TerrariaFan the Dungeon (0, 51, D) a +4 vampiric lajatang (0, 52, D) a +0 whip of freezing (1, 32, D) an uncursed staff of cold (1, 33, D) a potion of stabbing (1, 34, D) a phial of floods (1, 51, D) the Collected Works on the Volcanoes and the Frostbite Spells Type Level Known a - Conjure Flame Conjuration/Fire 3 no b - Bolt of Magma Conjuration/Fire/Earth 5 no c - Metabolic Englaciation Hexes/Ice 5 no (1, 52, D) an uncursed staff of earth (2, 14, D) an uncursed staff of earth (2, 15, D) a +1 halberd of venom (2, 16, D) an uncursed staff of air (2, 32, D) a +6 ring of intelligence (2, 33, D) a +2 morningstar of pain (2, 34, D) a +2 trident of venom (2, 52, D) a condenser vane (2/2) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (3, 14, D) a phial of floods (3, 15, D) a +2 shortbow of freezing (3, 16, D) an uncursed staff of air (3, 32, D) a +2 battleaxe of draining (3, 33, D) the +2 arbalest of Eternal Vigilance {freeze, +Blink MR+ Dex+5} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+5). It affects your resistance to hostile enchantments. It lets you blink. (3, 34, D) a +1 great sword of holy wrath (3, 51, D) an uncursed staff of conjuration (3, 52, D) a +1 whip of holy wrath (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (4, 14, D) a +2 spear of freezing (4, 15, D) a +4 short sword of venom (4, 16, D) an uncursed staff of air (4, 32, D) the +4 hand axe "Oggiaz" {flame, *Slow rN++ MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It may slow you when you take damage. (4, 33, D) a book of Spatial Translocations (4, 34, D) a +6 mace of holy wrath (4, 39, D) +0 steam dragon scales (still there?) a steam dragon skeleton (still there?) (4, 51, D) the Disquisition on Supportive Evil Spells Type Level Known a - Corpse Rot Necromancy/Air 2 no b - Call Imp Summoning 2 no c - Summon Ice Beast Ice/Summoning 4 no d - Excruciating Wounds Necromancy 5 no (4, 52, D) an uncursed ring of stealth (5, 14, D) a potion of stabbing (5, 15, D) a +3 hand crossbow of freezing (5, 16, D) a cursed amulet of the acrobat (5, 32, D) a manual of Short Blades (5, 33, D) a +2 scimitar of holy wrath (5, 34, D) the ring "Moem" {Ice *Slow rPois Int+4 Dex+3} [ring of ice] It enhances your ice magic. It affects your intelligence (+4). It affects your dexterity (+3). It makes you vulnerable to fire. It protects you from cold. It protects you from poison. It may slow you when you take damage. (5, 51, D) an uncursed amulet of guardian spirit (5, 52, D) an uncursed staff of conjuration (6, 14, D) the +3 rapier of Cocytus {drain, rF++ rC- Dex+3} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+3). It greatly protects you from fire. It makes you vulnerable to cold. The Shining One disapproves of the use of such an item. (6, 15, D) an uncursed staff of fire (6, 16, D) an uncursed staff of death (6, 32, D) the +3 flail "Nupare" {flame, rF+ rN+ Str+3 Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It affects your intelligence (+3). It protects you from fire. It protects you from negative energy. (6, 33, D) Sif Muna's Incunabulum of the Glacier and Toxins Spells Type Level Known a - Freeze Ice 1 no b - Sting Transmutation/Poison 1 no c - Spider Form Transmutation/Poison 3 no d - Ozocubu's Refrigeration Ice 6 no (6, 34, D) +0 steam dragon scales a box of beasts (3/3) a steam dragon skeleton (6, 36, D) a fire dragon skeleton (6, 38, D) +0 ice dragon scales (still there?) an ice dragon skeleton (still there?) (6, 39, D) +0 shadow dragon scales (still there?) a shadow dragon skeleton (still there?) (6, 51, D) an uncursed staff of poison (6, 52, D) a scroll of holy word (6, 57, D) +0 pearl dragon scales (still there?) a pearl dragon corpse (still there?) (6, 58, D) an arrow (6, 59, D) a +3 whip of holy wrath (still there?) a +0 robe (still there?) (7, 14, D) a tin of tremorstones (3/3) (7, 15, D) a +3 vorpal longbow (7, 16, D) a box of beasts (3/3) (7, 33, D) a +2 chain mail of cold resistance (7, 34, D) +0 swamp dragon scales a +3 scale mail of positive energy a swamp dragon skeleton (7, 38, D) a hydra skeleton (7, 39, D) a golden dragon skeleton (7, 40, D) a hydra skeleton (7, 51, D) a phial of floods (7, 52, D) the +1 leather armour of Loun {Str+3 Dex+2 Slay+2} It affects your strength (+3). It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). (8, 14, D) an uncursed ring of resist corrosion (8, 15, D) a +2 vampiric rapier (8, 16, D) the +1 quarterstaff "Beetlebane" {holy, Dex+5} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+5). (8, 32, D) an uncursed staff of conjuration (8, 33, D) a +2 vampiric battleaxe (8, 34, D) a tin of tremorstones (3/3) (8, 36, D) a hydra skeleton (8, 38, D) a shadow dragon skeleton an iron dragon skeleton a hydra skeleton (8, 52, D) an uncursed staff of air (9, 14, D) a book of Air (9, 15, D) an uncursed amulet of magic regeneration (9, 16, D) a +2 scale mail of poison resistance (9, 32, D) a +0 vorpal battleaxe (9, 33, D) a book of Clouds (still there?) a steam dragon skeleton (still there?) (9, 34, D) +0 steam dragon scales (still there?) an uncursed staff of earth (still there?) a steam dragon skeleton (still there?) (9, 51, D) a manual of Maces & Flails (9, 52, D) a phantom mirror (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (still there?) a +6 ring of dexterity (still there?) a +6 ring of dexterity (still there?) a +6 ring of intelligence (still there?) a +6 ring of intelligence (still there?) a +6 ring of strength (still there?) a +6 ring of strength (still there?) (10, 14, D) an uncursed staff of poison (10, 15, D) a +1 vorpal shortbow (10, 16, D) the amulet of Noug {Regen+ Str+3 SInv} [amulet of regeneration] It affects your strength (+3). It lets you see invisible. It increases your rate of regeneration. (10, 32, D) a +7 battleaxe of freezing (10, 33, D) a manual of Dodging (10, 34, D) the Almanac of Earthen Venom Spells Type Level Known a - Sandblast Earth 1 no b - Sting Transmutation/Poison 1 no c - Bolt of Magma Conjuration/Fire/Earth 5 no d - Iron Shot Conjuration/Earth 6 no e - Statue Form Transmutation/Earth 6 no (10, 38, D) +0 swamp dragon scales (still there?) a swamp dragon skeleton (still there?) (10, 51, D) an uncursed staff of death (10, 52, D) an uncursed staff of earth (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. The Shining One disapproves of the use of such an item. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. The Shining One disapproves of the use of such an item. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 14, D) an uncursed ring of fire (11, 15, D) a +5 quarterstaff of speed (11, 16, D) a cursed staff of death (11, 32, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (11, 33, D) a +2 plate armour of cold resistance (11, 34, D) a book of Hexes (11, 51, D) a book of Power (11, 52, D) a +2 chain mail of positive energy (12, 14, D) a condenser vane (2/2) (12, 15, D) a +6 eveningstar of freezing (12, 16, D) 4 scrolls of enchant armour (12, 32, D) the ring of Zingufo {+Fly rC+ Int+5 Dex-5 Stlth+} [ring of flight] It affects your intelligence (+5). It affects your dexterity (-5). It protects you from cold. It lets you fly. It makes you more stealthy. (12, 33, D) the +2 hood of the Assassin {Detection Stab+ Stlth++} It makes you much more stealthy. (12, 34, D) a box of beasts (3/3) (12, 52, D) a +1 hand crossbow of freezing (13, 32, D) a +1 vampiric long sword (13, 33, D) a +0 helmet of intelligence (13, 34, D) an uncursed ring of resist corrosion (13, 52, D) an uncursed ring of fire (14, 51, D) the Guide on Toxins and Lightness Spells Type Level Known a - Sting Transmutation/Poison 1 no b - Corpse Rot Necromancy/Air 2 no c - Poisonous Vapours Poison/Air 2 no d - Static Discharge Conjuration/Air 3 no e - Lightning Bolt Conjuration/Air 5 no f - Conjure Ball Lightning Conjuration/Air 6 no (14, 52, D) a +3 falchion of flaming (18, 38, D) a +0 rapier (still there?) a +2 leather armour of fire resistance (still there?) (19, 0, D) a condenser vane (2/2) (19, 1, D) an uncursed staff of death (19, 16, D) a +4 mace of holy wrath (19, 17, D) a book of the Warp (19, 33, D) a +5 arbalest of freezing (19, 35, D) a +2 long sword of electrocution (still there?) +0 ice dragon scales (still there?) (19, 36, D) a +0 dagger (still there?) a +0 leather armour (still there?) (20, 0, D) an uncursed staff of conjuration (20, 1, D) a +0 rapier of electrocution (20, 16, D) the +5 shortbow of Zin's Envy {vorpal, rElec rPois rF- Dex+4} Any arrow fired from it inflicts extra damage. It affects your dexterity (+4). It makes you vulnerable to fire. It insulates you from electricity. It protects you from poison. (20, 17, D) a +2 plate armour of magic resistance (20, 33, D) a +0 long sword (21, 0, D) a phial of floods (21, 1, D) the Incunabulum of Supportive Unholy Arts Spells Type Level Known a - Summon Small Mammal Summoning 1 no b - Borgnjor's Vile Clutch Necromancy/Earth 5 no c - Dragon's Call Summoning 9 no (21, 16, D) a +2 trident of flaming (21, 17, D) a +2 shortbow of freezing (21, 32, D) a condenser vane (2/2) (21, 33, D) a +5 plate armour of ponderousness (21, 34, D) a phantom mirror (21, 35, D) a +0 long sword (21, 36, D) a +0 shortbow (still there?) a +0 short sword (still there?) 19 arrows (still there?) a +0 leather armour (still there?) (21, 37, D) the cursed +1 scythe of Iconoclasm {protect, *Noise rPois rF+} It grants its wielder temporary protection when it strikes (+7 to AC). It protects you from fire. It protects you from poison. It may make noises in combat. It has a curse placed upon it. (22, 0, D) an uncursed ring of resist corrosion (22, 1, D) the ring "Qomuner" {Int+2 SInv} [ring of see invisible] It affects your intelligence (+2). It lets you see invisible. (22, 16, D) a +6 ring of dexterity (22, 17, D) an uncursed staff of fire (22, 32, D) a tin of tremorstones (3/3) (22, 33, D) a tin of tremorstones (3/3) (22, 34, D) a +0 cloak of stealth (22, 37, D) a +0 vorpal trident (23, 0, D) a book of Air (23, 1, D) the +3 hunting sling of Mimuivoi {vorpal, +Blink rPois} Any stone fired from it inflicts extra damage. It protects you from poison. It lets you blink. (23, 16, D) a condenser vane (2/2) (23, 17, D) a +1 spectral quarterstaff (23, 18, D) a book of Hexes (23, 32, D) a book of Alchemy (23, 33, D) a +2 vorpal shortbow (23, 34, D) a +3 scale mail of positive energy (23, 36, D) a +0 short sword (still there?) a +0 shortbow (still there?) 25 arrows (still there?) a +0 leather armour (still there?) (24, 1, D) a +4 ring mail of positive energy (24, 4, D) 5 large rocks (24, 7, D) quicksilver dragon scales (unseen) (24, 16, D) a phantom mirror (24, 17, D) a +6 vorpal trident (24, 18, D) a +2 fustibalus of flaming (24, 32, D) a book of Maledictions (24, 33, D) a +0 long sword (24, 34, D) an uncursed staff of cold (24, 35, D) the +4 broad axe "Vycekiw" {flame, Str+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+3). (24, 36, D) a +0 long sword a cursed +0 leather armour a +0 scimitar a +0 buckler (24, 37, D) a +0 longbow a +0 leather armour a +0 shortbow a +0 long sword 48 arrows a +0 leather armour a +0 short sword (24, 38, D) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) (24, 41, D) 2 arrows (25, 0, D) an uncursed ring of fire (25, 1, D) a phantom mirror (25, 16, D) a book of Flames (25, 17, D) the ring of Shadows {Umbra +Inv Stlth+} [ring of stealth] It lets you turn invisible. It makes you more stealthy. (25, 18, D) a book of Minor Magic (25, 32, D) the +6 hand axe of the Fool {drain, Dex+3} (still there?) A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+3). The Shining One disapproves of the use of such an item. a +3 hunting sling of flaming (still there?) (25, 33, D) a +0 long sword (25, 34, D) a +0 scimitar (still there?) a +0 shortbow (still there?) 10 arrows (still there?) a +0 long sword (still there?) (25, 37, D) a +0 short sword (still there?) a +0 leather armour (still there?) a -2 short sword (still there?) a +0 longbow (still there?) 33 arrows (still there?) a +0 leather armour (still there?) a +4 vorpal hand axe (still there?) (25, 38, D) the +3 hand axe "Bal Uroe" {venom, rElec Int+3 Dex+2} (still there?) It poisons the flesh of those it strikes. It affects your intelligence (+3). It affects your dexterity (+2). It insulates you from electricity. a +0 scimitar (still there?) a +0 leather armour (still there?) a cursed -1 buckler (still there?) a +1 rapier of draining (still there?) (25, 39, D) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) (26, 0, D) a lightning rod (4/4) (26, 1, D) an uncursed ring of stealth (26, 16, D) a book of the Tempests (26, 17, D) a +3 short sword of freezing (26, 32, D) a +0 rapier (26, 33, D) the +0 chain mail of Polytheism {-Cast MR++ rCorr} It affects your resistance to hostile enchantments. It prevents spellcasting. It provides partial protection from all sources of acid and corrosion. (26, 34, D) a +6 ring of intelligence (26, 37, D) a +0 long sword (still there?) the amulet of Wusas {Spirit rPois} (still there?) [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It protects you from poison. (26, 40, D) a +0 rapier (still there?) a +0 leather armour (still there?) (27, 0, D) a manual of Shields (27, 1, D) an uncursed staff of earth (27, 16, D) an uncursed staff of fire (27, 17, D) an uncursed staff of conjuration (27, 32, D) an uncursed staff of poison (27, 33, D) an uncursed ring of positive energy (27, 34, D) a +4 vampiric dagger (28, 0, D) a tin of tremorstones (3/3) (28, 1, D) a +3 dagger of venom (28, 16, D) a lightning rod (4/4) (28, 17, D) a phantom mirror (28, 32, D) an uncursed staff of air (28, 33, D) a +0 plate armour of fire resistance (29, 0, D) a +5 mace of holy wrath (29, 1, D) a phial of floods (29, 16, D) the Collected Works on Execration and Air Spells Type Level Known a - Tukima's Dance Hexes 3 no b - Cause Fear Hexes 4 no c - Lightning Bolt Conjuration/Air 5 no d - Freezing Cloud Conjuration/Ice/Air 6 no (29, 17, D) the +7 long sword of Qeudwu {antimagic, +Inv rF+ MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from fire. It affects your resistance to hostile enchantments. It lets you turn invisible. (29, 32, D) a tin of tremorstones (3/3) (29, 34, D) a +0 long sword (31, 40, D) a +5 vorpal great sword (34, 28, D) an uncursed staff of fire (35, 0, D) a +0 mace (35, 14, D) the ring of Otwim {rN+ Stlth-} [ring of attention] It protects you from negative energy. It makes you less stealthy. (35, 15, D) the +9 staff of Olgreb {rPois∞} It grants immunity to poison. (35, 28, D) an uncursed ring of protection from magic (35, 29, D) a +6 ring of intelligence (36, 0, D) a lightning rod (4/4) (36, 1, D) an uncursed staff of poison (36, 14, D) a +0 dagger (36, 15, D) a book of Misfortune (36, 28, D) an uncursed amulet of the acrobat (36, 29, D) a book of Air (37, 0, D) a box of beasts (3/3) (37, 1, D) a book of the Dragon (37, 4, D) a +0 trident (37, 15, D) the +3 lajatang of Dullness {freeze, Fragile +Inv rN+++ Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). It renders you almost immune to negative energy. It lets you turn invisible. It will be destroyed if unequipped. (37, 18, D) a cursed +2 trident (still there?) a +0 robe (still there?) (37, 28, D) a condenser vane (2/2) (37, 29, D) a Fen Folio (38, 0, D) a +2 scale mail of positive energy (38, 1, D) Vat Roegh's Incunabulum of the Supportive Snowflakes Spells Type Level Known a - Summon Small Mammal Summoning 1 no b - Frozen Ramparts Ice 3 no c - Call Canine Familiar Summoning 3 no d - Summon Demon Summoning 5 no e - Shadow Creatures Summoning 6 no (38, 3, D) a +1 halberd a +0 cloak (38, 4, D) a +0 short sword (38, 5, D) a +0 cloak a +0 short sword (38, 6, D) a +2 short sword of speed (still there?) a cursed -2 scimitar (still there?) (38, 14, D) an uncursed staff of death (38, 15, D) a book of Annihilations (38, 18, D) an uncursed staff of poison a +0 robe (38, 19, D) a +0 dagger a +0 robe a cursed ring of poison resistance a +4 battleaxe a +0 robe (38, 28, D) a +2 long sword of holy wrath (38, 29, D) a +2 quarterstaff of holy wrath (38, 33, D) a +2 hat a +2 whip of flaming a +0 robe a +0 dagger a +0 robe (39, 1, D) a lightning rod (4/4) (39, 4, D) a +0 hand axe (still there?) a cursed -1 short sword (still there?) a +0 flail (still there?) an uncursed ring of protection from fire (still there?) a +0 dire flail (still there?) (39, 5, D) a +0 flail a +1 cloak of poison resistance (39, 6, D) a +0 flail (still there?) a scroll of brand weapon (still there?) a +0 mace (still there?) (39, 15, D) the +6 flail of Ihosiyti {speed, rF+ rN+} Attacks with this weapon are significantly faster. It protects you from fire. It protects you from negative energy. (39, 18, D) a +0 short sword a +0 robe a +0 dagger a +0 robe (39, 28, D) a +5 spectral club (39, 29, D) a book of Fire (39, 32, D) a +0 giant club (still there?) a +0 robe (still there?) a wand of polymorph (5) (still there?) a +0 lajatang of venom (still there?) a +0 leather armour (still there?) a wand of digging (9) (still there?) a potion of heal wounds (still there?) (39, 33, D) a +3 lajatang of electrocution a +0 robe (40, 0, D) an uncursed staff of death (40, 1, D) a lightning rod (4/4) (40, 14, D) a +6 spear of venom (40, 15, D) a +1 hunting sling of freezing (40, 18, D) an uncursed staff of poison a +0 robe a +4 trident a +0 robe (40, 28, D) a Young Poisoner's Handbook (40, 29, D) a +1 broad axe of freezing (40, 32, D) a +5 demon trident (still there?) 6 javelins (still there?) a +0 scale mail (still there?) a potion of flight (still there?) (40, 33, D) a +1 troll leather armour {Snorg} the +4 long sword "Jot Gouwk" {freeze, rPois Int-5 Dex-5 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (-5). It affects your dexterity (-5). It protects you from poison. It makes you more stealthy. a +0 leather armour a +1 dagger of chaos a +0 robe (40, 34, D) a +2 scimitar of flaming (still there?) a +1 robe of fire resistance (still there?) a wand of paralysis (7) (still there?) (41, 1, D) an uncursed ring of protection from magic (41, 5, D) a cursed -1 flail (unseen) (41, 14, D) an uncursed staff of cold (41, 15, D) the ring of Eclyis {Fire Dex+4 Stlth-} [ring of fire] It enhances your fire magic. It affects your dexterity (+4). It protects you from fire. It makes you vulnerable to cold. It makes you less stealthy. (41, 28, D) a +3 short sword of draining (41, 29, D) a book of Conjurations (42, 1, D) a +10 giant club (42, 14, D) a +0 longbow of freezing (42, 15, D) the +5 kite shield of Qiopough {rPois rC- rCorr Dex+4} It affects your dexterity (+4). It makes you vulnerable to cold. It protects you from poison. It provides partial protection from all sources of acid and corrosion. (42, 28, D) a box of beasts (3/3) (42, 29, D) a +1 demon whip of electrocution (43, 14, D) a +0 dagger (43, 15, D) an uncursed ring of protection from cold (43, 28, D) a book of Frost (43, 29, D) a book of Burglary (44, 28, D) a +2 chain mail of cold resistance (49, 0, D) an uncursed ring of wizardry (49, 1, D) a +0 kite shield of cold resistance (49, 3, D) a +0 giant club (unseen) (49, 12, D) a +2 chain mail of fire resistance (49, 24, D) a +3 vorpal hand crossbow (49, 36, D) an uncursed ring of ice (49, 37, D) a lightning rod (4/4) (50, 0, D) a +0 mace of venom (50, 1, D) a book of the Dragon (50, 12, D) a phial of floods (50, 13, D) a book of Debilitation (50, 16, D) a +0 long sword (still there?) a cursed +0 chain mail (still there?) (50, 24, D) the +5 scale mail of Purpose {rN+ MP-9 Str+3} It affects your strength (+3). It protects you from negative energy. It affects your magic capacity (-9). (50, 25, D) a +0 morningstar of protection (50, 36, D) a book of Alchemy (50, 37, D) +1 gold dragon scales (51, 0, D) a +1 vorpal great mace (51, 1, D) a cursed staff of earth (51, 3, D) a +0 giant club (still there?) a +0 giant spiked club (still there?) (51, 4, D) a +0 giant club (still there?) a +0 giant spiked club (still there?) (51, 5, D) 3 large rocks (51, 12, D) Humops Dazu's Catalogue of Earth and Intoxication Spells Type Level Known a - Sandblast Earth 1 no b - Sting Transmutation/Poison 1 no c - Stone Arrow Conjuration/Earth 3 no d - Statue Form Transmutation/Earth 6 no e - Shatter Earth 9 no (51, 13, D) the cursed +0 robe of Danuq {rF+ rN+} It protects you from fire. It protects you from negative energy. It has a curse placed upon it. (51, 16, D) a +2 long sword of flaming (51, 17, D) a cursed -3 long sword (51, 18, D) a +0 scimitar (still there?) a +0 leather armour (still there?) a +0 buckler (still there?) (51, 24, D) an uncursed staff of fire (51, 25, D) the +0 mask of the Dragon {MR+ Slay+3 SInv} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. It lets you see invisible. (51, 36, D) a +2 pair of boots of running (52, 0, D) the +0 whip "Oxututhra" {vorpal, *Rage +Blink rN+++ Int-5} It inflicts extra damage upon your enemies. It affects your intelligence (-5). It renders you almost immune to negative energy. It lets you blink. It may make you go berserk in combat. (52, 1, D) an uncursed staff of cold (52, 3, D) 2 large rocks (52, 4, D) a +0 giant spiked club a +0 giant club a +0 giant spiked club a +0 giant spiked club (52, 6, D) 2 large rocks (52, 7, D) 2 large rocks (52, 8, D) a large rock (52, 12, D) a +0 short sword (52, 14, D) a +0 shortbow a +4 spectral quarterstaff 11 arrows a +0 scale mail (52, 16, D) a +0 long sword the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. a +0 leather armour a +0 dire flail of protection (52, 17, D) an arrow (52, 24, D) the +7 flail "Tagousyc" {freeze, rElec rF+ rC+ MP+9} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It protects you from cold. It insulates you from electricity. It affects your magic capacity (+9). (52, 25, D) a +1 vorpal great sword (52, 36, D) a +1 shortbow of freezing (52, 37, D) a phial of floods (52, 41, D) a +1 battleaxe of freezing (53, 0, D) Sif Muna's Incunabulum of Displaced Clay Spells Type Level Known a - Passwall Transmutation/Earth 2 no b - Leda's Liquefaction Hexes/Earth 4 no c - Borgnjor's Vile Clutch Necromancy/Earth 5 no d - Summon Forest Summoning/Translocation 5 no (53, 1, D) a +4 trident of protection (53, 2, D) a +0 troll leather armour (unseen) (53, 4, D) a +0 giant spiked club a +0 giant club (53, 5, D) 4 large rocks (53, 6, D) a +2 great sword of flaming (53, 12, D) a +0 short sword (still there?) a +0 leather armour (still there?) a +0 short sword (still there?) (53, 13, D) a +2 vorpal hunting sling (53, 16, D) a +1 vorpal hand axe a +1 rapier of draining a +0 leather armour (53, 17, D) a +0 long sword (53, 18, D) a +5 morningstar of protection (unseen) (53, 24, D) an uncursed staff of death (53, 25, D) a condenser vane (2/2) (53, 36, D) an uncursed staff of fire (53, 37, D) an uncursed ring of protection from fire (54, 0, D) a scroll of brand weapon (54, 1, D) the cursed +0 plate armour "Xeidirub" {Regen+} It increases your rate of regeneration. It has a curse placed upon it. (54, 3, D) a +0 giant spiked club (unseen) (54, 12, D) a +3 arbalest of flaming (54, 13, D) a +0 long sword (54, 24, D) 4 potions of haste (54, 25, D) an uncursed amulet of guardian spirit (54, 36, D) a book of the Earth (55, 0, D) a Fen Folio (55, 1, D) a +2 vorpal hand crossbow (55, 12, D) a +0 dagger (55, 13, D) a +0 long sword (55, 24, D) the +1 chain mail "Ejaifrih" {MR- Dex+7} It affects your dexterity (+7). It affects your resistance to hostile enchantments. (59, 36, D) a phial of floods (59, 37, D) a lightning rod (4/4) (60, 27, D) a +2 short sword of speed (still there?) a +0 robe (still there?) (60, 36, D) an uncursed ring of flight (60, 37, D) a tin of tremorstones (3/3) (61, 0, D) the ring of Ricwat {+Inv rF+ AC+4} [ring of protection] It affects your AC (+4). It protects you from fire. It lets you turn invisible. (61, 8, D) a +2 robe of the Archmagi (61, 10, D) a +0 scythe a +0 robe (61, 11, D) a +0 robe (61, 16, D) a book of Maledictions (61, 26, D) the +10 broad axe "Kaigon" {vorpal, rElec MP+9 Str+2 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (+2). It insulates you from electricity. It affects your magic capacity (+9). It makes you more stealthy. (61, 37, D) an uncursed staff of air (62, 0, D) an uncursed staff of poison (62, 1, D) the amulet "Caenech" {Faith Int-4 Dex+4} [amulet of faith] It allows you to gain divine favour quickly. It affects your intelligence (-4). It affects your dexterity (+4). (62, 8, D) a book of Unlife (62, 9, D) a book of Air (62, 11, D) the +2 dire flail of the Past {vorpal, rN++ MR- Dex+4} (still there?) It inflicts extra damage upon your enemies. It affects your dexterity (+4). It greatly protects you from negative energy. It affects your resistance to hostile enchantments. a +0 robe (still there?) a +3 quarterstaff of chaos (still there?) a +0 cloak (still there?) (62, 16, D) a +0 scythe of protection (62, 17, D) a box of beasts (3/3) (62, 20, D) a cursed -3 dagger (still there?) a +0 robe (still there?) a cursed +0 buckler (still there?) a +0 dagger (still there?) a +0 robe (still there?) (62, 21, D) a +0 spear (62, 26, D) an uncursed ring of positive energy (62, 27, D) a +0 dagger (62, 28, D) a +0 flail (62, 29, D) a +0 whip (still there?) a +0 leather armour (still there?) (62, 36, D) a tin of tremorstones (3/3) (62, 37, D) a tin of tremorstones (3/3) (63, 0, D) Vistreur's Catalogue of Displacement and the Snowflakes Spells Type Level Known a - Portal Projectile Hexes/Translocation 3 no b - Ozocubu's Armour Ice 3 no c - Gell's Gravitas Translocation 3 no (63, 8, D) a +0 antimagic scimitar (63, 17, D) a +2 halberd of venom (63, 19, D) a cursed -1 spear a curare-tipped dart a +0 buckler (63, 20, D) a +0 dagger a +0 robe a +2 buckler of fire resistance (63, 23, D) a curare-tipped dart (63, 26, D) a +0 morningstar (63, 27, D) a +0 dagger a +0 pair of boots of rampaging (63, 28, D) a +5 rapier of draining a +0 chain mail (63, 29, D) a +0 glaive a +0 chain mail (63, 36, D) a +2 quarterstaff of speed (63, 37, D) a book of the Dragon (64, 16, D) a +2 robe of the Archmagi (64, 17, D) the ring "Owaaloz" {+Fly rC+ Str-5 Int+3} [ring of flight] It affects your strength (-5). It affects your intelligence (+3). It protects you from cold. It lets you fly. (64, 26, D) a tin of tremorstones (3/3) (64, 27, D) an uncursed ring of wizardry (64, 28, D) a +0 club a +0 dagger a +0 robe (65, 20, D) a +0 short sword (still there?) a +0 robe (still there?) (65, 26, D) a book of Callings (67, 0, D) an uncursed ring of poison resistance (68, 0, D) a book of Necromancy (69, 0, D) an uncursed ring of flight (69, 36, D) a phantom mirror (70, 8, D) a phantom mirror (70, 9, D) an uncursed ring of poison resistance (70, 36, D) the +4 lajatang of Qizeffih {drain, rPois rF+} A truly terrible weapon, it drains the life of those it strikes. It protects you from fire. It protects you from poison. The Shining One disapproves of the use of such an item. (70, 37, D) a +5 vorpal double sword (71, 16, D) a +1 vorpal shortbow (71, 17, D) a book of Frost (71, 27, D) a +0 trident (71, 29, D) a +0 glaive of protection (71, 36, D) a +2 hand crossbow of freezing (71, 37, D) a +2 plate armour of cold resistance (72, 8, D) a +2 antimagic battleaxe (72, 9, D) a +2 robe (72, 17, D) a +2 glaive of distortion (72, 26, D) a +0 trident (72, 27, D) a Necronomicon (72, 29, D) a +3 trident the +6 arbalest "Damnation" {damnation} The Shining One disapproves of the use of such an item. a throwing net (72, 30, D) a +1 morningstar of venom (72, 31, D) 3 arrows (72, 32, D) an arrow (72, 36, D) a +6 broad axe of draining (72, 37, D) the +12 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. The Shining One disapproves of the use of such an item. (72, 40, D) +0 steam dragon scales (unseen) (73, 1, D) a tin of tremorstones (3/3) (73, 16, D) a book of the Sky (73, 17, D) a +2 vampiric short sword (73, 26, D) an uncursed amulet of guardian spirit (73, 29, D) a +0 shortbow (still there?) 13 arrows (still there?) (73, 36, D) a +3 morningstar of holy wrath (73, 37, D) an uncursed ring of magical power (74, 29, D) a +0 trident (still there?) the +11 shortbow of the Coward {venom, +Fly MR++ Str+3 Stlth-} (still there?) It poisons the ammo it fires. It affects your strength (+3). It affects your resistance to hostile enchantments. It lets you fly. It makes you less stealthy. (75, 1, D) a lightning rod (4/4)