Dungeon Crawl Stone Soup version 0.29.1-13-g9f3cf754e1 (webtiles) character file. Game seed: 14883453798283655390 64 Thatpatchoflichen the Magician (level 3, -2/24 HPs) Began as a Demonspawn Hedge Wizard on Feb 5, 2023. Succumbed to a water moccasin's poison ... in a sewer. The game lasted 00:04:59 (1940 turns). Thatpatchoflichen the Magician (DsHW) Turns: 1940, Time: 00:04:59 Health: -2/24 AC: 6 Str: 10 XL: 3 Next: 91% Magic: 0/8 EV: 12 Int: 17 God: Gold: 67 SH: 0 Dex: 12 Spells: 6/9 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois . Reflect . c - +0 hat rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn f - +4 ring of protection MPRegen 0.11/turn (no ring) @: lethally poisoned (-2 -> -15) A: weakness stinger 1 a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 67 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Jewellery f - a +4 ring of protection (left hand) Scrolls e - a scroll of fear {unknown} g - a scroll of fog {unknown} j - a scroll of vulnerability {unknown} Potions d - a potion of magic h - a potion of attraction {unknown} i - a potion of ambrosia {unknown} k - a potion of curing {unknown} Skills: + Level 2.8 Dodging - Level 2.3 Stealth + Level 3.7 Spellcasting - Level 1.0 Conjurations - Level 1.0 Summonings - Level 0.8 Translocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 24% 1d4 11% 1 b - Call Imp Summ 6% N/A 16% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 12% N/A 16% 1 Blink Tloc 12% N/A 17% 2 Static Discharge Conj/Air 4% 3-4/arc 21% 2 Conjure Flame Conj/Fire 4% 6-21 36% 3 Mephitic Cloud Conj/Pois/Air 4% N/A 38% 3 Sticky Flame Conj/Fire 4% 2d3 78% 4 Dispel Undead Necr 3% 3d7 85% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Shops: D:1 = Innate Abilities, Weirdness & Mutations You have a small tail. Message History Your crimson imp hits the water moccasin. You enter the shallow water. Moving in this stuff is going to be slow. The water moccasin bites you. You are poisoned. The water moccasin poisons you! You hit the water moccasin but do no damage. The water moccasin is lightly wounded. You feel very sick. The water moccasin misses you. The water moccasin bites you. Aiming: Magic Dart (safe; 11% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (lightly wounded, ally target, 100% to hit) The magic dart hits the water moccasin. The water moccasin is lightly wounded. You feel very sick. The water moccasin bites you. You are more poisoned. The water moccasin poisons you! Your crimson imp hits the water moccasin. Aiming: Magic Dart (safe; 11% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (lightly wounded, ally target, 100% to hit) The magic dart hits the water moccasin but does no damage. The water moccasin is lightly wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you but does no damage. Your crimson imp hits the water moccasin. The water moccasin barely misses you. Aiming: Magic Dart (safe; 11% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (moderately wounded, ally target, 100% to hit) The magic dart hits the water moccasin but does no damage. The water moccasin is moderately wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. Your crimson imp misses the water moccasin. The water moccasin bites you but does no damage. You die... !$#.#$$ .#.#. #.~.# ##~~.## #~...~# ##..~..## #.5.#...# ##.S###~.## #.@.# #~..# #.~## ##~.# #..# #..# #.~# #~.# #..## ##~.# #.~~# #.~.# ##~.###..## #..~#~..# ##~.~.~## You could see a water moccasin (ally target) and a friendly crimson imp (summoned). Vanquished Creatures 2 adders 3 dart slugs 5 ball pythons 7 endoplasms 2 giant cockroaches 3 goblins 2 hobgoblins (D:1) A jackal (Sewer) 2 quokkas 5 bats 3 kobolds (D:1) 4 rats 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Thatpatchoflichen the Demonspawn Hedge Wizard began the | quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 189 | D:1 | Found a faded altar of an unknown god. 280 | D:1 | Gained mutation: You have a small tail. [demonic ancestry] 280 | D:1 | Reached XP level 2. HP: 16/19 MP: 0/6 509 | D:1 | Found Uduhotar's Jewellery Shoppe. 1341 | D:2 | Reached XP level 3. HP: 21/24 MP: 7/7 1640 | D:3 | Found a glowing drain. 1656 | Sewer | Entered a sewer 1847 | Sewer | Learned a level 2 spell: Call Imp 1896 | Sewer | Noticed a water moccasin 1939 | Sewer | HP: 1/24 [poisoned by a water moccasin] 1940 | Sewer | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: giann_horns, layout_rooms, shapermc_ecumenical_altar_mp_urbaneastern, serial_shops, shop D:2: layout_basic, basic_altar D:3: layout_rooms, portal_sewer_entry_f, serial_shops, shop, uniq_natasha Sewer: sewer_the_moccasin Skill XL: | 1 | ---------------+----+----- Dodging | 2 | 2.8 Stealth | 2 | 2.3 Spellcasting | | 3.7 Conjurations | | 1.0 Summonings | | 1.0 Translocations | | 0.8 Action || total -------------------------++------- Melee: Dagger || 115 Tailslap || 10 Punch || 1 Cast: Magic Dart || 57 Call Imp || 2 Stab: Sleeping || 1 Armor: Robe || 49 Dodge: Dodged || 141