Dungeon Crawl Stone Soup version 0.30-a0-618-gd6c86c23d0 (webtiles) character file. The9Sage the Sneak (Merfolk Wanderer) Turns: 36, Time: 00:02:45 Health: 13/13 AC: 4 Str: 13 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 9 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . SeeInvis . a - +0 short sword rCold . . . Faith . (no shield) rNeg . . . Spirit . d - +0 leather armour rPois . Reflect . b - +0 helmet rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++ (no amulet) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You are on level 1 of the Dungeon. You have visited 1 branch of the dungeon, and seen 1 of its levels. Inventory: Hand Weapons a - a +0 short sword (weapon) Armour b - a +0 helmet (worn) d - a +0 leather armour (worn) Scrolls c - a scroll of teleportation Skills: + Level 1.2 Short Blades + Level 1.3 Dodging + Level 4.3 Stealth + Level 2.0 Spellcasting + Level 2.0 Summonings You have 3 spell levels left. You know the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 16% N/A 19% 1 Your spell library contains the following spells: Spells Type Power Damage Failure Level Call Canine Familiar Summ 4% N/A 50% 3 Animate Armour Summ/Erth 4% N/A 95% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Welcome, The9Sage the Merfolk Wanderer. Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god... Press ? for a list of commands and other information. Found an escape hatch in the floor. Found a staircase leading out of the dungeon. You begin with the following items: a +0 short sword, a +0 helmet, a scroll of teleportation, a +0 leather armour; and the following spell memorised: Summon Small Mammal; and the following spells available to memorise: Call Canine Familiar, Animate Armour. Casting: Summon Small Mammal (safe; 19% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate There is a staircase leading out of the dungeon here. You swap places. You swap places. There is a staircase leading out of the dungeon here. There is an escape hatch in the floor here. You open the door. Found 2 stones. Magic restored. There is an open door here. You swap places. You swap places. There is an open door here. You open the door. There is an open door here. You see here 2 stones. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target Okay, then. Sorry, you're not good enough to have a special ability. You open the gate. A bat comes into view. There is an open gate here. #### ##(.## ##+## ##....# ##...####....### # #..>..#8#§§#§§r#b##.# +..<..'.'§#§§§....... #.....#8#..§§@§####. ##...####..§§### ##+## ##..§.# ##..## #### You can see a bat (asleep, ally target) and a friendly rat (summoned). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | The9Sage the Merfolk Wanderer began the quest for the Orb. 0 | D:1 | The9Sage set off with the following items: a +0 short | sword, a +0 helmet, a scroll of teleportation, a +0 leather | armour; and the following spell memorised: Summon Small | Mammal; and the following spells available to memorise: | Call Canine Familiar, Animate Armour. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 Illustrated notes Action || total -------------------------++------- Cast: Summon Small Mamm || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 36 | 17 | 19 | 0 | 0 | 1 | 36.0 | Dungeon | 36 | 17 | 19 | 0 | 0 | 1 | 36.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 36 daAuts