Dungeon Crawl Stone Soup version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 9556631853695898113 808 TheBioAlchemist the Vexing (level 7, -3/53 HPs) Began as a Gnoll Hexslinger on Dec 31, 2023. Slain by a water moccasin (9 damage) ... on level 6 of the Dungeon. The game lasted 00:05:51 (3417 turns). TheBioAlchemist the Vexing (Gnoll Hexslinger) Turns: 3417, Time: 00:05:54 Health: -3/53 AC: 2 Str: 10 XL: 7 Next: 92% Magic: 13/13 EV: 19 Int: 12 God: Gold: 304 SH: 0 Dex: 14 Spells: 13/14 levels left rFire . . . s - +12 glaive of Prune {freeze, Prune} rCold + . . (shield currently unavailable) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... g - amulet of regeneration Stlth ++ t - ring of protection from cold HPRegen 1.08/turn C - +5 ring of evasion MPRegen 0.13/turn %: no passive effects @: lethally poisoned (-3 -> -7) A: fangs 1, strong nose, distributed training a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 304 gold pieces. Inventory: Hand Weapons a - a +1 sling q - a +1 falchion of holy wrath s - the +12 glaive of Prune (weapon) {freeze, Prune} (You found it on level 3 of the Dungeon) Prune: It halves damage taken while paralysed, petrified or unconscious. Armour c - a +0 robe (worn) u - the +1 robe "Zukomeir" {-Cast Str+3 Stlth+} (You found it on level 3 of the Dungeon) Str: It affects your strength (+3). -Cast: It prevents spellcasting. Stlth: It makes you more stealthy. Jewellery g - an amulet of regeneration (around neck) m - an amulet of the acrobat t - a ring of protection from cold (left hand) v - a ring of protection from fire C - a +5 ring of evasion (right hand) D - a ring of ice Wands r - a wand of charming (8) E - a wand of flame (15) Scrolls b - 4 scrolls of poison e - 3 scrolls of enchant armour {unknown} h - a scroll of silence {unknown} i - 4 scrolls of immolation {unknown} k - 4 scrolls of teleportation {unknown} n - 3 scrolls of identify {unknown} o - a scroll of enchant weapon {unknown} w - a scroll of vulnerability {unknown} x - 2 scrolls of noise {unknown} y - a scroll of fear {unknown} B - a scroll of fog {unknown} Potions d - 2 potions of heal wounds {unknown} f - a potion of attraction {unknown} j - 2 potions of resistance {unknown} l - a potion of mutation {unknown} p - a potion of brilliance {unknown} z - a potion of ambrosia {unknown} A - a potion of might {unknown} Skills: + Level 3.9 Fighting + Level 2.9 Short Blades + Level 2.9 Long Blades + Level 2.9 Axes + Level 2.9 Maces & Flails + Level 2.9 Polearms + Level 2.9 Staves + Level 5.4 Ranged Weapons + Level 2.9 Throwing + Level 2.9 Armour + Level 5.4 Dodging + Level 2.9 Stealth + Level 2.9 Shields + Level 2.9 Unarmed Combat + Level 4.1 Spellcasting + Level 2.3 Conjurations + Level 6.0 Hexes + Level 2.3 Summonings + Level 2.3 Necromancy + Level 2.3 Translocations + Level 2.3 Transmutations + Level 2.3 Fire Magic + Level 2.3 Ice Magic + Level 2.3 Air Magic + Level 2.3 Earth Magic + Level 2.3 Poison Magic + Level 3.2 Invocations + Level 2.9 Evocations You had 13 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 64% N/A 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 24% N/A 6% 2 Inner Flame Hex/Fire 12% N/A 12% 3 Portal Projectile Hex/Tloc 24% N/A 12% 3 Passwall Tmut/Erth 6% N/A 13% 2 Sublimation of Blood Necr 8% N/A 13% 2 Cause Fear Hex 8% N/A 19% 4 Swiftness Air 8% N/A 26% 3 Petrify Tmut/Erth 8% N/A 63% 4 Irradiate Conj/Tmut 4% 3d13 93% 5 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Altars: Cheibriados Gozag Makhleb Okawaru Trog The Shining One Shops: D:6 * Annotations: D:2 1 runed translucent door, Crazy Yiuf Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History Casting: Slow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Slow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (lightly wounded, chance to affect: 50%) The water moccasin resists with some effort. You hear the hiss of a very distant avalanche of sand. You feel sick. The water moccasin barely misses you. You closely miss the water moccasin. Your bite misses the water moccasin. The water moccasin is lightly wounded. You feel sick. The water moccasin misses you. The water moccasin bites you. You closely miss the water moccasin. Your bite misses the water moccasin. The water moccasin is lightly wounded. You feel sick. The water moccasin misses you. x2 You hit the water moccasin. You freeze the water moccasin. Your bite misses the water moccasin. The water moccasin is moderately wounded. You feel sick. The water moccasin closely misses you. The water moccasin barely misses you. The water moccasin bites you. You are more poisoned. The water moccasin poisons you! Aiming: Charm Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (moderately wounded, chance to affect: 56%) Okay, then. You slash the water moccasin! You freeze the water moccasin. Your bite misses the water moccasin. The water moccasin is almost dead. You feel extremely sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The water moccasin misses you. Aiming: Charm Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (almost dead, chance to affect: 56%) The water moccasin resists with significant effort. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you! You die... #.##.##.## ### #.......# ##.. ###...##### ###... #........ ∩....## ##...##### #....# #......##. ...# ####.####.##. ##.###.####....####.##. #....S@..........##.##. ....########.........##. . #.............### #.#####.###...# ###.#####.# #..## ..........###..#### .......<.......##.. ..........#........ ..........#.#####.. You could see a water moccasin. Vanquished Creatures A steam dragon (D:5) A water moccasin (D:6) A phantom (D:5) A scorpion (D:6) 4 hounds An iguana (D:5) 3 sleepcaps Terence (D:2) 8 adders A white imp (D:6) An ufetubus (D:5) 4 worms 2 dart slugs 3 orcs 4 ball pythons 6 endoplasms 4 giant cockroaches 8 goblins 15 hobgoblins 11 jackals 3 quokkas 7 bats 3 frilled lizards 3 kobolds 8 rats 104 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | TheBioAlchemist the Gnoll Hexslinger began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 4/4 153 | D:1 | Reached XP level 2. HP: 12/23 MP: 3/5 372 | D:1 | Reached XP level 3. HP: 23/28 MP: 7/7 601 | D:2 | Reached skill level 1 in Invocations 637 | D:2 | Reached skill level 1 in Short Blades 637 | D:2 | Reached skill level 1 in Long Blades 637 | D:2 | Reached skill level 1 in Axes 637 | D:2 | Reached skill level 1 in Maces & Flails 637 | D:2 | Reached skill level 1 in Polearms 637 | D:2 | Reached skill level 1 in Staves 637 | D:2 | Reached skill level 1 in Throwing 637 | D:2 | Reached skill level 1 in Armour 637 | D:2 | Reached skill level 1 in Stealth 637 | D:2 | Reached skill level 1 in Shields 637 | D:2 | Reached skill level 1 in Unarmed Combat 637 | D:2 | Reached skill level 1 in Evocations 834 | D:2 | Reached XP level 4. HP: 34/34 MP: 8/8 922 | D:2 | Found a faded altar of an unknown god. 997 | D:2 | Noticed Terence 1032 | D:2 | Killed Terence 1033 | D:2 | Reached skill level 1 in Conjurations 1033 | D:2 | Reached skill level 1 in Summonings 1033 | D:2 | Reached skill level 1 in Necromancy 1033 | D:2 | Reached skill level 1 in Translocations 1033 | D:2 | Reached skill level 1 in Transmutations 1033 | D:2 | Reached skill level 1 in Fire Magic 1033 | D:2 | Reached skill level 1 in Ice Magic 1033 | D:2 | Reached skill level 1 in Air Magic 1033 | D:2 | Reached skill level 1 in Earth Magic 1033 | D:2 | Reached skill level 1 in Poison Magic 1134 | D:2 | Found a runed translucent door. 1135 | D:2 | Noticed Crazy Yiuf 1435 | D:3 | Reached XP level 5. HP: 40/40 MP: 9/9 1559 | D:3 | Found the +12 glaive of Prune {freeze, Prune} 1602 | D:3 | Identified the +1 robe "Zukomeir" {-Cast Str+3 Stlth+} 1647 | D:3 | Found a snail-covered altar of Cheibriados. 1649 | D:3 | Found a bloodstained altar of Trog. 1722 | D:3 | Found an iron altar of Okawaru. 2243 | D:4 | Found a burning altar of Makhleb. 2538 | D:4 | Found a glowing golden altar of the Shining One. 2632 | D:5 | Entered Level 5 of the Dungeon 2669 | D:5 | Reached XP level 6. HP: 47/47 MP: 11/11 2673 | D:5 | Reached skill level 5 in Ranged Weapons 2673 | D:5 | Reached skill level 5 in Dodging 2769 | D:5 | Noticed a steam dragon 2773 | D:5 | Killed a steam dragon 2774 | D:5 | Reached XP level 7. HP: 42/52 MP: 12/12 3233 | D:6 | Found an opulent altar of Gozag. 3358 | D:6 | Reached skill level 6 in Hexes 3406 | D:6 | Found Zogouske's Neck Hole. 3417 | D:6 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_gate, layout_basic D:2: cheibrodos_old_hovel, layout_loops_cross, shapermc_ecumenical_altar_notcrosses, uniq_crazy_yiuf_cottage, uniq_terence D:3: layout_basic, okawaru_metal_pillars_1_2, grunt_temple_overflow_open D:4: layout_loops_ring, lightli_temple_of_fire, tso_altar D:5: lemuel_ice_spiral_2, layout_rooms D:6: layout_loops_cross, grunt_gozag_statues, minmay_temple_entry_fiery, nicolae_ossuary_entry_false_entrances, hangedman_decor_lopped, nicolae_shop_sticking_my_neck_out Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Invocations | 1 2 3 | 3.2 Short Blades | 1 2 | 2.9 Long Blades | 1 2 | 2.9 Axes | 1 2 | 2.9 Maces & Flails | 1 2 | 2.9 Polearms | 1 2 | 2.9 Staves | 1 2 | 2.9 Throwing | 1 2 | 2.9 Armour | 1 2 | 2.9 Stealth | 1 2 | 2.9 Shields | 1 2 | 2.9 Unarmed Combat | 1 2 | 2.9 Evocations | 1 2 | 2.9 Spellcasting | 3 4 | 4.1 Conjurations | 1 2 | 2.3 Summonings | 1 2 | 2.3 Necromancy | 1 2 | 2.3 Translocations | 1 2 | 2.3 Transmutations | 1 2 | 2.3 Fire Magic | 1 2 | 2.3 Ice Magic | 1 2 | 2.3 Air Magic | 1 2 | 2.3 Earth Magic | 1 2 | 2.3 Poison Magic | 1 2 | 2.3 Fighting | 3 | 3.9 Ranged Weapons | 5 | 5.4 Dodging | 5 | 5.4 Hexes | 6 | 6.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Glaive | | 67 | 34 || 101 Bite | | 3 | 2 || 5 Fire: Sling | 123 | 81 | || 204 Cast: Slow | 2 | 5 | 1 || 8 Evoke: Wand | | | 1 || 1 Stab: Sleeping | | 7 | 2 || 9 Armour: Robe | 21 | 23 | 2 || 46 Dodge: Dodged | 63 | 78 | 31 || 172