Dungeon Crawl Stone Soup version 0.28.0-43-g3370ac3207 (webtiles) character file. Game seed: 7604787440447342243 86 Tayschli the Magician (level 4, -1/31 HPs) Began as a Djinni Fire Elementalist on Mar 2, 2022. Killed by divine providence ... invoked by an orc priest (16 damage) ... on level 3 of the Dungeon on Mar 3, 2022. The game lasted 00:08:19 (2773 turns). Tayschli the Magician (Djinni Fire Elementalist) Turns: 2773, Time: 00:08:19 Health: -1/31 AC: 4 Str: 7 XL: 4 Next: 77% Gold: 112 EV: 13 Int: 14 God: SH: 0 Dex: 23 rFire + + . SeeInvis . f - +3 dagger "Unanar" {vorpal, rElec Will+} rCold x . . Faith . (no shield) rNeg . . . Spirit . h - +1 robe of Sin {+Inv Int-4 Dex+9} rPois ∞ Reflect . i - +0 helmet rElec + Harm . (no cloak) rCorr . Rampage . (no gloves) Will +.... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.10/turn (no ring) MPRegen 0.00/turn (no ring) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Evoke Invisibility You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 112 gold pieces. Inventory: Hand Weapons f - the +3 dagger "Unanar" (weapon) {vorpal, rElec Will+} (You found it on level 2 of the Dungeon) It inflicts extra damage upon your enemies. rElec: It insulates you from electricity. Will: It increases your willpower. Armour a - a +0 robe h - the +1 robe of Sin (worn) {+Inv Int-4 Dex+9} (You found it on level 2 of the Dungeon) Int: It affects your intelligence (-4). Dex: It affects your dexterity (+9). +Inv: It lets you turn invisible. i - a +0 helmet (worn) Jewellery g - a ring of positive energy Scrolls c - a scroll of teleportation {unknown} d - 2 scrolls of identify {unknown} e - a scroll of magic mapping {unknown} k - a scroll of fog {unknown} Potions b - a potion of berserk rage {unknown} j - a potion of lignification {unknown} Skills: + Level 2.4 Dodging + Level 1.9 Stealth + Level 3.8 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 52% 2x1d6 4% 1 b - Scorch Fire 26% 2d6 6% 2 c - Conjure Flame Conj/Fire 13% 6-21 12% 3 d - Inner Flame Hex/Fire 13% N/A 12% 3 e - Flame Wave Conj/Fire 13% 2d6 38% 4 f - Magic Dart Conj 52% 1d5 4% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Flames lash the orc. The orc is burned terribly! You kill the orc! An orc comes into view. It is wielding a +0 hand axe. Your foxfire dissipates! Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the orc. The orc is lightly wounded. The foxfire hits the orc but does no damage. The orc is lightly wounded. An orc priest comes into view. It is wielding a +0 flail. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the orc. The orc is heavily wounded. The orc's fire resistance burns away. The orc is no longer more vulnerable to fire. Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the orc. You kill the orc! Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the orc. The orc is almost dead. The orc's fire resistance burns away. Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Scorch. You are very lightly contaminated with residual magic. Nothing appears to happen. The orc is no longer more vulnerable to fire. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! Ouch! That really hurt! You die... ###.# #.# #.# #o# # #.# ##. #.# ##... #.# # #.....#########.# # #.....@o.o..o..# # #..############# # # You could see an orc priest and 2 orcs. Vanquished Creatures 3 adders 2 worms (D:2) 2 orcs (D:3) 7 ball pythons An endoplasm (D:2) 5 giant cockroaches 8 goblins 5 hobgoblins 4 kobolds 3 quokkas (D:1) 4 bats 4 frilled lizards (D:1) 2 rats 50 creatures vanquished. Vanquished Creatures (others) 118 foxfires 118 creatures vanquished. Grand Total: 168 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Tayschli the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 161 | D:1 | Reached XP level 2. HP: 12/21 MP: 0/0 563 | D:1 | Reached skill level 3 in Spellcasting 590 | D:1 | Reached XP level 3. HP: 16/25 MP: 0/0 590 | D:1 | Learned a level 1 spell: Magic Dart 1247 | D:2 | Identified the +3 dagger "Unanar" {vorpal, rElec Will+} 1715 | D:2 | Reached XP level 4. HP: 27/31 MP: 0/0 1760 | D:2 | Identified the +1 robe of Sin {+Inv Int-4 Dex+9} 2547 | D:3 | Found a faded altar of an unknown god. 2773 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_double_pillar, layout_basic, serial_bayou_pond_e, chequers_jeans, minmay_lizard_pond D:2: layout_loops_ring, kennysheep_generic_room_15 D:3: layout_loops_corners, ebering_ecumenical_altar_mist Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.8 Dodging | | 2.4 Stealth | | 1.9 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 10 | || 10 Punch | 1 | || 1 Cast: Foxfire | 62 | 20 || 82 Scorch | 3 | 14 || 17 Armor: Robe | 4 | 1 || 5 Dodge: Dodged | 11 | 1 || 12