Dungeon Sprint DCSS version 0.32-a0-699-g1ee5eff69a (webtiles) character file. Game seed: 4619949787754882876 50 TheCrowQ the Vexing (level 3, -3/27 HPs) Began as a Coglin Hexslinger on Mar 13, 2024. Slain by a water elemental (7 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:30 (234 turns). TheCrowQ the Vexing (Coglin Hexslinger) Turns: 234, Time: 00:01:30 Health: -3/27 AC: 4 Str: 8 XL: 3 Next: 79% Magic: 4/4 EV: 12 Int: 12 God: Gold: 48 SH: 0 Dex: 18 Spells: 4/4 levels left rFire . . . a - +1 sling {Miranda} rCold . . . d - -2 sling {Chun} rNeg . . . c - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (amulet unavailable) Stlth ++ (ring unavailable) HPRegen 0.24/turn (ring unavailable) MPRegen 0.09/turn (no gizmo) %: no teleportation @: engulfed (cannot breathe), revving A: off-hand wielding, slow wielding, warmup strikes, no jewellery, horns 1, iridescent scales 1, no potion heal 1 a: Invent Gizmo You were in the Dungeon. You visited 1 branch You collected 48 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) {Miranda} d - a -2 sling (offhand) {Chun} Armour c - a +0 robe (worn) Scrolls b - 2 scrolls of poison j - a scroll of blinking l - 2 scrolls of identify n - a scroll of torment {unknown} o - a scroll of amnesia {unknown} Potions e - a potion of curing f - a potion of heal wounds g - a potion of haste h - 2 potions of magic i - a potion of berserk rage k - 2 potions of mutation m - 4 potions of enlightenment Skills: + Level 1.9 Fighting + Level 4.3 Ranged Weapons + Level 2.7 Dodging + Level 1.1 Spellcasting + Level 5.0 Hexes + Level 0.8 Fire Magic You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 24% N/A 6% 2 Sigil of Binding Hex 12% N/A 12% 3 Inner Flame Hex/Fire 7% N/A 26% 3 Cause Fear Hex 6% N/A 36% 4 Dimensional Bullseye Hex/Tloc 3% N/A 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. You have a pair of small horns on your head. You are partially covered in iridescent scales. (AC +2) Potions are less effective at restoring your health. Message History You start resting. HP restored. You see here a human corpse. Unknown command. You open the door. A water elemental comes into view. You shoot a sling bullet. The sling bullet hits the water elemental. The water elemental is lightly damaged. You shoot a sling bullet. The sling bullet barely misses the water elemental. Okay, then. As you close the door, it creaks loudly! Fire: a) +1 sling {Miranda} Press: ? - help, Shift-Dir - straight line You shoot a sling bullet. x2 You open the door. You shoot a sling bullet. The sling bullet hits the water elemental but does no damage. The water elemental is lightly damaged. You shoot a sling bullet. The sling bullet hits the water elemental. The water elemental is lightly damaged. The water elemental completely misses you. The water elemental hits you!! Ouch! That really hurt! The water elemental engulfs you in water! You are too injured to fight recklessly! Fire: a) +1 sling {Miranda} Press: ? - help, Shift-Dir - straight line, f/p - water elemental Aim: a water elemental (lightly damaged, 72% to hit) You shoot a sling bullet. The sling bullet hits the water elemental. The water elemental is lightly damaged. You shoot a sling bullet. The sling bullet barely misses the water elemental. * * * LOW HITPOINT WARNING * * * Your lungs strain for air! The water elemental hits you! You die... ▓▓▓▓▓▓▓▓▓▓ ▓▓▓ <.#..'...♣♣♣ ♣.# ..#..#.....♣♣ ♣♣.# #'####......♣ ♣..# .....#....~♣♣♣♣♣.# #+#+# .....#...~~...♣♣.#...... .....#..~~~~...♣@E.⌠.... ####'#..~≈≈~~~...#...### ..)..#.~~≈~~~....# ⌠.# .....#.~≈~~~.....# .# .....#.~~~.......# # '#####..†........# .................# ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures Jessica (D) A human (D) A phantom (D) An endoplasm (D) A rat (D) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | TheCrowQ the Coglin Hexslinger began the quest for the Orb. 0 | D | Reached XP level 1. HP: 15/15 MP: 2/2 5 | D | Reached skill level 3 in Hexes 11 | D | Noticed Jessica 15 | D | Killed Jessica 16 | D | Reached skill level 4 in Hexes 16 | D | Reached XP level 2. HP: 9/21 MP: 3/3 16 | D | Reached XP level 3. HP: 11/26 MP: 4/4 111 | D | Gained mutation: Your flesh is cold resistant. (rC+) | [potion of mutation] 111 | D | Gained mutation: You occasionally shout uncontrollably at | your foes. [potion of mutation] 112 | D | Lost mutation: Your flesh is cold resistant. (rC+) [potion | of mutation] 112 | D | Lost mutation: You occasionally shout uncontrollably at | your foes. [potion of mutation] 112 | D | Gained mutation: Your spells are a little easier to cast, | but a little less powerful. [potion of mutation] 112 | D | Gained mutation: You are frail. (-10% HP) [potion of | mutation] 113 | D | Lost mutation: You are frail. (-10% HP) [potion of | mutation] 113 | D | Lost mutation: Your spells are a little easier to cast, but | a little less powerful. [potion of mutation] 113 | D | Gained mutation: Potions are less effective at restoring | your health. [potion of mutation] 113 | D | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 113 | D | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 141 | D | Reached skill level 5 in Hexes 226 | D | Noticed a water elemental 234 | D | Slain by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_lich, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 | ---------------+----------+----- Ranged Weapons | 3 4 | 4.3 Hexes | 4 5 | 5.0 Dodging | 2 | 2.7 Fighting | | 1.9 Spellcasting | | 1.1 Fire Magic | | 0.8 Action || total ---------------------------++------- Fire: Sling || 58 Use: Potion || 4 Armour: Robe || 10 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 240 | 230 | 10 | 118 | 0 | 1 | 240.0 | Dungeon | 240 | 230 | 10 | 118 | 0 | 1 | 240.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 240 daAuts