Dungeon Crawl Stone Soup version 0.30.0-10-gfe55d96785 (webtiles) character file. Game seed: 15221259861557498662 51 TheFallenCrow the Conjurer (level 3, 0/14 HPs) Began as a Felid Conjurer on May 16, 2023. Slain by Terence ... wielding a +0 trident (8 damage) ... on level 2 of the Dungeon. The game lasted 00:02:59 (1510 turns). TheFallenCrow the Conjurer (Felid Conjurer) Turns: 1510, Time: 00:03:00 Health: 0/14 AC: 1 Str: 3 XL: 3 Next: 57% Magic: 2/7 EV: 17 Int: 21 God: Gold: 76 SH: 0 Dex: 14 Spells: 4/7 levels left Lives: 0 Deaths: 0 rFire . . . (weapon unavailable) rCold . . . (shield unavailable) rNeg . . . (body armour unavailable) rPois . (helmet unavailable) rElec . (cloak unavailable) rCorr . (gloves unavailable) SInv + (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.10/turn %: no passive effects @: quick A: very small, claws 1, fangs 3, see invisible, speed 1, shaggy fur 1, stealthy paws, no weapons or thrown items, no armour, multi-lived a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 76 gold pieces. Inventory: Scrolls g - a scroll of enchant armour {unknown} Potions b - 2 potions of attraction {unknown} c - a potion of flight {unknown} d - a potion of invisibility {unknown} e - a potion of curing {unknown} f - a potion of mutation {unknown} Skills: * Level 2.8 Dodging + Level 2.7 Stealth + Level 0.4 Unarmed Combat * Level 2.5 Spellcasting + Level 4.4 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Necrotise Necr 8% 1d4 14% 1 Dazzling Flash Conj/Hex 24% N/A 17% 3 Vampiric Draining Necr 2% 2d6 38% 3 Fulminant Prism Conj/Hex 6% 3d6 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 50% 4 Agony Necr 2% N/A 98% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You cover ground quickly. (Speed+) You are covered in fur. (AC +1) Your paws help you pounce on unaware monsters. You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. Message History Aim: Terence, wielding a +0 trident and wearing a +0 scale mail (moderately wounded, 81% to hit) The searing ray hits Terence! Terence is heavily wounded. (Press . to maintain the ray.) The searing ray hits Terence. Terence is severely wounded. Terence hits you from afar with a +0 trident. Okay, then. Without enough magic to sustain it, your searing ray dissipates. Terence misses you. Magic courses through your body. Terence misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 trident and wearing a +0 scale mail (severely wounded, 81% to hit) The searing ray hits Terence. Terence is almost dead. (Press . to maintain the ray.) Terence closely misses you. The searing ray misses Terence. Terence closely misses you. The searing ray hits Terence but does no damage. Terence is almost dead. Terence closely misses you. The searing ray hits Terence. Terence is almost dead. You finish channelling your searing ray. Terence hits you from afar with a +0 trident. You are too injured to fight recklessly! Okay, then. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 trident and wearing a +0 scale mail (almost dead, 100% to hit) The magic dart hits Terence but does no damage. Terence is almost dead. Terence hits you from afar with a +0 trident! Ouch! That really hurt! You die... ########### #.........# ############.........# #..@.@...†.).........# +....................# #............†.......# ..'....................# .##....................# .'...........####.##### ..#...........# #.# ..############# #.# #.# You could see Terence. Vanquished Creatures A worm (D:2) 3 ball pythons 6 bats (D:1) 6 endoplasms 2 giant cockroaches (D:1) 4 goblins 4 hobgoblins (D:1) 2 jackals (D:1) 6 kobolds 2 quokkas (D:1) A frilled lizard (D:1) 2 rats (D:1) 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | TheFallenCrow the Felid Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 7/7 MP: 4/4 237 | D:1 | Reached skill level 4 in Conjurations 237 | D:1 | Reached XP level 2. HP: 11/11 MP: 1/6 599 | D:1 | Learned a level 2 spell: Searing Ray 835 | D:1 | Reached XP level 3. HP: 10/14 MP: 0/7 1497 | D:2 | Noticed Terence 1510 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_doors, layout_basic D:2: layout_basic, uniq_terence Skill XL: | 1 | ---------------+----+----- Conjurations | 4 | 4.4 Dodging | | 2.8 Stealth | | 2.7 Unarmed Combat | | 0.4 Spellcasting | | 2.5 Action || total ---------------------------++------- Melee: Unarmed || 20 Bite || 3 Cast: Magic Dart || 90 Searing Ray || 2 Use: Potion || 1 Armour: Skin || 3 Dodge: Dodged || 22