TerrariaFan the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (still there?) a +6 ring of dexterity (still there?) a +6 ring of dexterity (still there?) a +6 ring of intelligence (still there?) a +6 ring of intelligence (still there?) a +6 ring of strength (still there?) a +6 ring of strength (still there?) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. The Shining One disapproves of the use of such an item. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. The Shining One disapproves of the use of such an item. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 36, D) a +0 whip of electrocution (59, 37, D) a +5 scimitar of electrocution (60, 36, D) the Almanac of Feathery Ignition Spells Type Level Known a - Shock Conjuration/Air 1 no b - Conjure Flame Conjuration/Fire 3 no c - Conjure Ball Lightning Conjuration/Air 6 no d - Ignition Fire 8 no (60, 37, D) the +2 leather armour "Ira Qao" {rPois} It protects you from poison. (61, 0, D) the ring "Kery" {rElec rN+ EV+4} [ring of evasion] It affects your evasion (+4). It insulates you from electricity. It protects you from negative energy. (61, 16, D) an uncursed ring of protection from cold (61, 26, D) a tin of tremorstones (3/3) (61, 36, D) a +0 vampiric demon trident (61, 37, D) an uncursed staff of air (62, 0, D) a cursed staff of air (62, 8, D) the amulet "Zeptatt" {+Inv MR+ Regen+ Dex+3} [amulet of regeneration] It affects your dexterity (+3). It affects your resistance to hostile enchantments. It lets you turn invisible. It increases your rate of regeneration. (62, 9, D) an uncursed staff of cold (62, 16, D) a phantom mirror (62, 17, D) a +2 short sword of electrocution (62, 20, D) a water moccasin corpse (skeletalised by now) (62, 27, D) the +5 falchion of Abomination {elec, Fragile rPois MR++} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from poison. It affects your resistance to hostile enchantments. It will be destroyed if unequipped. (62, 29, D) a +1 demon trident of venom (still there?) a +0 shortbow (still there?) 22 arrows (still there?) a centaur corpse (skeletalised by now) (still there?) (62, 36, D) a +6 ring of intelligence (62, 37, D) the amulet of Wacre {Inacc Stlth+} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It makes you more stealthy. (63, 0, D) the Incunabulum of Dark Translocation Spells Type Level Known a - Pain Necromancy 1 no b - Gell's Gravitas Translocation 3 yes c - Death Channel Necromancy 6 no (63, 8, D) a +5 giant club (63, 16, D) the +5 hand axe "Giantbane" {elec, Fragile rF+ rN+ MR+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from fire. It protects you from negative energy. It affects your resistance to hostile enchantments. It will be destroyed if unequipped. (63, 17, D) a book of Clouds (63, 19, D) a +0 flail a +0 robe a +0 long sword a +0 robe a naga corpse (skeletalised by now) a naga corpse (skeletalised by now) (63, 27, D) a +0 vorpal shortbow 11 arrows (63, 31, D) 2 arrows (still there?) a wind drake corpse (skeletalised by now) (still there?) (63, 32, D) 2 arrows (63, 33, D) a throwing net an arrow (63, 36, D) a scroll of brand weapon (63, 37, D) an uncursed staff of earth (64, 16, D) a book of Transfigurations (64, 17, D) the +8 shortbow "Hellblazer" {venom, *Contam +Blink rC+++ Dex+3} It poisons the ammo it fires. It affects your dexterity (+3). It renders you almost immune to cold. It lets you blink. It causes magical contamination when unequipped. (64, 19, D) an adder corpse (skeletalised by now) (still there?) an adder corpse (skeletalised by now) (still there?) (64, 20, D) a water moccasin corpse (skeletalised by now) (64, 26, D) a manual of Short Blades (64, 31, D) a wind drake corpse (skeletalised by now) (65, 26, D) a +2 vorpal mace (65, 28, D) a +0 shortbow 15 arrows (67, 0, D) an uncursed staff of earth (67, 27, D) a +0 trident (still there?) 3 potions of haste (still there?) a merfolk corpse (skeletalised by now) (still there?) (67, 28, D) a +0 trident the +5 arbalest "Jypecvih" {speed, rPois Str+5 Int-4 Stlth+} Attacks with this weapon are significantly faster. It affects your strength (+5). It affects your intelligence (-4). It protects you from poison. It makes you more stealthy. (67, 41, D) a +4 mace of protection (still there?) a throwing net (still there?) a merfolk corpse (still there?) (67, 42, D) an arrow (68, 0, D) a +1 flail of draining (68, 39, D) a +0 trident (still there?) a merfolk corpse (still there?) (69, 0, D) an uncursed staff of earth (69, 36, D) a tin of tremorstones (3/3) (69, 40, D) a +0 trident a wind drake corpse (69, 41, D) a cursed -1 trident a merfolk corpse (69, 42, D) a +3 short sword of venom (still there?) a +0 shortbow (still there?) 16 arrows (still there?) a centaur skeleton (still there?) (70, 8, D) the amulet of Tedef {rN++ MR+ Regen+} [amulet of regeneration] It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It increases your rate of regeneration. (70, 9, D) a +2 hand crossbow of freezing (70, 36, D) an uncursed ring of fire (70, 37, D) a +0 trident (70, 40, D) a +0 trident a merfolk corpse (71, 8, D) a box of beasts (3/3) (71, 17, D) a box of beasts (3/3) (71, 19, D) a cursed +0 war axe (71, 21, D) a +0 club (unseen) (71, 26, D) a +2 leather armour of poison resistance (71, 27, D) a +0 dagger (71, 36, D) a +0 trident of protection (71, 39, D) a +0 shortbow the +6 long sword "Haziyn" {drain, Str+6} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+6). The Shining One disapproves of the use of such an item. 19 arrows (71, 42, D) an arrow (72, 8, D) an uncursed staff of poison (72, 9, D) a +0 vorpal scimitar (72, 16, D) a lightning rod (4/4) (72, 19, D) an uncursed staff of poison (still there?) a +0 glaive of freezing (still there?) (72, 26, D) a +2 broad axe of venom (72, 27, D) a +0 vorpal battleaxe (72, 28, D) an uncursed staff of earth a +0 shortbow of flaming 23 arrows a +0 leather armour (72, 29, D) a +0 long sword (72, 30, D) a +2 dire flail of venom (72, 36, D) +1 shadow dragon scales (73, 1, D) a tin of tremorstones (3/3) (73, 16, D) a +0 pair of gloves of dexterity (73, 17, D) a +2 ring mail of magic resistance (73, 18, D) a +0 glaive (unseen) (73, 19, D) a +0 club (73, 26, D) a phial of floods (73, 27, D) the cursed +0 plate armour of Privacy {Dex+4} It affects your dexterity (+4). It has a curse placed upon it. (73, 36, D) the +5 falchion "Wuarain" {protect, +Blink +Fly rPois} It grants its wielder temporary protection when it strikes (+7 to AC). It protects you from poison. It lets you fly. It lets you blink. (73, 37, D) a +0 helmet of see invisible (74, 2, D) a +0 morningstar a cursed +0 ring mail (75, 2, D) a +0 falchion a +0 scale mail