Dungeon Crawl Stone Soup version 0.31.0 (webtiles) character file. Game seed: 9134360095849891600 25 TheBioAlchemist the Apothecary (level 3, -1/26 HPs) Began as a Merfolk Alchemist on Jan 20, 2024. Frozen to death by an endoplasm (5 damage) ... on level 1 of the Dungeon. The game lasted 00:02:08 (1305 turns). TheBioAlchemist the Apothecary (Merfolk Alchemist) Turns: 1305, Time: 00:02:09 Health: -1/26 AC: 2 Str: 8 XL: 3 Next: 4% Magic: 3/6 EV: 13 Int: 16 God: Gold: 59 SH: 0 Dex: 14 Spells: 5/6 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: lethally poisoned (-1 -> -12) A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 59 gold pieces. Inventory: Missiles c - 2 poisoned darts Armour a - a +0 robe (worn) Scrolls d - a scroll of vulnerability {unknown} f - a scroll of identify {unknown} g - a scroll of amnesia {unknown} h - a scroll of acquirement {unknown} Potions b - a potion of magic e - a potion of curing {unknown} i - a potion of invisibility {unknown} Skills: + Level 1.0 Fighting + Level 3.0 Dodging - Level 2.1 Stealth + Level 2.2 Spellcasting + Level 1.1 Conjurations + Level 0.2 Air Magic + Level 4.3 Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 40% 1d5 7% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 18% N/A 12% 2 Magic Dart Conj 20% 1d4 13% 1 Searing Ray Conj 10% 2d4 19% 2 Mephitic Cloud Conj/Alch/Air 7% N/A 28% 3 Lesser Beckoning Tloc 2% N/A 30% 2 Olgreb's Toxic Radiance Alch 15% N/A 34% 4 Gell's Gravitas Tloc 1% N/A 52% 3 Teleport Other Tloc 1% N/A 52% 3 Fulminant Prism Conj/Alch 5% 3d7 54% 4 Sticky Flame Fire/Alch 8% 2d4 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History The endoplasm is heavily wounded. The hobgoblin shouts! A goblin comes into view. It is wielding a +0 dagger. You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. The endoplasm freezes you. You are frozen. The goblin attacks as it pursues you! The goblin hits you with a +2 dagger of venom. You are poisoned. You feel sick. There is a stone staircase leading up here. You feel sick. You feel sick. The goblin hits you with a +2 dagger of venom. You are more poisoned. The endoplasm freezes you. You are frozen. You climb upwards. You feel very sick. There is a stone staircase leading down here. You hit the endoplasm but do no damage. The endoplasm is heavily wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The endoplasm barely misses you. The goblin hits you but does no damage. You are more poisoned. Your magical contamination has completely faded away. Casting: Sting (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +2 dagger of venom (64% to hit) The sting misses the goblin. * * * LOW HITPOINT WARNING * * * You feel very sick. The endoplasm freezes you. You are frozen. You die... ####.#..............##.###.####.# ##.....############.##.....)..#.# ##.#.### ##### #.######.##.#.# ##.#.## #...####.######.##รท#.# ......# #............##...)..# ##.##.# #...###..###.####...## ##..#.# ###.####..###.# #...# #.....#####......#...##.# #...# ...#..#.....#.##@J....#.####...## ...#..#.....#.##g#...#........#.# ..##..#.......#..#............##. .##..##.....####.#.....#......### ##...##.....####........####..# #....######........>...## #..### .....# #######.#...## #..##. ...### #.##.## #..#.# ..## #.#### ##.### You could see an endoplasm and a goblin. Vanquished Creatures A ball python (D:1) A bat (D:1) 4 endoplasms (D:1) 2 hobgoblins (D:1) 2 quokkas (D:1) 3 frilled lizards (D:1) 5 goblins (D:1) 2 kobolds (D:1) 2 rats (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | TheBioAlchemist the Merfolk Alchemist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 291 | D:1 | Reached skill level 1 in Conjurations 291 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 995 | D:1 | Reached skill level 1 in Fighting 1002 | D:1 | Reached XP level 3. HP: 25/26 MP: 3/6 1305 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_radiant, layout_loops_cross, nrook_mini_backslash D:2: layout_loops_cross, kennysheep_cross_room, nrook_loot_triangle, uniq_robin Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 1 | 1.1 Dodging | 3 | 3.0 Fighting | 1 | 1.0 Stealth | | 2.1 Spellcasting | | 2.2 Air Magic | | 0.2 Alchemy | | 4.3 Action || total ---------------------------++------- Melee: Unarmed || 22 Cast: Sting || 42 Armour: Robe || 21 Dodge: Dodged || 24