a potion of magic e - a potion of might {unknown} g - a potion of attraction {unknown} Skills: + Level 2.3 Dodging + Level 3.2 Stealth + Level 2.2 Spellcasting + Level 4.2 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 38% 2d5 4% 2 Dazzling Flash Conj/Hex 20% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Summon Forest Summ/Tloc 1% N/A 99% 5 Eringya's Noxious Bog Tmut/Pois 1% N/A 100% 6 Summon Hydra Summ 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Found a chain mail. Found 5 poisoned darts. You see here 5 poisoned darts. You see here 7 stones. A worm comes into view. Found a ring mail. The magic dart hits the worm. The worm is moderately wounded. The magic dart hits the worm. The worm is heavily wounded. The magic dart hits the worm but does no damage. The worm is heavily wounded. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A worm is nearby! The magic dart hits the worm. The worm is moderately wounded. The magic dart hits the worm. The worm is severely wounded. You are out of magic! You tentacle-slap the worm but do no damage. You grab the worm. The worm is severely wounded. You constrict the worm. You tentacle-slap the worm. The worm is severely wounded. You constrict the worm. The worm bites you! Ouch! That really hurt! You tentacle-slap the worm but do no damage. The worm is severely wounded. You constrict the worm. The worm bites you. * * * LOW HITPOINT WARNING * * * You tentacle-slap the worm. The worm is almost dead. You constrict the worm. You are too injured to fight recklessly! You tentacle-slap the worm but do no damage. The worm is almost dead. You constrict the worm. The worm bites you! Ouch! That really hurt! You die... #<..# #.#.## ### #...# ...... ..###...##..#.# #.##..........# ## ###.##.#........# .[ #............##.# #. #.#.##..#.#.###.# ##.#..#.#.##..#.......# ....!.w@......<...##### ######## ##......##.##.##.## .##.##.# #..######.##.##.# .##.##.# ## #(...##.# .......# #.#####.# .......# #.......# ..#.##.# #.####### ..#.##.# #.#### ..#.##.# #....# You could see a worm. Vanquished Creatures A dart slug (D:1) 4 bats A goblin (D:1) A hobgoblin (D:1) 4 jackals (D:1) A kobold (D:1) 3 ball pythons (D:1) 2 frilled lizards (D:1) A rat (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Taurus the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 301 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 1141 | D:2 | Mangled by a worm Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_b, layout_basic, bh_walls_and_bars D:2: minmay_kobold_bridge, layout_loops_cross, hellmonk_ecumenical_altar_prayer_group Skill XL: | 1 | ---------------+----+----- Stealth | 3 | 3.2 Dodging | | 2.3 Spellcasting | | 2.2 Conjurations | | 4.2 Action || total -------------------------++------- Melee: Unarmed || 27 Constrict || 7 Tentacles || 4 Cast: Magic Dart || 30 Armor: Skin || 5 Dodge: Dodged || 29 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1140 | 1102 | 38 | 0 | 1002 | 2 | 570.0 | Dungeon | 1140 | 1102 | 38 | 0 | 1002 | 2 | 570.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 988 daAuts D:2: 151 daAuts