Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.32-a0-1065-g04caa866ee Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 10296758415878071599, deterministic pregen: 1 Version history: Game started: 0.32-a0-1049-gd495c7ad2a 0.32-a0-1065-g04caa866ee Command line: /usr/games/crawl-git-04caa866ee -name TheSexyCheese -rc /dgldir/rcfiles/crawl-git/TheSexyCheese.rc -macro /dgldir/rcfiles/crawl-git/TheSexyCheese.macro -morgue /dgldir/morgue/TheSexyCheese/ -webtiles-socket /crawl-master/webserver/sockets/TheSexyCheese:2024-05-04.22:40:04.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 16 stack frames. /usr/games/crawl-git-04caa866ee(_Z17write_stack_traceP8_IO_FILE+0x3f) [0x55ccc9d42a4f]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-04caa866ee(_Z13do_crash_dumpv+0x418) [0x55ccc9d4ced8]: do_crash_dump() /usr/games/crawl-git-04caa866ee(_Z20crash_signal_handleri+0x1fa) [0x55ccc9d42eda]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x46210) [0x7f707c0c1210]: /usr/games/crawl-git-04caa866ee(_ZNK4bolt15ignores_monsterEPK7monster+0x80) [0x55ccc9cee3f0]: bolt::ignores_monster(monster const*) const /usr/games/crawl-git-04caa866ee(_Z20cast_hellfire_mortarRK5actorR4boltib+0x9b) [0x55ccca2af34b]: cast_hellfire_mortar(actor const&, bolt&, int, bool) /usr/games/crawl-git-04caa866ee(+0x9b6df1) [0x55ccca268df1]: /usr/games/crawl-git-04caa866ee(_Z11your_spells10spell_typeibPK8item_defP4distb+0xa56) [0x55ccca26ee56]: your_spells(spell_type, int, bool, item_def const*, dist*, bool) /usr/games/crawl-git-04caa866ee(_Z12cast_a_spellb10spell_typeP4distb+0x157) [0x55ccca270fa7]: cast_a_spell(bool, spell_type, dist*, bool) /usr/games/crawl-git-04caa866ee(_Z17do_cast_spell_cmdb+0x1a) [0x55ccca271c8a]: do_cast_spell_cmd(bool) /usr/games/crawl-git-04caa866ee(_Z15process_command12command_typeS_+0x16ba) [0x55ccca41e2da]: process_command(command_type, command_type) /usr/games/crawl-git-04caa866ee(+0xb68322) [0x55ccca41a322]: /usr/games/crawl-git-04caa866ee(+0xb68f15) [0x55ccca41af15]: /usr/games/crawl-git-04caa866ee(main+0x1ab) [0x55ccc9c8d68b]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf3) [0x7f707c0a20b3]: /usr/games/crawl-git-04caa866ee(_start+0x2e) [0x55ccc9c8e25e]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 9.4.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-04caa866ee/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-04caa866ee/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-04caa866ee/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 13 Level id: D:13 Level build method = , level layout type = corridors, absdepth0 = 12 Level vaults: layout_loops_corners minivault_19 Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Unknown command. Casting: Arcjolt (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The yak is struck by an electric surge!! You kill the yak! Vehumet accepts your kill. You feel your power returning. Malevolent energies surge around you. The electroferric vortex dissipates. There is an open door here. You see here a yak corpse. You see here a yak corpse. Key pressed, stopping explore. There is an open door here. Found a plate armour. Found a robe. There is an open door here. Found a +0 dire flail. You pick up a book of Conjurations and begin reading... You add the spells Magic Dart, Searing Ray and Fulminant Prism to your library. You see here a +0 plate armour. p - 2 white potions (gained 1) V - a scroll labelled OPRE UTZOTO There is an open door here. Things that are here: a +0 dire flail; a +0 giant spiked club There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. Key pressed, stopping explore. There is an open door here. You see here a +0 orcbow. Key pressed, stopping explore. There is an open door here. Key pressed, stopping explore. The two-headed ogre shouts in stereo! The orc warrior shouts! You hear a shout! Key pressed, stopping explore. GiantSquids's ghost screams, "Don't try to defend! You have no chance!" Key pressed, stopping explore. Key pressed, stopping explore. There is a stone staircase leading up here. Key pressed, stopping explore. Partly explored, unvisited transporter. Partly explored, unvisited transporter. Partly explored, unvisited transporter. There is a stone staircase leading up here. The tengu warrior shouts! You hear two shouts! Key pressed, stopping travel. The moth of wrath's fur bristles in rage as it notices you. The moth of wrath angrily waves its antennae. An orc wizard comes into view. It is wielding a +0 dagger. You can't go down here! You conjure some foxfire! Malevolent energies surge around you. The orc wizard shouts! You conjure some foxfire! Malevolent energies surge around you. The foxfire hits the orc wizard. The orc wizard resists. The orc wizard is lightly wounded. You conjure some foxfire! Malevolent energies surge around you. The foxfire hits the orc wizard but does no damage. The orc wizard is lightly wounded. The foxfire hits the orc wizard. The orc wizard resists. The orc wizard is lightly wounded. You conjure some foxfire! Malevolent energies surge around you. The foxfire hits the orc wizard but does no damage. The orc wizard is lightly wounded. The foxfire hits the orc wizard but does no damage. The orc wizard is lightly wounded. The foxfire hits the orc wizard. The orc wizard resists. The orc wizard is lightly wounded. The foxfire hits the orc wizard. The orc wizard resists. The orc wizard is moderately wounded. The foxfire hits the orc wizard. The orc wizard completely resists. The orc wizard is moderately wounded. The orc wizard casts a spell at you. The puff of flame hits you. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the orc wizard but do no damage. Malevolent energies surge around you. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the orc wizard. The orc wizard resists. The orc wizard is severely wounded. The orc wizard's fire resistance burns away. Malevolent energies surge around you. The orc wizard hits you but does no damage. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the orc wizard. You kill the orc wizard! Vehumet accepts your kill. Malevolent energies surge around you. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You now have 512 gold pieces (gained 67). W - a ring of protection from fire Things that are here: a +0 dagger; a +3 leather armour There is a stone staircase leading down here. You start resting. HP restored. You start resting. Magic restored. You climb downwards. There is a stone staircase leading up here. A yak comes into view. A yak is nearby! A yak is nearby! You conjure some foxfire! Malevolent energies surge around you. You conjure some foxfire! Malevolent energies surge around you. The foxfire hits the yak. The yak is lightly wounded. The foxfire hits the yak. The yak is moderately wounded. The foxfire hits the yak. The yak is moderately wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magnavolt (dangerous; 8% risk of failure) Press: ? - help, Dir - move target, f - yak Aim: a yak (moderately wounded) Magnetic shrapnel attaches itself to the yak. Electricity arcs towards the magnetite! The arc of electricity hits the yak!! The yak is almost dead. Malevolent energies surge around you. You hear a bellow! The yak gores you. Unknown command. The yak gores you. The yak gores you! A yak comes into view. Casting: Magnavolt (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the yak. The yak is heavily wounded. The yak's fire resistance burns away. Malevolent energies surge around you. You hear a bellow! x4; You hear a shout! x2 The yak gores you! Unknown command. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magnavolt (dangerous; 8% risk of failure) Press: ? - help, Dir - move target, f - yak, p - yak Aim: a yak (heavily wounded, more vulnerable to fire) Magnetic shrapnel attaches itself to the yak. Electricity arcs towards the magnetite! The arc of electricity hits the yak!! You kill the yak! Vehumet accepts your kill. You feel your power returning. The arc of electricity hits the yak!! You kill the yak! Vehumet accepts your kill. You feel your power returning. Malevolent energies surge around you. You hear a shout! Unknown command. Unknown command. There is a stone staircase leading up here. The electroferric vortex dissipates. A troll comes into view. A troll is nearby! Casting: Magnavolt (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magnavolt (dangerous; 8% risk of failure) Press: ? - help, Dir - move target, f - troll Aim: a troll (wandering, hasn't noticed you) Magnetic shrapnel attaches itself to the troll. Electricity arcs towards the magnetite! The arc of electricity hits the electroferric vortex. The electroferric vortex completely resists. The arc of electricity hits the troll! The troll is moderately wounded. The troll shouts! Malevolent energies surge around you. You hear a shout! x4 Unknown command. A troll is nearby! A troll is nearby! A troll is nearby! Casting: Magnavolt (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magnavolt (dangerous; 8% risk of failure) Press: ? - help, Dir - move target, f/p - troll Aim: a troll (moderately wounded, covered in magnetic dust) Electricity arcs towards the magnetite! The arc of electricity hits the electroferric vortex. The electroferric vortex completely resists. The arc of electricity hits the troll!! You kill the troll! Vehumet accepts your kill. You feel your power returning. The troll leather armour is intact enough to wear. Malevolent energies surge around you. Unknown command. The electroferric vortex dissipates. A centaur comes into view. A centaur is nearby! Casting: Magnavolt (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magnavolt (dangerous; 8% risk of failure) Press: ? - help, Dir - move target, f - centaur Aim: a centaur Magnetic shrapnel attaches itself to the centaur. Electricity arcs towards the magnetite! The arc of electricity hits the electroferric vortex. The electroferric vortex completely resists. The arc of electricity hits the centaur!! You kill the centaur! Vehumet accepts your kill. Malevolent energies surge around you. You hear a shout! Unknown command. You climb upwards. Level annotation: 2 transporters, GiantSquids's ghost, journeyman FoEE There is a stone staircase leading down here. You start resting. HP restored. You start resting. Magic restored. You climb downwards. There is a stone staircase leading up here. An orc comes into view. It is wielding a +1 heavy mace. An orc is nearby! Casting: Magnavolt (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magnavolt (dangerous; 8% risk of failure) Press: ? - help, Dir - move target, f - orc Aim: an orc, wielding a +1 heavy mace Magnetic shrapnel attaches itself to the orc. Electricity arcs towards the magnetite! The arc of electricity hits the orc! You kill the orc! Vehumet accepts your kill. You feel your power returning. Malevolent energies surge around you. You hear a shout! x2 Unknown command. Something hits the electroferric vortex but does no damage. The electroferric vortex dissipates. An orc is nearby! An orc is nearby! An orc is nearby! You conjure some foxfire! Malevolent energies surge around you. You conjure some foxfire! Malevolent energies surge around you. The foxfire hits the orc! You kill the orc! Vehumet accepts your kill. You feel your power returning. Your foxfire dissipates! x2 An orc wizard comes into view. It is wielding a +0 dagger. An orc wizard is nearby! An orc wizard is nearby! You conjure some foxfire! Malevolent energies surge around you. The orc wizard shouts! You hear a shout! An orc priest comes into view. It is wielding a +0 dagger. You conjure some foxfire! Malevolent energies surge around you. You conjure some foxfire! Malevolent energies surge around you. Your foxfire dissipates! You conjure some foxfire! Malevolent energies surge around you. Your foxfire dissipates! The foxfire hits the orc priest! The orc priest is heavily wounded. You conjure some foxfire! Malevolent energies surge around you. The foxfire hits the orc priest! You kill the orc priest! Vehumet accepts your kill. You feel your power returning. Your foxfire dissipates! Unknown command. The foxfire hits the orc wizard. The orc wizard is moderately wounded. The orc wizard gestures wildly while chanting. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. There is a strange disturbance nearby! There is a strange disturbance nearby! You conjure some foxfire! Malevolent energies surge around you. Your foxfire dissipates! You conjure some foxfire! Malevolent energies surge around you. The foxfire hits something but does no damage. The foxfire hits something. You conjure some foxfire! Malevolent energies surge around you. The foxfire hits something but does no damage. The foxfire hits something! The foxfire hits something. Something hits you but does no damage. Something barely misses you. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash something. Vehumet accepts your kill. Reactivating autopickup. You feel a bit more experienced. Malevolent energies surge around you. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Nothing appears to happen. Malevolent energies surge around you. Magic restored. There is a stone staircase leading up here. Things that are here: a +0 dagger; a +0 robe Key pressed, stopping explore. Things that are here: a +0 club; a +0 leather armour of cold resistance; an orc corpse Found a potion of curing. Items here: )) [ ††. Found a stone staircase leading up. O - 4 potions of curing (gained 1) Key pressed, stopping explore. There is a stone staircase leading up here. You now have 523 gold pieces (gained 11). X - a scroll of identify As you read the scroll of identify, it crumbles to dust. q - 3 potions of haste There is a stone staircase leading up here. Key pressed, stopping explore. Found a stone staircase leading down. Key pressed, stopping explore. Markshark's ghost turns its malevolent gaze towards you. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Items here: )) [ ÷ †. Things that are here: a +0 club; a +0 leather armour of cold resistance; an orc corpse There is a stone staircase leading up here. Things that are here: a +0 dagger; a +0 robe Key pressed, stopping explore. A centaur comes into view. The centaur moves out of view. Things that are here: a +0 orcbow; a yak skeleton A centaur comes into view. There are monsters nearby! There are monsters nearby! You conjure some foxfire! Malevolent energies surge around you. You conjure some foxfire! Malevolent energies surge around you. The foxfire hits the centaur. The centaur is moderately wounded. The centaur wields a +0 orcbow. The centaur shoots an arrow. The arrow hits you! Your foxfire dissipates! The centaur shoots an arrow. The arrow hits you. A centaur comes into view. The centaur shoots an arrow. The arrow hits you but does no damage. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Malevolent energies surge around you. The centaur shouts! You hear a bellow! A centaur comes into view. You hear a bellow! You hear a shout! Unknown command. Unknown command. The foxfire hits the centaur. The centaur is moderately wounded. The foxfire hits the centaur. The centaur is severely wounded. The centaur shoots an arrow. The arrow barely misses you. A centaur comes into view. It is wielding a +0 rapier. A yak comes into view. The centaur wields a +0 orcbow. The centaur shoots an arrow. The arrow hits you! The centaur shoots an arrow. The arrow hits you. The centaur shoots an arrow. The arrow hits you but does no damage. You hear a shout! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magnavolt (dangerous; 8% risk of failure) Press: ? - help, Dir - move target, f - yak Aim: a yak Magnetic shrapnel attaches itself to the yak. Electricity arcs towards the magnetite! The arc of electricity hits the yak!! The yak is almost dead. Malevolent energies surge around you. The centaur shoots an arrow. The arrow hits you but does no damage. The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you but does no damage. The centaur shoots an arrow. The arrow barely misses you. Unknown command. Casting: Magnavolt (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magnavolt (dangerous; 8% risk of failure) Press: ? - help, Dir - move target, f - centaur, p - yak Aim: a centaur, wielding a +0 orcbow Magnetic shrapnel attaches itself to the centaur. Electricity arcs towards the magnetite! The arc of electricity hits the yak! You kill the yak! Vehumet accepts your kill. The arc of electricity misses the centaur. The arc of electricity hits the centaur!! You kill the centaur! Vehumet accepts your kill. You feel your power returning. Malevolent energies surge around you. The centaur shoots an arrow. The arrow hits you. The centaur shoots an arrow. The arrow hits you. The centaur shoots an arrow. The arrow hits you! You hear a bellow! Unknown command. Casting: Magnavolt (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magnavolt (dangerous; 8% risk of failure) Press: ? - help, Dir - move target, f - centaur Aim: a centaur, wielding a +0 orcbow (heavily wounded) Magnetic shrapnel attaches itself to the centaur. Electricity arcs towards the magnetite! The arc of electricity hits the centaur! The centaur is almost dead. The arc of electricity hits the electroferric vortex. The electroferric vortex completely resists. The arc of electricity hits the electroferric vortex. The electroferric vortex completely resists. The arc of electricity hits the centaur!! You kill the centaur! Vehumet accepts your kill. Malevolent energies surge around you. Something hits the electroferric vortex. Something kicks the electroferric vortex. A yak comes into view. x2 The centaur shoots an arrow. The arrow misses you. Casting: Magnavolt (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magnavolt (dangerous; 8% risk of failure) Press: ? - help, Dir - move target, f - yak Aim: a yak Magnetic shrapnel attaches itself to the yak. Electricity arcs towards the magnetite! The arc of electricity hits the centaur!! You kill the centaur! Vehumet accepts your kill. You feel your power returning. The arc of electricity hits the electroferric vortex. The electroferric vortex completely resists. The arc of electricity hits the electroferric vortex. The electroferric vortex completely resists. The arc of electricity hits the electroferric vortex. The electroferric vortex completely resists. The electroferric vortex is lightly damaged. The arc of electricity hits the electroferric vortex. The electroferric vortex completely resists. The arc of electricity hits the yak! The yak is moderately wounded. Malevolent energies surge around you. Unknown command. Casting: Magnavolt (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magnavolt (dangerous; 8% risk of failure) Press: ? - help, Dir - move target, f - centaur, p - yak Aim: a centaur, wielding a +0 rapier Magnetic shrapnel attaches itself to the centaur. Electricity arcs towards the magnetite! The arc of electricity hits the centaur!! You kill the centaur! Vehumet accepts your kill. You feel your power returning. The arc of electricity hits the electroferric vortex. The electroferric vortex completely resists. The arc of electricity hits the yak!! The yak is almost dead. The arc of electricity hits the electroferric vortex. The electroferric vortex completely resists. The arc of electricity hits the electroferric vortex. The electroferric vortex completely resists. The electroferric vortex is lightly damaged. Malevolent energies surge around you. A yak comes into view. Unknown command. Unknown command. Casting: Magnavolt (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The yak gores the electroferric vortex. Things that are here: a +0 orcbow; a yak skeleton Casting: Magnavolt (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magnavolt (dangerous; 8% risk of failure) Press: ? - help, Dir - move target, f - centaur Aim: a centaur Magnetic shrapnel attaches itself to the centaur. Electricity arcs towards the magnetite! The arc of electricity hits the electroferric vortex. The electroferric vortex completely resists. The arc of electricity hits the electroferric vortex. The electroferric vortex completely resists. The arc of electricity hits the yak! You kill the yak! Vehumet accepts your kill. You feel your power returning. The arc of electricity hits the electroferric vortex. The electroferric vortex completely resists. The arc of electricity hits the electroferric vortex. The electroferric vortex completely resists. The arc of electricity hits the electroferric vortex. The electroferric vortex completely resists. The electroferric vortex is lightly damaged. The arc of electricity hits the electroferric vortex. The electroferric vortex completely resists. The arc of electricity hits the electroferric vortex. The electroferric vortex completely resists. The arc of electricity hits the centaur. The centaur is moderately wounded. Malevolent energies surge around you. You hear an angry buzzing noise. The yak gores the electroferric vortex! Unknown command. Unknown command. There is a stone staircase leading up here. Things that are here: a +0 dagger; a +0 robe You climb upwards. Level annotation: 2 transporters, GiantSquids's ghost, journeyman FoEE There is a stone staircase leading down here. You start resting. HP restored. You start resting. Magic restored. You climb downwards. Level annotation: 3 runed translucent doors, markshark's ghost, journeyman MiBe There is a stone staircase leading up here. Things that are here: a +0 robe; a +0 dagger Casting: Magnavolt (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magnavolt (dangerous; 8% risk of failure) Press: ? - help, Dir - move target, f - yak Aim: a yak Magnetic shrapnel attaches itself to the yak. Electricity arcs towards the magnetite! The arc of electricity hits the yak!! The yak is severely wounded. Malevolent energies surge around you. The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you but does no damage. Casting: Magnavolt (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magnavolt (dangerous; 8% risk of failure) Press: ? - help, Dir - move target, f - centaur, p - yak Aim: a centaur, wielding a +0 shortbow Magnetic shrapnel attaches itself to the centaur. Electricity arcs towards the magnetite! The arc of electricity hits the yak!! You kill the yak! Vehumet accepts your kill. You feel your power returning. The arc of electricity hits the centaur!! You kill the centaur! Vehumet accepts your kill. You feel your power returning. Malevolent energies surge around you. Unknown command. Unknown command. Unknown command. Unknown command. Something gores the electroferric vortex! Something gores the electroferric vortex! The electroferric vortex dissipates. A yak is nearby! A yak is nearby! A yak is nearby! Casting: Magnavolt (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magnavolt (dangerous; 8% risk of failure) Press: ? - help, Dir - move target, f - yak Aim: a yak Magnetic shrapnel attaches itself to the yak. Electricity arcs towards the magnetite! The arc of electricity hits the electroferric vortex. The electroferric vortex completely resists. The arc of electricity hits the yak!! The yak is almost dead. Malevolent energies surge around you. Unknown command. Unknown command. Casting: Magnavolt (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the yak. You kill the yak! Vehumet accepts your kill. You feel your power returning. Malevolent energies surge around you. Unknown command. The electroferric vortex dissipates. The electroferric vortex dissipates. A meliai comes into view. A meliai is nearby! A meliai is nearby! Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magnavolt (dangerous; 8% risk of failure) Press: ? - help, Dir - move target, f - meliai Aim: a meliai (wandering, hasn't noticed you) Magnetic shrapnel attaches itself to the meliai. Electricity arcs towards the magnetite! The arc of electricity hits the meliai!!! You kill the meliai! Vehumet accepts your kill. You feel your power returning. Malevolent energies surge around you. Unknown command. The electroferric vortex dissipates. Key pressed, stopping explore. Magic restored. You see here a yak corpse. Things that are here: a +0 orcbow; a centaur skeleton Found a helmet. You now have 529 gold pieces (gained 6). Things that are here: a +0 shortbow; a centaur skeleton Things that are here: a +0 orcbow; a centaur skeleton You see here a yak skeleton. Found a potion of might. You see here a +0 helmet. X - a +0 helmet You start putting on your armour. You continue putting on your +0 helmet. x4 You finish putting on your +0 helmet. Okay, then. A red ugly thing comes into view. A red ugly thing is nearby! Casting: Magnavolt (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magnavolt (dangerous; 8% risk of failure) Press: ? - help, Dir - move target, f - red ugly thing Aim: a red ugly thing (wandering, hasn't noticed you) Magnetic shrapnel attaches itself to the red ugly thing. Electricity arcs towards the magnetite! The arc of electricity hits the red ugly thing!! The red ugly thing is moderately wounded. The red ugly thing gurgles horribly! Malevolent energies surge around you. Unknown command. Casting: Magnavolt (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magnavolt (dangerous; 8% risk of failure) Press: ? - help, Dir - move target, f/p - red ugly thing Aim: a red ugly thing (moderately wounded, covered in magnetic dust) Electricity arcs towards the magnetite! The arc of electricity hits the red ugly thing! The red ugly thing is heavily wounded. Malevolent energies surge around you. Unknown command. You conjure some foxfire! Malevolent energies surge around you. You conjure some foxfire! Malevolent energies surge around you. The foxfire hits the red ugly thing but does no damage. The red ugly thing is heavily wounded. The foxfire hits the red ugly thing. The red ugly thing completely resists. The red ugly thing is heavily wounded. The foxfire hits the red ugly thing but does no damage. The red ugly thing is heavily wounded. The foxfire hits the red ugly thing. The red ugly thing resists. The red ugly thing is heavily wounded. Unknown command. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the red ugly thing. The red ugly thing resists. The red ugly thing is heavily wounded. The red ugly thing's fire resistance burns away. Malevolent energies surge around you. The red ugly thing suddenly stops moving! Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the red ugly thing. The red ugly thing is severely wounded. Malevolent energies surge around you. Unknown command. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - red ugly thing Aim: a red ugly thing (heavily wounded, paralysed, more vulnerable to fire, covered in magnetic dust, 100% to hit) The stone arrow hits the red ugly thing!! The red ugly thing is almost dead. Malevolent energies surge around you. The red ugly thing is engulfed in blazing flames. You kill the red ugly thing! Vehumet accepts your kill. You feel your power returning. The electroferric vortex is engulfed in blazing flames. The electroferric vortex is engulfed in blazing flames. The electroferric vortex is engulfed in blazing flames. The electroferric vortex is engulfed in blazing flames. The electroferric vortex dissipates. Key pressed, stopping explore. Found two stone staircases leading down. K - 2 potions of might (gained 1) Found a flail. Key pressed, stopping explore. Found a war axe. Key pressed, stopping explore. Found a trident. A two-headed ogre comes into view. It is wielding a +0 giant spiked club and a +0 giant club. A two-headed ogre is nearby! A two-headed ogre is nearby! Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magnavolt (dangerous; 8% risk of failure) Press: ? - help, Dir - move target, f - two-headed ogre Aim: a two-headed ogre, wielding a +0 giant spiked club and a +0 giant club (asleep) You miscast Magnavolt. You are very lightly contaminated with residual magic. Nothing appears to happen. Unknown command. Casting: Magnavolt (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magnavolt (dangerous; 8% risk of failure) Press: ? - help, Dir - move target, f/p - two-headed ogre Aim: a two-headed ogre, wielding a +0 giant spiked club and a +0 giant club (asleep) Magnetic shrapnel attaches itself to the two-headed ogre. Electricity arcs towards the magnetite! The arc of electricity hits the two-headed ogre!!! The two-headed ogre is severely wounded. The two-headed ogre shouts in stereo! Malevolent energies surge around you. Unknown command. Unknown command. You conjure some foxfire! Malevolent energies surge around you. The foxfire hits the two-headed ogre. The two-headed ogre is almost dead. The foxfire hits the two-headed ogre! You kill the two-headed ogre! Vehumet accepts your kill. The electroferric vortex dissipates. Your magical contamination has completely faded away. You now have 546 gold pieces (gained 17). Key pressed, stopping explore. Key pressed, stopping explore. Gastronok the Ponderous comes into view. Gastronok is nearby! Gastronok is nearby! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magnavolt (dangerous; 8% risk of failure) Press: ? - help, Dir - move target, f - Gastronok Aim: Gastronok, wearing a +0 hat (wandering, hasn't noticed you) Magnetic shrapnel attaches itself to Gastronok. Electricity arcs towards the magnetite! The arc of electricity hits Gastronok!! Gastronok is lightly wounded. Malevolent energies surge around you. Unknown command. Casting: Magnavolt (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Hellfire Mortar (dangerous; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Gastronok Aim: Gastronok, wearing a +0 hat (lightly wounded, covered in magnetic dust, 100% to hit) With a deafening crack, the ground splits apart in the path of your chthonic artillery! Malevolent energies surge around you. Unknown command. Unknown command. Your hellfire mortar collides with a floor and sinks back into the magma. Your hellfire mortar is destroyed! Casting: Hellfire Mortar (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Hellfire Mortar (dangerous; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, p - Gastronok With a deafening crack, the ground splits apart in the path of your chthonic artillery! Malevolent energies surge around you. Unknown command. Unknown command. You start resting. Magic restored. Casting: Hellfire Mortar (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Hellfire Mortar (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magnavolt (dangerous; 8% risk of failure) Press: ? - help, Dir - move target, f - Gastronok Aim: Gastronok, wearing a +0 hat Magnetic shrapnel attaches itself to Gastronok. Electricity arcs towards the magnetite! The arc of electricity hits Gastronok!! Gastronok is lightly wounded. Malevolent energies surge around you. Casting: Magnavolt (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Hellfire Mortar (dangerous; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, p - Gastronok With a deafening crack, the ground splits apart in the path of your chthonic artillery! Malevolent energies surge around you. Gastronok looks at you while chanting. You resist with some effort. Unknown command. Your hellfire mortar blasts a torrent of magma at Gastronok. The bolt of magma hits Gastronok! Your hellfire mortar blasts a torrent of magma at Gastronok. The bolt of magma hits Gastronok!! Unknown command. Gastronok bites your hellfire mortar! Your hellfire mortar blasts a torrent of magma at Gastronok. The bolt of magma hits Gastronok! Your hellfire mortar blasts a torrent of magma at Gastronok. The bolt of magma hits Gastronok! Your hellfire mortar collides with a floor and sinks back into the magma. Your hellfire mortar is destroyed! Gastronok gurgles horribly! Casting: Hellfire Mortar (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Gastronok. Gastronok is severely wounded. Gastronok's fire resistance burns away. Malevolent energies surge around you. Unknown command. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Gastronok. Gastronok is burned terribly! Gastronok is severely wounded. Malevolent energies surge around you. Gastronok wobbles crazily. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Gastronok. Gastronok is burned terribly! Gastronok is almost dead. Malevolent energies surge around you. Unknown command. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Gastronok Aim: Gastronok, wearing a +0 hat (almost dead, more vulnerable to fire, 100% to hit) The stone arrow hits Gastronok! Gastronok is almost dead. Malevolent energies surge around you. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Gastronok Aim: Gastronok, wearing a +0 hat (almost dead, more vulnerable to fire, 100% to hit) The stone arrow hits Gastronok! Gastronok is almost dead. Malevolent energies surge around you. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Gastronok Aim: Gastronok, wearing a +0 hat (almost dead, more vulnerable to fire, 100% to hit) The stone arrow hits Gastronok! You kill Gastronok! Vehumet accepts your kill. Malevolent energies surge around you. You have reached level 15! Your experience leads to an increase in your attributes! Your base attributes are Str 8, Int 22, Dex 13. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 There is a stone staircase leading up here. You see here a +0 hat. Key pressed, stopping explore. Key pressed, stopping explore. Things that are here: a +0 rapier; a +0 shortbow; a centaur skeleton You see here a yak skeleton. Key pressed, stopping explore. Found 8 stones. Key pressed, stopping explore. Key pressed, stopping explore. Found a stone staircase leading up. A kobold demonologist comes into view. It is wielding a +0 dagger. A kobold demonologist is nearby! Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magnavolt (dangerous; 7% risk of failure) Press: ? - help, Dir - move target, f - kobold demonologist Aim: a kobold demonologist, wielding a +0 dagger and wearing a +0 robe (asleep) Magnetic shrapnel attaches itself to the kobold demonologist. Electricity arcs towards the magnetite! The arc of electricity hits the kobold demonologist!! The kobold demonologist is severely wounded. Malevolent energies surge around you. The kobold demonologist casts a cantrip, but nothing happens. The kobold demonologist miscasts a cantrip. You conjure some foxfire! Malevolent energies surge around you. The kobold demonologist mumbles some strange words. You conjure some foxfire! Malevolent energies surge around you. The foxfire hits the shadow imp but does no damage. The foxfire hits the shadow imp. The shadow imp is moderately wounded. The kobold demonologist mumbles some strange words. The shadow imp shouts, "Remove thy stench, thou unctious kobold-kissing beggar!" The shadow imp gestures at you. You resist with almost no effort. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magnavolt (dangerous; 7% risk of failure) Press: ? - help, Dir - move target, f - ufetubus Aim: an ufetubus (summoned) Magnetic shrapnel attaches itself to the ufetubus. Electricity arcs towards the magnetite! The arc of electricity hits the white imp!! You kill the white imp! The white imp disappears in a puff of smoke! The arc of electricity hits the kobold demonologist! You kill the kobold demonologist! Vehumet accepts your kill. You feel your power returning. The shadow imp disappears in a puff of smoke! The ufetubus disappears in a puff of smoke! Malevolent energies surge around you. Unknown command. Unknown command. Your foxfire dissipates! The electroferric vortex dissipates. x2 Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. You now have 568 gold pieces (gained 22). Key pressed, stopping explore. There is a stone staircase leading up here. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. You pick up a book of Movement and begin reading... You add the spells Vhi's Electric Charge and Gell's Gavotte to your library. Things that are here: a +0 giant spiked club; a +0 giant club; a two-headed ogre skeleton You see here a +0 trident. There is a stone staircase leading down here. Markshark's ghost turns its malevolent gaze towards you. Markshark's ghost screams, "I'll kill anyone who wants the ORB!" Okay, then. Okay, then. Okay, then. Markshark's ghost whispers, "Death is liberation." There is a stone staircase leading down here. You climb downwards. Found a stone staircase leading down. There is a stone staircase leading up here. Key pressed, stopping explore. Key pressed, stopping explore. v - 3 orange potions (gained 1) Key pressed, stopping explore. Found 7 stones. You see here 7 stones. Key pressed, stopping explore. Found 6 stones. Key pressed, stopping explore. You see here 6 stones. A two-headed ogre comes into view. It is wielding two +0 giant clubs. A two-headed ogre is nearby! You conjure some foxfire! Malevolent energies surge around you. The two-headed ogre shouts in stereo! The foxfire hits the two-headed ogre. The two-headed ogre is lightly wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magnavolt (dangerous; 7% risk of failure) Press: ? - help, Dir - move target, f - two-headed ogre Aim: a two-headed ogre, wielding two +0 giant clubs (lightly wounded, ally target) Magnetic shrapnel attaches itself to the two-headed ogre. Electricity arcs towards the magnetite! The arc of electricity hits the two-headed ogre!!! The two-headed ogre is almost dead. Malevolent energies surge around you. You conjure some foxfire! Malevolent energies surge around you. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. There is not enough space to conjure foxfire! There is not enough space to conjure foxfire! The foxfire hits the two-headed ogre. You kill the two-headed ogre! Vehumet accepts your kill. You feel your power returning. The electroferric vortex dissipates. Magic restored. Things that are here: a +0 giant club; a +0 giant club; a two-headed ogre corpse A - 2 scrolls of blinking (gained 1) You open the door. Found a leather armour. There is an open door here. Key pressed, stopping explore. You open the door. There is an open door here. Key pressed, stopping explore. You now have 579 gold pieces (gained 11). Key pressed, stopping explore. F - 4 potions of brilliance (gained 1) h - 6 potions of lignification (gained 1) A freezing wraith comes into view. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magnavolt (dangerous; 7% risk of failure) Press: ? - help, Dir - move target, f - freezing wraith Aim: a freezing wraith Magnetic shrapnel attaches itself to the freezing wraith. Electricity arcs towards the magnetite! The arc of electricity hits the freezing wraith! The freezing wraith is moderately damaged. Malevolent energies surge around you. Casting: Magnavolt (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - freezing wraith Aim: a freezing wraith (moderately damaged, covered in magnetic dust, 100% to hit) The stone arrow hits the freezing wraith. The freezing wraith is heavily damaged. Malevolent energies surge around you. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Hellfire Mortar (dangerous; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - you, p - freezing wraith >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.32-a0-1049-gd495c7ad2a 0.32-a0-1065-g04caa866ee Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_CAST_SPELL repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [TheSexyCheese] Species: Demonspawn Job: Fire Elementalist HP: 119/119; mods: 0/0 MP: 21/38; mod: 0 Stats: 6 (6) 24 (24) 13 (13) Position: (67, 29), god: Vehumet (6), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 17 | 11 | 3657 | 282/675 Short Blades | X | 0 | 0 | 0 | 0 | 0/59 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 0 | 0 | 0/59 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/59 Polearms | X | 0 | 0 | 0 | 0 | 0/59 Staves | X | 0 | 0 | 0 | 0 | 0/59 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/59 Throwing | X | 0 | 0 | 0 | 0 | 0/59 Armour | X | 0 | 0 | 0 | 0 | 0/59 Dodging | X | 0 | 0 | 1 | 151 | 92/119 Stealth | X | 0 | 0 | 1 | 127 | 77/100 Shields | X | 0 | 0 | 0 | 0 | 0/59 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/59 Spellcasting | X | 1 | 17 | 10 | 3805 | 505/713 Conjurations | X | 1 | 17 | 11 | 3687 | 312/675 Hexes | X | 0 | 0 | 0 | 0 | 0/50 Summonings | X | 0 | 0 | 0 | 0 | 0/50 Necromancy | X | 0 | 0 | 0 | 0 | 0/42 Translocations | X | 0 | 0 | 0 | 0 | 0/59 Fire Magic | X | 1 | 17 | 10 | 4002 | 702/713 Ice Magic | X | 0 | 0 | 0 | 0 | 0/59 Air Magic | X | 1 | 16 | 10 | 3418 | 118/713 Earth Magic | X | 1 | 16 | 10 | 3419 | 119/713 Alchemy | X | 0 | 0 | 0 | 0 | 0/50 Invocations | X | 0 | 0 | 0 | 0 | 0/29 Evocations | X | 0 | 0 | 0 | 0 | 0/50 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/70 Spell bugs: Durations: Attributes: #12: 2004 #13: 1425 #23: 27782 #24: 1803914977 #49: 2459 Mutations: icy blue scales: 3 (innate) ignite blood: 2 (innate) demonic magic: 2 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #14: +1 short sword eq slot #1, inv slot #22: +2 cloak of preservation eq slot #2, inv slot #49: +0 helmet eq slot #3, inv slot #20: +1 pair of gloves eq slot #4, inv slot #33: +0 pair of boots eq slot #6, inv slot #42: +1 robe of Perfidy {+Inv rPois rC++ Will+ Str-2} eq slot #7, inv slot #45: ring of magical power eq slot #8, inv slot #11: ring of wizardry }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ..# #+ ..# #.# ... #.# #.# #####.## #.# ...#...##### #W# #........####.# #...........@# ##.#.....##### #.......# ##.#.....# # ##..#.....# .###.#.####### ....##.# ##.###.# ##.##.# clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< ice_cave_hard: true >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>