TerrariaFan the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (still there?) a +6 ring of dexterity (still there?) a +6 ring of dexterity (still there?) a +6 ring of intelligence (still there?) a +6 ring of intelligence (still there?) a +6 ring of strength (still there?) a +6 ring of strength (still there?) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 0, D) a condenser vane (2/2) (61, 2, D) a ball python corpse (61, 8, D) a +4 plate armour of cold resistance (62, 0, D) a +5 giant club (62, 1, D) an uncursed ring of protection from cold (63, 0, D) a +0 plate armour of magic resistance (63, 8, D) an uncursed staff of conjuration (67, 0, D) the Guide on Cold and the Arsonist Spells Type Level Known a - Conjure Flame Conjuration/Fire 3 yes b - Inner Flame Hexes/Fire 3 no c - Frozen Ramparts Ice 3 no d - Fireball Conjuration/Fire 5 no e - Ozocubu's Refrigeration Ice 6 no (67, 3, D) a +0 flail an orc skeleton (68, 0, D) a +1 crystal plate armour (68, 3, D) a +0 vorpal morningstar a +0 robe (69, 0, D) a +0 dagger (69, 3, D) a +0 hand axe (still there?) an orc skeleton (still there?) (70, 8, D) the ring "Vireilod" {+Blink rPois} [ring of poison resistance] It protects you from poison. It lets you blink. (70, 9, D) the +5 flail "Gram" {vorpal, MR+ Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your resistance to hostile enchantments. (71, 16, D) a +0 shortbow of freezing (71, 17, D) the +4 hunting sling of Eternal Vigilance {freeze, rF+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from fire. (72, 8, D) a +3 chain mail of cold resistance (72, 9, D) a +1 scimitar of holy wrath (72, 16, D) a +2 robe of magic resistance (72, 17, D) a +3 shortbow of flaming (73, 1, D) a +5 longbow (73, 16, D) an uncursed staff of air (73, 17, D) an uncursed staff of poison (75, 1, D) an uncursed amulet of magic regeneration