Dungeon Crawl Stone Soup version 0.32-a0-666-ge8a88695a4 (webtiles) character file. Game seed: 17716026424776542803 3 TheMeInTeam the Magician (level 1, 0/13 HPs) Began as a Coglin Hedge Wizard on Mar 10, 2024. Slain by a quokka (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:47 (245 turns). TheMeInTeam the Magician (Coglin Hedge Wizard) Turns: 245, Time: 00:00:48 Health: 0/13 AC: 2 Str: 10 XL: 1 Next: 50% Magic: 0/4 EV: 12 Int: 13 God: Gold: 2 SH: 0 Dex: 13 Spells: 4/5 levels left rFire . . . a - +0 dagger {Hong} rCold . . . e - +0 dagger {Yan} rNeg . . . b - +0 robe rPois . c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (amulet unavailable) Stlth ++ (ring unavailable) HPRegen 0.22/turn (ring unavailable) MPRegen 0.09/turn (no gizmo) %: no passive effects @: revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 2 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) {Hong} e - a +0 dagger (offhand) {Yan} Armour b - a +0 robe (worn) c - a +0 hat (worn) Scrolls f - a scroll of teleportation {unknown} g - a scroll of summoning {unknown} Potions d - a potion of magic h - a potion of curing {unknown} Skills: * Level 0.2 Fighting - Level 1.7 Dodging + Level 1.6 Stealth + Level 2.7 Spellcasting * Level 1.0 Conjurations * Level 1.1 Summonings - Level 1.0 Translocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 16% 1d3 16% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 8% N/A 22% 2 Slow Hex 4% N/A 24% 1 Blink Tloc 8% N/A 24% 2 Cigotuvi's Dreadful Rot Necr/Alch/Air 2% N/A 34% 2 Mephitic Cloud Conj/Alch/Air 2% N/A 52% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Welcome, TheMeInTeam the Coglin Hedge Wizard. If you return without finding the Orb of Zot, so far below, it's all over! Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Okay, then. You open the door. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. f - a scroll labelled NIUTYB TAGOR A frilled lizard comes into view. You see here 2 gold pieces. Casting: Magic Dart (safe; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 17% risk of failure) Press: ? - help, Shift-Dir - straight line, f - frilled lizard Aim: a frilled lizard (asleep, 100% to hit) The magic dart hits the frilled lizard. You kill the frilled lizard! Magic restored. You now have 2 gold pieces. Found a robe. Found a stone staircase leading down. A bat comes into view. Casting: Magic Dart (safe; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 17% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (asleep, 100% to hit) The magic dart hits the bat but does no damage. Casting: Magic Dart (safe; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 17% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (100% to hit) The magic dart hits the bat. The bat is moderately wounded. Casting: Magic Dart (safe; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 17% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (moderately wounded, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The bat closely misses you. Casting: Magic Dart (safe; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 17% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (moderately wounded, 100% to hit) The magic dart hits the bat. You kill the bat! Your magical contamination has completely faded away. g - a scroll labelled FUUXZO ZEMULARRIO h - a puce potion A goblin comes into view. It is wielding a +0 dagger. Casting: Magic Dart (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 dagger (asleep, 100% to hit) The magic dart hits the goblin. The goblin is severely wounded. The goblin shouts! Casting: Magic Dart (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 dagger (severely wounded, 100% to hit) The magic dart hits the goblin. You kill the goblin! A bat comes into view. The bat moves out of view. Found a dagger. A bat is nearby! Casting: Magic Dart (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (wandering, hasn't noticed you, 100% to hit) The magic dart hits the bat. The bat is heavily wounded. The bat barely misses you. Casting: Magic Dart (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (heavily wounded, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The bat completely misses you. The bat closely misses you. You miss the bat with your +0 dagger. The bat is moderately wounded. You hit the bat with your +0 dagger. You kill the bat! Your Conjurations skill increases to level 1! Your magical contamination has completely faded away. You see here a bat corpse. You see here a +0 dagger. Found a stone staircase leading down. A hobgoblin comes into view. Casting: Magic Dart (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (asleep, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Magic Dart (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (asleep, 100% to hit) The magic dart hits the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin shouts! You hear a shout! Casting: Magic Dart (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (heavily wounded, 100% to hit) The magic dart hits the hobgoblin. The hobgoblin is severely wounded. A quokka comes into view. Casting: Magic Dart (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (severely wounded, 100% to hit) The magic dart hits the hobgoblin but does no damage. The hobgoblin is severely wounded. The quokka twitches its whiskers. You barely miss the quokka with your +0 dagger. You hit the quokka with your +0 dagger. The quokka completely misses you. You hit the quokka but do no damage. The quokka is severely wounded. You hit the quokka but do no damage. The quokka twitches its whiskers. The quokka misses you. You closely miss the quokka with your +0 dagger. The quokka is severely wounded. You barely miss the quokka with your +0 dagger. The quokka bites you. You miss the quokka with your +0 dagger. The quokka is severely wounded. You miss the quokka with your +0 dagger. The quokka bites you. Your magical contamination has completely faded away. You miss the quokka with your +0 dagger. The quokka is severely wounded. You hit the quokka but do no damage. The quokka bites you. x2 You die... #. #. .## # ..# #.#. #.# ..... #. #######.# #####...>.# #.#### #.....#.###..@rg# ##..... #.......)...##### ##...... #........#### #....... #.....##†## #....... #.... #..# #....... #### ##.# #....... #.# #####....... #.## ###........... #..## #...##........ You could see a quokka and a hobgoblin. Vanquished Creatures 2 bats (D:1) A frilled lizard (D:1) A goblin (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | TheMeInTeam the Coglin Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 207 | D:1 | Reached skill level 1 in Conjurations 245 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_fibonacci_small, layout_rooms, serial_shops, shop Skill XL: | 1 | ---------------+----+----- Conjurations | 1 | 1.0 Fighting | | 0.2 Dodging | | 1.7 Stealth | | 1.6 Spellcasting | | 2.7 Summonings | | 1.1 Translocations | | 1.0 Action || total ---------------------------++------- Melee: Dagger || 12 Cast: Magic Dart || 10 Armour: Robe || 4 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 245 | 245 | 0 | 0 | 215 | 1 | 245.0 | Dungeon | 245 | 245 | 0 | 0 | 215 | 1 | 245.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 245 daAuts