Seeded DCSS version 0.33-a0-1378-gfa0adff925 (webtiles) character file. Game seed: 13445979321737139725 (custom seed) 2 TheGreyTuna the Shooter (level 1, 16/16 HPs) Began as a Coglin Hunter on Apr 14, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:16 (130 turns). TheGreyTuna the Shooter (Coglin Hunter) Turns: 130, Time: 00:00:16 Health: 16/16 AC: 3 Str: 11 XL: 1 Next: 30% Magic: 1/1 EV: 11 Int: 8 God: Gold: 34 SH: 0 Dex: 17 Spells: 0/0 levels left rFire . . . a - +2 sling {Navbir} rCold . . . d - +0 sling {Hana} rNeg . . . b - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.22/turn MPRegen 0.07/turn %: no passive effects @: no status effects A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 34 gold pieces. Inventory: Hand Weapons a - a +2 sling (weapon) {Navbir} d - a +0 sling (offhand) {Hana} Armour b - a +0 leather armour (worn) Scrolls c - a scroll of butterflies e - a scroll of identify {unknown} Potions f - a potion of berserk rage {unknown} Skills: + Level 2.0 Fighting + Level 3.6 Ranged Weapons + Level 1.8 Dodging + Level 0.8 Stealth You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Game seed: 13445979321737139725 (custom seed) Press ? for a list of commands and other information. Found 5 stones. Found a staircase leading out of the dungeon. No target in view! You see here 5 stones. A ball python comes into view. The ball python hisses angrily. You shoot a sling bullet. The sling bullet hits the ball python. You kill the ball python! You shoot a sling bullet. No target in view! No target in view! You see here a ball python corpse. You now have 13 gold pieces. Found 8 stones. A hobgoblin comes into view. A hobgoblin is nearby! A hobgoblin is nearby! You shoot a sling bullet. The sling bullet hits the hobgoblin. The hobgoblin shouts! The hobgoblin is severely wounded. You shoot a sling bullet. The sling bullet hits the hobgoblin. You kill the hobgoblin! No target in view! No target in view! No target in view! You now have 19 gold pieces (gained 6). You see here 8 stones. e - a scroll labelled ILOXTI JUL FOH f - a viscous coppery potion Found a scale mail. No target in view! No target in view! No target in view! You now have 34 gold pieces (gained 15). A dart slug comes into view. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ...........### # ..........####.# .ß# .........[.....# ..# ............### w.# ###≈≈≈≈≈≈≈##..# ..# #≈≈≈≈≈≈≈≈≈≈#..# ..# #≈≈≈≈≈.≈≈≈≈#.####ß.# #≈≈....~≈≈≈#....ß⌠.# #≈....≈≈~≈≈#..ß.@..# #≈≈.......≈######### #≈≈≈..<....## #≈≈.........## ###....(.....# .####.#.###.## ## #....#.## #####.## #.# You could see a dart slug (asleep). Vanquished Creatures A hobgoblin (D:1) A ball python (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | TheGreyTuna the Coglin Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 130 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pond, layout_loops_cross, chequers_decorated_corner, minmay_misc_feat_four_crosses, serial_park_tiny_pond Action || total ---------------------------++------- Fire: Sling || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 130 | 130 | 0 | 0 | 121 | 1 | 130.0 | Dungeon | 130 | 130 | 0 | 0 | 121 | 1 | 130.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 130 daAuts