Dungeon Crawl Stone Soup version 0.33.0-11-g5f24e6623a (webtiles) character file. Game seed: 14515418234152556175 5 TheMeInTeam the Sneak (level 1, -2/11 HPs) Began as a Poltergeist Hedge Wizard on May 12, 2025. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:48 (325 turns). TheMeInTeam the Sneak (Poltergeist Hedge Wizard) Turns: 325, Time: 00:01:49 Health: -2/11 AC: 2 Str: 6 XL: 1 Next: 80% Magic: 3/4 EV: 11 Int: 16 God: Gold: 15 SH: 0 Dex: 13 Spells: 5/6 levels left rFire . . . a - +0 dagger rCold + . . (no offhand) rNeg + + + b - +1 cloak rPois ∞ c - +0 hat rElec . (no armour) rCorr . (no armour) SInv . (no armour) Will ..... (no armour) Stlth ++ (no amulet) HPRegen 0.21/turn (no ring) MPRegen 0.09/turn (no ring) %: no passive effects @: flying, very slightly contaminated A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 15 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +1 cloak (haunted) c - a +0 hat (haunted) Scrolls e - a scroll of noise {unknown} Skills: + Level 0.0 Fighting + Level 0.0 Short Blades - Level 2.1 Dodging + Level 3.0 Stealth + Level 3.0 Spellcasting * Level 1.4 Conjurations * Level 1.2 Summonings * Level 1.4 Necromancy * Level 1.1 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 24% 1d4 11% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 12% 2d7 16% 2 Blink Tloc 12% N/A 17% 2 Call Imp Summ 12% N/A 17% 2 Mephitic Cloud Conj/Alch/Air 3% N/A 43% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. Message History Casting: Magic Dart (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (almost dead, 100% to hit) The magic dart hits the quokka. You kill the quokka! You start resting. Magic restored. There is a large open door here. A bat comes into view. A bat is nearby! Casting: Magic Dart (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (asleep, 100% to hit) The magic dart hits the bat. You kill the bat! A goblin comes into view. It is wielding a +0 dagger. Casting: Magic Dart (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (asleep, 100% to hit) The magic dart hits the goblin. The goblin is moderately wounded. There is a large open door here. Casting: Magic Dart (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (100% to hit) The magic dart hits the goblin. The goblin is severely wounded. Casting: Magic Dart (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (heavily wounded, 100% to hit) The magic dart hits the goblin. You kill the goblin! There is a large open door here. Found an escape hatch in the floor. You now have 11 gold pieces. A kobold comes into view. It is wielding a +0 dagger. The kobold shouts! The kobold moves out of view. A kobold is nearby! Casting: Magic Dart (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 dagger and quivering stones (100% to hit) The magic dart hits the kobold. The kobold is moderately wounded. Casting: Magic Dart (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 dagger and quivering stones (moderately wounded, 100% to hit) The magic dart hits the kobold. The kobold is severely wounded. Casting: Magic Dart (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 dagger and quivering stones (severely wounded, 100% to hit) The magic dart hits the kobold but does no damage. The kobold is severely wounded. Casting: Magic Dart (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 dagger and quivering stones (severely wounded, 100% to hit) The magic dart hits the kobold. You kill the kobold! e - a scroll labelled OMNEGA GIJE You now have 15 gold pieces (gained 4). A quokka comes into view. You start resting. Magic restored. What are your orders? t - Wail! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You wail for attention! You hear a bark! What are your orders? t - Wail! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You wail for attention! You hear a bark! What are your orders? t - Wail! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You wail for attention! You hear a bark! What are your orders? t - Wail! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You wail for attention! You hear a bark! What are your orders? t - Wail! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You wail for attention! What are your orders? t - Wail! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You wail for attention! What are your orders? t - Wail! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You wail for attention! What are your orders? t - Wail! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You wail for attention! A jackal comes into view. What are your orders? t - Wail! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Okay, then. Casting: Magic Dart (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is moderately wounded. The jackal closely misses you. Casting: Magic Dart (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (moderately wounded, 100% to hit) The magic dart hits the jackal. The jackal is heavily wounded. The jackal misses you. Casting: Magic Dart (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (heavily wounded, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The jackal bites you. The jackal closely misses you. Casting: Magic Dart (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (heavily wounded, 100% to hit) You miscast Magic Dart. Nothing appears to happen. The jackal bites you. You closely miss the jackal. The jackal is heavily wounded. The jackal barely misses you. You barely miss the jackal. The jackal is heavily wounded. The jackal barely misses you. The jackal closely misses you. You hit the jackal. The jackal is almost dead. The jackal bites you. You miss the jackal. The jackal is almost dead. The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * Magic courses through your body. The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (almost dead, 100% to hit) The magic dart hits the jackal but does no damage. The jackal is almost dead. The jackal bites you. You die... #.#........# #....##.#.. ####..#.#.###### #..#.#....#.. # ##.#.#.#.##.# .# ####.#.###.##.##.# ######....#.....##.>..# .....#.......#####..##### )~...#.......#..@h......# ≈~~~.#.......#.###.####.# ≈..~.'......##.# #.# #.# .....'.........# ######.# .~.♣.##....##### #......#.# ##...##..).# ###h######.# ######....# #.......# .# #....# #)#.#...# .# #....# ##...#...# .# You could see a jackal. Vanquished Creatures A giant cockroach (D:1) A quokka (D:1) A bat (D:1) 2 goblins (D:1) A kobold (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | TheMeInTeam the Poltergeist Hedge Wizard began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 325 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_windingriver, layout_basic, minmay_hexomino_c4 Action || total ---------------------------++------- Melee: Dagger || 16 Cast: Magic Dart || 19 Use: Potion || 1 Armour: Skin || 16 Dodge: Dodged || 20