TerrariaFan the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (still there?) a +6 ring of dexterity (still there?) a +6 ring of dexterity (still there?) a +6 ring of intelligence (still there?) a +6 ring of intelligence (still there?) a +6 ring of strength (still there?) a +6 ring of strength (still there?) (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 0, D) a +4 vorpal falchion (61, 11, D) a +1 whip of holy wrath (61, 12, D) a +0 war axe (62, 0, D) a cursed ring of attention (62, 1, D) a book of Debilitation (62, 8, D) a +0 whip (62, 9, D) a +0 plate armour of poison resistance (62, 11, D) a cursed +0 flail a draconian skeleton (63, 0, D) a +2 vampiric demon trident (63, 3, D) a +0 tower shield of reflection (63, 8, D) a +0 hand axe (63, 11, D) the +7 rapier of Nostowir {elec, rN+ MP+9} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from negative energy. It affects your magic capacity (+9). (64, 2, D) a +0 short sword (67, 0, D) a phantom mirror (67, 4, D) a +0 rapier (68, 0, D) a cursed amulet of inaccuracy (68, 3, D) a +0 short sword a +0 chain mail of fire resistance (68, 5, D) a +0 rapier (still there?) a +0 leather armour (still there?) (70, 8, D) the +2 robe of Vines {NoPotionHeal Regen+7} It increases your rate of regeneration. (70, 9, D) a +3 scythe of pain (71, 8, D) a phial of floods (71, 16, D) an uncursed staff of conjuration (71, 17, D) a +1 mace of protection (72, 8, D) an uncursed staff of air (72, 9, D) a cursed -4 ring of evasion (72, 12, D) a rime drake corpse (72, 16, D) a Grand Grimoire (72, 17, D) a +0 vorpal great mace (73, 1, D) the ring "Ricwe" {+Fly rF+ Dex+2} [ring of protection from fire] It affects your dexterity (+2). It protects you from fire. It lets you fly. (73, 16, D) an uncursed ring of stealth (73, 17, D) the ring of the Wizarding Coward {rElec rC++ Dex+4 SInv Stlth-} [ring of see invisible] It affects your dexterity (+4). It greatly protects you from cold. It insulates you from electricity. It lets you see invisible. It makes you less stealthy. (75, 1, D) a book of Changes (76, 2, D) a +1 battleaxe (still there?) a +0 plate armour (still there?)