Dungeon Crawl Stone Soup version 0.33.0-4-g1c0d958e09 (webtiles) character file. Game seed: 2590711245357213698 330 TheOneDM the Magician (level 6, 0/42 HPs) Began as a Djinni Conjurer on May 5, 2025. Slain by an ogre ... wielding a +0 giant club (21 damage) ... on level 4 of the Dungeon. The game lasted 00:06:48 (1990 turns). TheOneDM the Magician (Djinni Conjurer) Turns: 1990, Time: 00:06:49 Health: 0/42 AC: 4 Str: 6 XL: 6 Next: 81% Gold: 151 EV: 10 Int: 21 God: SH: 0 Dex: 12 rFire + + . f - +0 short sword rCold x . . (no offhand) rNeg . . . p - +0 leather armour rPois ∞ g - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . c - amulet of regeneration Will ..... (no ring) Stlth + (no ring) HPRegen 1.07/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 151 gold pieces. Inventory: Hand Weapons f - a +0 short sword (weapon) Armour g - a +0 helmet (worn) p - a +0 leather armour (worn) Jewellery c - an amulet of regeneration (worn) i - a ring of resist corrosion Scrolls e - 2 scrolls of blinking {unknown} h - a scroll of immolation {unknown} j - a scroll of fear {unknown} k - 2 scrolls of amnesia {unknown} l - a scroll of vulnerability {unknown} Potions b - a potion of enlightenment {unknown} d - 2 potions of heal wounds {unknown} m - a potion of haste {unknown} n - a potion of curing {unknown} o - 2 potions of attraction {unknown} Skills: + Level 1.3 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 5.7 Spellcasting + Level 5.7 Conjurations + Level 5.7 Hexes + Level 5.7 Summonings + Level 5.7 Necromancy + Level 5.7 Translocations + Level 5.7 Forgecraft + Level 5.7 Fire Magic + Level 5.7 Ice Magic + Level 5.7 Air Magic + Level 5.7 Earth Magic + Level 5.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 2% 2 c - Fulminant Prism Conj/Alch 15% 3d10 14% 4 d - Iskenderun's Mystic Conj/Tloc 30% 2d8 (+2d4 14% 4 e - Freeze Ice 100% 1d10 1% 1 f - Jinxbite Hex 60% N/A 2% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Shops: D:1 [ Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History a +0 hand axe; 3 boomerangs; an orc corpse Things that are here: a +0 hand axe; a +0 leather armour You see here a rat skeleton. There is a stone staircase leading down here. You fly downwards. Found a spear. There is a stone staircase leading up here. The magic dart hits the ogre. The ogre is lightly wounded. The ogre shouts! You hear a shout! The magic dart hits the ogre. The ogre is lightly wounded. The magic dart hits the ogre. The ogre is moderately wounded. The ogre hits you with a +0 giant club!! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (moderately wounded, 90% to hit) The searing ray hits the ogre! The ogre is heavily wounded. The searing ray hits the plant! The plant begins to die. The plant is lightly damaged. (Press . to maintain the ray.) The searing ray hits the ogre. The ogre is severely wounded. The searing ray hits the plant! The plant is lightly damaged. The ogre closely misses you. The searing ray hits the ogre! The ogre is almost dead. The searing ray hits the plant! The plant is lightly damaged. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... PPP......PPP... PPPPP......PPPP ..)PPPPPP...PPP ...PPPPPP.... ......PPP. #...... #..O.# #..@.# #....# #....# ###### You could see an ogre. Vanquished Creatures Sigmund (D:2) A scorpion (D:3) Terence (D:2) Robin (D:2) An adder (D:2) A dart slug (D:2) 2 ribbon worms 5 orcs (D:3) 2 endoplasms 4 giant cockroaches 9 hobgoblins 2 quokkas (D:1) 3 ball pythons (D:1) 10 bats 3 frilled lizards 11 goblins 8 kobolds 6 rats 71 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | TheOneDM the Djinni Conjurer began the quest for the Orb. 0 | D:1 | TheOneDM set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 124 | D:1 | Reached XP level 2. HP: 11/21 MP: 0/0 408 | D:1 | Reached XP level 3. HP: 25/25 MP: 0/0 408 | D:1 | Learned a level 1 spell: Freeze 539 | D:1 | Found Daiffy's Antique Armour Boutique. 659 | D:2 | Noticed Robin 664 | D:2 | Killed Robin 880 | D:2 | Reached XP level 4. HP: 28/31 MP: 0/0 984 | D:2 | Noticed Terence 1064 | D:2 | Killed Terence 1237 | D:2 | Noticed Sigmund 1284 | D:2 | Killed Sigmund 1285 | D:2 | Reached skill level 1 in Fighting 1285 | D:2 | Reached skill level 5 in Spellcasting 1285 | D:2 | Reached skill level 5 in Conjurations 1285 | D:2 | Reached skill level 5 in Hexes 1285 | D:2 | Reached skill level 5 in Summonings 1285 | D:2 | Reached skill level 5 in Necromancy 1285 | D:2 | Reached skill level 5 in Translocations 1285 | D:2 | Reached skill level 5 in Forgecraft 1285 | D:2 | Reached skill level 5 in Fire Magic 1285 | D:2 | Reached skill level 5 in Ice Magic 1285 | D:2 | Reached skill level 5 in Air Magic 1285 | D:2 | Reached skill level 5 in Earth Magic 1285 | D:2 | Reached skill level 5 in Alchemy 1285 | D:2 | Reached XP level 5. HP: 33/37 MP: 0/0 1285 | D:2 | Learned a level 2 spell: Jinxbite 1285 | D:2 | Reached XP level 6. HP: 37/42 MP: 0/0 1990 | D:4 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_water_spiral, layout_loops_ring, serial_shops, nicolae_shop_waterfront D:2: layout_loops_cross, uniq_sigmund, uniq_terence, uniq_robin D:3: layout_basic D:4: layout_rooms, nicolae_overflow_macrodata_refinement, mainiacjoe_overflow_catch_the_wave, minmay_temple_entry_grid, serial_shops, shop Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 4 5 | 5.7 Conjurations | 4 5 | 5.7 Hexes | 4 5 | 5.7 Summonings | 4 5 | 5.7 Necromancy | 4 5 | 5.7 Translocations | 4 5 | 5.7 Forgecraft | 4 5 | 5.7 Fire Magic | 4 5 | 5.7 Ice Magic | 4 5 | 5.7 Air Magic | 4 5 | 5.7 Earth Magic | 4 5 | 5.7 Alchemy | 4 5 | 5.7 Fighting | 1 | 1.3 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 1 | || 1 Short sword | | 72 || 72 Cast: Magic Dart | 83 | 58 || 141 Fulminant Prism | | 2 || 2 Searing Ray | | 3 || 3 Stab: Sleeping | | 2 || 2 Armour: Robe | 6 | 50 || 56 Leather armour | | 2 || 2 Dodge: Dodged | 9 | 53 || 62