Dungeon Crawl Stone Soup version 0.28-a0-1638-g9123634e07 (webtiles) character file. Game seed: 15191697156322090437 7 Theoretic the Conjurer (level 2, 0/17 HPs) Began as an Octopode Conjurer on Jan 26, 2022. Slain by a gnoll (7 damage) ... on level 1 of the Dungeon. The game lasted 00:01:03 (482 turns). Theoretic the Conjurer (Octopode Conjurer) Turns: 482, Time: 00:01:04 Health: 0/17 AC: 1 Str: 6 XL: 2 Next: 0% Magic: 3/5 EV: 13 Int: 20 God: Gold: 10 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.05/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 10 gold pieces. Inventory: Scrolls a - a scroll of amnesia {unknown} Skills: - Level 2.0 Dodging + Level 3.0 Stealth - Level 2.0 Spellcasting * Level 4.2 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Magic restored. Found a stone staircase leading down. A gnoll and a ball python come into view. The magic dart hits the gnoll. The gnoll is lightly wounded. The gnoll shouts! You see here a +0 chain mail. You start waiting. Done waiting. Memorise Searing Ray, consuming 2 spell levels and leaving 2? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. The magic dart hits the gnoll. The gnoll is lightly wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (lightly wounded, 81% to hit) The searing ray misses the gnoll. (Press . to maintain the ray.) Unknown command. The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 flail. The gnoll barely misses you. The gnoll hits you with a +0 flail! Ouch! That really hurt! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (lightly wounded, 81% to hit) The searing ray hits the gnoll! The gnoll is almost dead. (Press . to maintain the ray.) The gnoll hits you with a +0 flail! You die... #.#.# g... ...# ##################..# #......@g........#..# #.##############.##.# # #.####### ######.##.#)## #.......# #.....[#...... #.......###........#...? #.......##.............. #........#........##.... ##.......#......### .... #.......#......# #... You could see a gnoll. Vanquished Creatures A bat (D:1) A goblin (D:1) 3 jackals (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Theoretic the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 276 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 416 | D:1 | Learned a level 2 spell: Searing Ray 482 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_fountain, layout_basic Skill XL: | 1 | ---------------+----+----- Stealth | 3 | 3.0 Dodging | | 2.0 Spellcasting | | 2.0 Conjurations | | 4.2 Action || total -------------------------++------- Melee: Unarmed || 4 Constrict || 1 Tentacles || 1 Cast: Magic Dart || 7 Searing Ray || 2 Armor: Skin || 2 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 482 | 482 | 0 | 283 | 101 | 1 | 482.0 | Dungeon | 482 | 482 | 0 | 283 | 101 | 1 | 482.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 482 daAuts