Dungeon Crawl Stone Soup version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 11831871792285096021 15 TheBioAlchemist the Magician (level 2, -7/22 HPs) Began as a Djinni Hedge Wizard on Dec 24, 2023. Mangled by a gnoll ... wielding a +0 flail (12 damage) ... on level 1 of the Dungeon. The game lasted 00:01:16 (328 turns). TheBioAlchemist the Magician (Djinni Hedge Wizard) Turns: 328, Time: 00:01:17 Health: -7/22 AC: 2 Str: 9 XL: 2 Next: 65% Gold: 23 EV: 12 Int: 15 God: SH: 0 Dex: 12 rFire + + . a - +0 dagger rCold x . . (no shield) rNeg . . . b - +0 robe rPois ∞ c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.00/turn %: infuse magic (-8 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 23 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Scrolls d - a scroll of torment {unknown} e - a scroll of blinking {unknown} Skills: + Level 0.9 Fighting + Level 2.6 Dodging - Level 1.5 Stealth * Level 2.6 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 40% 1d5 7% 1 b - Slow Hex 40% N/A 7% 1 c - Blink Tloc 20% N/A 11% 2 d - Call Imp Summ 20% N/A 11% 2 e - Mephitic Cloud Conj/Pois/Air 10% N/A 21% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You swap places. Your cerulean imp barely misses the gnoll. The endoplasm misses your cerulean imp. Something closely misses your cerulean imp. Your cerulean imp hits the gnoll with a -4 spear. The gnoll completely misses your cerulean imp. Something hits your cerulean imp. Your cerulean imp hits the endoplasm from afar with a -4 spear. The endoplasm dies! Casting: Slow (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (moderately wounded, 100% to hit) The magic dart hits the ball python. You kill the ball python! Your cerulean imp barely misses the gnoll. You hit the endoplasm. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. You feel a terrible chill! You hit the endoplasm. The endoplasm is heavily wounded. The endoplasm closely misses you. You barely miss the endoplasm. The endoplasm is heavily wounded. Your cerulean imp barely misses the endoplasm. The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * The endoplasm hits you but does no damage. You hit the endoplasm. You kill the endoplasm! Your cerulean imp hits the gnoll with a -4 spear. The gnoll misses your cerulean imp. You hit the gnoll. The gnoll is severely wounded. Your cerulean imp hits the gnoll with a -4 spear. The gnoll hits you with a +0 flail! Ouch! That really hurt! You die... ..############.#...### # ### ........†....... .#######....#### ##.....# #####...#.# #.........# #.####.##### #..5g...# #....#@##.## #.....#.†...# #.#.........# . #####......# #......# #......# ......## ##..."!# You could see a gnoll (ally target) and a friendly cerulean imp (summoned). Vanquished Creatures A bat (D:1) 3 endoplasms (D:1) A goblin (D:1) A hobgoblin (D:1) 2 quokkas (D:1) 3 ball pythons (D:1) A rat (D:1) 12 creatures vanquished. Vanquished Creatures (collateral kills) An endoplasm (D:1) 1 creature vanquished. Grand Total: 13 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | TheBioAlchemist the Djinni Hedge Wizard began the quest for | the Orb. 0 | D:1 | TheBioAlchemist set off with the following spells | memorised: Magic Dart, Slow, Blink, Call Imp, Mephitic | Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 134 | D:1 | Reached XP level 2. HP: 18/22 MP: 0/0 328 | D:1 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_radiant, layout_basic, minivault_11 Action || total ---------------------------++------- Melee: Dagger || 48 Cast: Magic Dart || 4 Slow || 2 Call Imp || 1 Stab: Sleeping || 2 Armour: Robe || 4 Dodge: Dodged || 27