Dungeon Crawl Stone Soup version 0.31-a0-818-ge7c7cf74f0 (webtiles) character file. Game seed: 9855303966816406629 30 Thatboi the Conjurer (level 2, -5/20 HPs) Began as a Demigod Conjurer on Sept 22, 2023. Slain by Terence ... wielding a +0 short sword (6 damage) ... on level 2 of the Dungeon. The game lasted 00:07:42 (980 turns). Thatboi the Conjurer (Demigod Conjurer) Turns: 980, Time: 00:07:43 Health: -5/20 AC: 2 Str: 8 XL: 2 Next: 87% Magic: 1/7 EV: 12 Int: 20 God: Gold: 6 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . f - +0 club rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 6 gold pieces. Inventory: Hand Weapons c - a +0 club f - a +0 club (weapon) g - a +0 dagger i - a +0 war axe Armour a - a +0 robe (worn) d - a +0 ring mail e - a +0 chain mail Scrolls h - a scroll of fear {unknown} Potions b - a potion of magic j - a potion of might {unknown} Skills: + Level 2.2 Dodging + Level 2.2 Stealth + Level 2.1 Spellcasting + Level 3.8 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 18% N/A 22% 3 Fulminant Prism Conj/Hex 4% 3d5 56% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Aim: a kobold, wielding a +0 short sword and quivering stones (asleep, 100% to hit) The searing ray hits the kobold. You kill the kobold! (Press . to maintain the ray.) Found a stone staircase leading down. Terence hits you with a +0 short sword. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 short sword and wearing a +0 scale mail (81% to hit) The searing ray hits Terence but does no damage. (Press . to maintain the ray.) Terence misses you. The searing ray hits Terence. Terence is moderately wounded. Terence hits you with a +0 short sword. The searing ray hits Terence! Terence is severely wounded. Terence closely misses you. The searing ray hits Terence. Terence is severely wounded. You finish channelling your searing ray. Terence hits you with a +0 short sword. Terence hits you with a +0 short sword. You hit Terence but do no damage. Terence is severely wounded. Terence closely misses you. Terence hits you with a +0 short sword! * * * LOW HITPOINT WARNING * * * You hit Terence but do no damage. Terence is severely wounded. Terence barely misses you. You hit Terence but do no damage. Terence is severely wounded. Terence misses you. You hit Terence. Terence is almost dead. Terence hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * Terence hits you with a +0 short sword. You die... ................. ####.##.......... #..<.......... ####.#'####### #.#...# #.#.#.### # #.##....# #..>#...#'## #......@@).# #.............. #...........### #...........# ###########.# .# # You could see Terence. Vanquished Creatures 2 dart slugs (D:1) 3 ball pythons (D:1) 4 endoplasms (D:1) 5 goblins (D:1) 3 hobgoblins (D:1) A quokka (D:1) 3 bats A frilled lizard (D:1) A kobold (D:2) A rat (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Thatboi the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 201 | D:1 | Reached XP level 2. HP: 11/20 MP: 0/7 471 | D:1 | Learned a level 2 spell: Searing Ray 963 | D:2 | Noticed Terence 980 | D:2 | HP: 1/20 [Terence/+0 short sword (5)] 980 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: shiori_arrival_elements, layout_loops_ring, shapermc_ecumenical_altar_gd, minmay_tall_x D:2: layout_basic, uniq_sigmund, uniq_terence Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.2 Dodging | 2 | 2.2 Spellcasting | 2 | 2.1 Conjurations | | 3.8 Action || total ---------------------------++------- Melee: Unarmed || 1 Club || 23 Punch || 1 Cast: Magic Dart || 25 Searing Ray || 11 Armour: Robe || 28 Dodge: Dodged || 33 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 986 | 834 | 152 | 133 | 0 | 2 | 493.0 | Dungeon | 986 | 834 | 152 | 133 | 0 | 2 | 493.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 942 daAuts D:2: 44 daAuts