TerrariaFan the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (still there?) a +6 ring of dexterity (still there?) a +6 ring of dexterity (still there?) a +6 ring of intelligence (still there?) a +6 ring of intelligence (still there?) a +6 ring of strength (still there?) a +6 ring of strength (still there?) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 36, D) a +2 pair of gloves of strength (49, 37, D) a book of the Sky (49, 43, D) a manticore corpse (49, 44, D) a +3 long sword of holy wrath (still there?) 3 javelins (still there?) a merfolk corpse (still there?) (50, 36, D) an uncursed staff of air (50, 37, D) a +0 trident (50, 44, D) 2 silver javelins (51, 36, D) a +2 fustibalus of freezing (51, 37, D) an uncursed ring of resist corrosion (51, 41, D) a +2 spectral quarterstaff (still there?) a +0 robe (still there?) a merfolk corpse (still there?) (51, 42, D) a manticore corpse (51, 44, D) 3 javelins (52, 37, D) a cursed staff of poison (52, 41, D) a +4 antimagic spear (still there?) 8 javelins (still there?) a +0 leather armour (still there?) (52, 43, D) a harpy corpse (53, 36, D) a +0 vorpal spear (54, 36, D) a +2 short sword of draining (55, 38, D) 4 silver javelins (59, 36, D) the +1 pair of boots of Recklessness {Rampage Str+2} It affects your strength (+2). It bestows one free step when moving towards enemies. (59, 37, D) a box of beasts (3/3) (60, 36, D) a +0 dagger of electrocution (60, 37, D) a +5 hunting sling of freezing (61, 0, D) a manual of Dodging (61, 8, D) a +2 rapier of draining (61, 16, D) an uncursed amulet of regeneration (61, 36, D) a +5 morningstar of freezing (61, 37, D) a cursed staff of earth (61, 47, D) an uncursed staff of death (61, 48, D) an uncursed ring of resist corrosion (61, 49, D) a cursed ring of attention (62, 0, D) a box of beasts (3/3) (62, 1, D) a phantom mirror (62, 8, D) the +6 ice dragon scales "Gyemeng" {*Contam rF- rC++ Int+4 Dex+4} It affects your intelligence (+4). It affects your dexterity (+4). It makes you vulnerable to fire. It greatly protects you from cold. It causes magical contamination when unequipped. (62, 16, D) a +2 vorpal hand crossbow (62, 17, D) a box of beasts (3/3) (62, 19, D) a +0 long sword (62, 21, D) a +2 war axe of venom (still there?) a +0 robe (still there?) (62, 27, D) an uncursed staff of poison (62, 29, D) a +0 trident (62, 30, D) a +2 antimagic lajatang (62, 36, D) an uncursed staff of earth (62, 37, D) a tin of tremorstones (3/3) (62, 47, D) the +10 great sword "Ishoh" {spect, rC+ Int+4 Dex+2} It retains the spirit of the tree from which it was made. In the hands of one skilled in evocations this spirit is drawn out to fight along side the wielder. It affects your intelligence (+4). It affects your dexterity (+2). It protects you from cold. (62, 48, D) a book of Frost (62, 49, D) an uncursed staff of death (63, 0, D) a +6 ring of intelligence (63, 8, D) a book of Power (63, 16, D) a +3 leather armour of cold resistance (63, 17, D) the Disquisition on Supportive Transformation Spells Type Level Known a - Summon Small Mammal Summoning 1 no b - Sting Transmutation/Poison 1 no c - Summon Guardian Golem Hexes/Summoning 3 no d - Summon Lightning Spire Summoning/Air 4 no e - Petrify Transmutation/Earth 4 no f - Malign Gateway Summoning/Translocation 7 no (63, 19, D) an uncursed staff of earth (63, 26, D) a +2 vorpal shortbow (63, 27, D) a phial of floods (63, 29, D) the +8 spear of Integrity {drain, *Drain rPois rF+ Int+6} (still there?) A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+6). It protects you from fire. It protects you from poison. It causes draining when unequipped. a +0 hand axe (still there?) a +1 fustibalus of flaming (still there?) (63, 30, D) a +0 dire flail (still there?) a +0 dagger (still there?) (63, 36, D) a +4 short sword of speed (63, 37, D) a +2 chain mail of cold resistance (63, 47, D) a +1 rapier of venom (63, 48, D) a book of Clouds (63, 49, D) a phantom mirror (63, 50, D) the ring of Shadows {Umbra +Inv Stlth+} [ring of stealth] It lets you turn invisible. It makes you more stealthy. (64, 17, D) a phial of floods (64, 19, D) a +0 spear (64, 27, D) a +1 scale mail of fire resistance (64, 30, D) a +0 dagger (64, 47, D) a cursed amulet of reflection (64, 48, D) the +0 troll leather armour "Nisink" {rF+ Regen+} It protects you from fire. It increases your rate of regeneration. (64, 49, D) the cursed +2 fustibalus of Prudence {venom, MP+9} It poisons the ammo it fires. It affects your magic capacity (+9). It has a curse placed upon it. (64, 50, D) an uncursed staff of cold (65, 26, D) a lightning rod (4/4) (65, 47, D) the +6 great mace "Uskan" {spect, rF+ MP+9} It retains the spirit of the tree from which it was made. In the hands of one skilled in evocations this spirit is drawn out to fight along side the wielder. It protects you from fire. It affects your magic capacity (+9). (65, 48, D) a +4 spear of venom (65, 49, D) a book of Minor Magic (65, 50, D) a manual of Shields (66, 48, D) a +2 robe of magic resistance (66, 49, D) a Young Poisoner's Handbook (66, 50, D) an uncursed staff of poison (67, 0, D) a box of beasts (3/3) (67, 2, D) a +0 flail (still there?) a +1 ring mail of cold resistance (still there?) (67, 3, D) a +0 long sword (67, 47, D) an uncursed staff of death (67, 48, D) the +4 quarterstaff "Gipriu Oddy" {pain, +Inv +Fly Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It lets you turn invisible. It lets you fly. It makes you more stealthy. (67, 49, D) a book of Transfigurations (67, 50, D) 4 potions of haste (68, 0, D) a book of Burglary (68, 1, D) a +0 morningstar a +0 scale mail (68, 47, D) an uncursed amulet of reflection (68, 48, D) an uncursed staff of conjuration (68, 49, D) the +1 ring mail of Autumn {*Corrode rPois MR+} It protects you from poison. It affects your resistance to hostile enchantments. It may corrode you when you take damage. (68, 50, D) an uncursed ring of flight (69, 0, D) a +0 antimagic scythe (still there?) a +0 robe (still there?) a +1 mace of protection (still there?) (69, 36, D) the +1 whip "Hydraslayer" {freeze, Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). (69, 47, D) the +9 shortbow "Zauz" {flame, rPois MR+ Str-2 Dex+3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-2). It affects your dexterity (+3). It protects you from poison. It affects your resistance to hostile enchantments. (69, 48, D) a +2 plate armour of cold resistance (69, 49, D) a +4 ring of evasion (69, 50, D) the ring "Zusecoj" {Ice rElec MR++} [ring of ice] It enhances your ice magic. It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (70, 8, D) an uncursed ring of see invisible (70, 9, D) a +4 ring of slaying (70, 36, D) a +1 lajatang of pain (70, 37, D) an uncursed staff of fire (70, 47, D) the +7 battleaxe "Enusedoro" {spect, Int+3} It retains the spirit of the tree from which it was made. In the hands of one skilled in evocations this spirit is drawn out to fight along side the wielder. It affects your intelligence (+3). (70, 48, D) a scroll of brand weapon (70, 49, D) an uncursed staff of earth (71, 8, D) an uncursed staff of poison (71, 16, D) a +0 war axe (71, 17, D) the +2 leather armour of the Depths {+Fly rC- Dex+9} It affects your dexterity (+9). It makes you vulnerable to cold. It lets you fly. (71, 26, D) an uncursed ring of stealth (71, 27, D) a +2 battleaxe of flaming (71, 36, D) a +2 rapier of protection (71, 47, D) a book of the Warp (71, 48, D) a +4 war axe of venom (71, 49, D) 4 potions of heal wounds (72, 8, D) the +2 short sword "Gomofo" {freeze, +Rage Str+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+6). It lets you go berserk. (72, 9, D) the +3 executioner's axe "Foapeud" {elec, Dex+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+3). (72, 27, D) a box of beasts (3/3) (72, 36, D) the +8 hunting sling of the Pharaoh's Fist {vorpal, Dex+4} Any stone fired from it inflicts extra damage. It affects your dexterity (+4). (72, 37, D) a +1 chain mail of positive energy (72, 47, D) 3 scrolls of holy word (72, 48, D) a +2 hunting sling of freezing (72, 49, D) a lightning rod (4/4) (73, 16, D) a +0 hand axe of flaming (73, 17, D) a +2 hand axe of draining (73, 21, D) the +5 rapier of the Twelve Nightcaps {vorpal, +Rage rC++ rN++} (still there?) It inflicts extra damage upon your enemies. It greatly protects you from cold. It greatly protects you from negative energy. It lets you go berserk. a +0 robe (still there?) (73, 26, D) a +0 flail of draining (73, 27, D) a +0 mace of protection (73, 36, D) a +0 plate armour of fire resistance (73, 37, D) the Collected Works on Intoxication Spells Type Level Known a - Poisonous Vapours Poison/Air 2 no b - Mephitic Cloud Conjuration/Poison/Air 3 no c - Ignite Poison Fire/Transmutation/Poison 3 no d - Spider Form Transmutation/Poison 3 no e - Olgreb's Toxic Radiance Poison 4 no f - Alistair's Intoxication Transmutation/Poison 5 no (73, 47, D) the +8 arc blade {discharge, rElec} It insulates you from electricity. (73, 48, D) a manual of Stealth (73, 49, D) a +4 mace of protection (74, 47, D) a +1 shortbow of freezing (74, 48, D) a +2 glaive of distortion (74, 49, D) a book of Hexes (75, 47, D) a lightning rod (4/4) (75, 48, D) an uncursed ring of stealth (75, 49, D) an uncursed amulet of reflection