Tef Level 1 of the Dungeon (4, 20, D:1) 8 arrows (6, -15, D:1) 2 stones (21, 38, D:1) 14 stones (22, 24, D:1) a +0 kite shield (24, -7, D:1) a +0 ring mail (27, -13, D:1) a +0 quarterstaff (28, 0, D:1) a +0 dagger (32, -1, D:1) a +0 club (34, 32, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 22 stones (1, -13, D:2) 13 poisoned darts (6, 8, D:2) a +0 club (12, 6, D:2) 19 stones (25, 13, D:2) a +0 hand axe of venom (29, -2, D:2) 19 stones (34, -2, D:2) 16 stones (35, 16, D:2) a +0 club Level 3 of the Dungeon [Shop] Nanaeklo's Book Boutique a book of Frost (420 gold) a book of Changes (300 gold) a book of Geomancy (420 gold) a book of Callings (360 gold) a book of Misfortune (240 gold) a book of Conjurations (360 gold) a book of the Earth (780 gold) a book of Misfortune (240 gold) a book of Hexes (600 gold) a book of Minor Magic (240 gold) [Shop] Libucuuv's Assorted Antiques a scroll of identify (56 gold) a +0 robe (19 gold) a wand of polymorph (4) (168 gold) a +2 leather armour of poison resistance (448 gold) a +0 dagger (56 gold) a wand of digging (3) (392 gold) an amulet of reflection (840 gold) a +0 falchion (84 gold) a +1 hat (308 gold) a scroll of identify (56 gold) [Shop] Qidyll's Weapon Shoppe a +1 flail of protection (145 gold) a +0 club (13 gold) a +5 antimagic trident (487 gold) 8 boomerangs (52 gold) a +0 dagger (26 gold) a +0 flail (45 gold) a +0 whip (32 gold) a +0 club (13 gold) [Shop] Muirchat's General Store 23 stones (32 gold) 8 sling bullets (56 gold) a +10 giant spiked club (754 gold) a +2 cloak (231 gold) a +4 ring of evasion (504 gold) 15 arrows (42 gold) a +0 hand axe (42 gold) 19 arrows (53 gold) a +0 chain mail (63 gold) a +0 dagger (28 gold) [Shop] Qaicrehi's General Store an amulet of the acrobat (390 gold) a scroll of identify (26 gold) a +0 leather armour (26 gold) a book of Maledictions (325 gold) the ring of Haxtenish {Fire rN+ Int+3} (552 gold) [ring of fire] It enhances your fire magic. It affects your intelligence (+3). It protects you from fire. It makes you vulnerable to cold. It protects you from negative energy. 18 stones (23 gold) 15 stones (19 gold) a potion of might (52 gold) a +0 scale mail (52 gold) 23 stones (29 gold) (0, 0, D:3) a staff of air (4, 4, D:3) a +0 spear (19, -12, D:3) a +0 club a +0 club (20, 11, D:3) a +0 ring mail a +0 club (26, -16, D:3) a +0 dagger (36, -10, D:3) a +2 short sword of speed (36, 10, D:3) 21 stones (37, 13, D:3) 18 stones (39, -22, D:3) a +0 club (39, -12, D:3) 18 sling bullets (45, 12, D:3) a +0 club (47, 12, D:3) 2 stones Level 4 of the Dungeon (0, 0, D:4) 13 stones (6, -30, D:4) 16 gold pieces (17, 9, D:4) a +0 scale mail (17, 11, D:4) 14 stones (18, -36, D:4) an amulet of magic regeneration (27, 1, D:4) a +0 spear (36, 3, D:4) a +0 leather armour a +0 club (46, 8, D:4) a +0 trident (49, -25, D:4) 28 sling bullets (50, -28, D:4) a +0 flail (51, -1, D:4) a +0 mace a +0 leather armour a +0 flail a +0 leather armour (53, -40, D:4) 31 stones (57, -17, D:4) 26 sling bullets Level 5 of the Dungeon (0, 0, D:5) a +0 club (12, -8, D:5) a +0 hand crossbow 30 bolts (13, -12, D:5) 10 arrows (13, -9, D:5) 27 sling bullets (15, -11, D:5) a +0 club (17, -9, D:5) a +0 short sword (18, -23, D:5) a +0 long sword (18, -22, D:5) a +0 dagger (19, -19, D:5) a +0 club (19, -16, D:5) a +0 broad axe (19, -9, D:5) a +0 dagger (20, -16, D:5) a +0 dagger (20, -10, D:5) 11 sling bullets (28, -24, D:5) 11 stones (28, -23, D:5) a stone (34, 3, D:5) a staff of air (38, -29, D:5) a +2 flail of protection (39, -29, D:5) a +3 whip of venom 2 silver boomerangs (39, -27, D:5) a +0 dagger (42, 4, D:5) 24 stones (49, -12, D:5) a wand of iceblast (6) Level 6 of the Dungeon (6, 14, D:6) a +0 shortbow 16 arrows (22, 19, D:6) a +0 leather armour (23, -3, D:6) a +0 ring mail a +0 hand axe (24, 6, D:6) a +0 leather armour (25, -8, D:6) a +2 short sword of speed 2 boomerangs a +0 leather armour an orc corpse (25, -1, D:6) a +0 dagger (25, 0, D:6) a +0 chain mail a +0 club (26, 12, D:6) a +4 battleaxe a +0 robe (27, 12, D:6) a +0 long sword a +0 robe (28, 11, D:6) a +0 flail a +0 plate armour (34, 15, D:6) a +0 long sword (35, 24, D:6) a +0 leather armour (37, -1, D:6) a +0 trident an orc corpse (44, -10, D:6) 19 stones (46, 9, D:6) a +0 club (48, -11, D:6) a +0 club (55, -8, D:6) the +8 flail of the Wraith {flame, rC+ rN+ Str-3 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-3). It protects you from cold. It protects you from negative energy. It makes you more stealthy. Level 7 of the Dungeon (0, 0, D:7) a staff of cold (1, -15, D:7) a +0 trident (2, -18, D:7) a +0 shortbow 20 arrows (4, -42, D:7) a +0 ring mail (11, -6, D:7) a hound corpse (skeletalised by now) (23, -40, D:7) a +0 club (25, -44, D:7) a +0 robe a +0 dagger (29, 2, D:7) a +0 shortbow 13 arrows a centaur corpse (skeletalised by now) (32, -48, D:7) a throwing net (43, -35, D:7) a howler monkey corpse Level 8 of the Dungeon (0, 0, D:8) 30 stones (8, -1, D:8) a wand of paralysis (9) (9, -5, D:8) 16 gold pieces (10, -5, D:8) 8 poisoned darts (11, -21, D:8) 9 gold pieces (21, -1, D:8) 2 potions of heal wounds the Ecumenical Temple