Dungeon Crawl Stone Soup version 0.29-a0-72-g1732ff48e7 (webtiles) character file. Game seed: 4397310633409501183 0 Theoretic the Vandal (level 1, 13/13 HPs) Began as a Gnoll Wanderer on Feb 3, 2022. Got out of the dungeon alive. The game lasted 00:00:14 (20 turns). Theoretic the Vandal (Gnoll Wanderer) Turns: 20, Time: 00:00:15 Health: 13/13 AC: 3 Str: 7 XL: 1 Next: 0% Magic: 4/4 EV: 13 Int: 14 God: Gold: 0 SH: 0 Dex: 12 Spells: 4/5 levels left rFire . . . SeeInvis . a - +2 hunting sling rCold . . . Faith . (no shield) rNeg . . . Spirit . d - +0 robe rPois . Reflect . (no helmet) rElec . Harm . c - +0 cloak rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: fangs 1, strong nose, distributed training a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 hunting sling (weapon) Missiles b - 21 sling bullets (quivered ammo) Armour c - a +0 cloak (worn) d - a +0 robe (worn) Skills: + Level 0.0 Fighting + Level 0.0 Short Blades + Level 0.0 Long Blades + Level 0.0 Axes + Level 0.0 Maces & Flails + Level 0.0 Polearms + Level 0.0 Staves + Level 6.4 Slings + Level 0.0 Bows + Level 0.0 Crossbows + Level 0.0 Throwing + Level 0.0 Armour + Level 4.4 Dodging + Level 0.0 Stealth + Level 0.0 Shields + Level 0.0 Unarmed Combat + Level 2.6 Spellcasting + Level 3.6 Conjurations + Level 0.0 Hexes + Level 0.0 Summonings + Level 0.0 Necromancy + Level 0.0 Translocations + Level 0.0 Transmutations + Level 0.0 Fire Magic + Level 0.0 Ice Magic + Level 0.0 Air Magic + Level 0.0 Earth Magic + Level 0.0 Poison Magic + Level 2.3 Invocations + Level 2.3 Evocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 24% 1d4 11% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Pois/Air 5% N/A 38% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History Welcome, Theoretic the Gnoll Wanderer. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +2 hunting sling, 21 sling bullets, a +0 cloak, a +0 robe; and the following spell memorised: Shock; and the following spells available to memorise: Mephitic Cloud. Okay, then. You open the door. There is an open door here. You enter the shallow water. Moving in this stuff is going to be slow. You open the door. There is an open door here. There is an open door here. You enter the shallow water. Moving in this stuff is going to be slow. Found a robe. There is an open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ......# ....... ..... #♣≈≈≈♣# #≈≈≈≈≈# ###P≈P### #.##≈##.# #..'≈'..# #.##≈##@# ###♣≈P### #P≈≈≈♣ #♣≈≈≈≈# ##P#..[ #####.. ### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Theoretic the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | Theoretic set off with the following items: a +2 hunting | sling, 21 sling bullets, a +0 cloak, a +0 robe; and the | following spell memorised: Shock; and the following spells | available to memorise: Mephitic Cloud 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 20 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_4, layout_rooms, hellmonk_ecumenical_altar_lost_god Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 23 | 19 | 4 | 0 | 16 | 1 | 23.0 | Dungeon | 23 | 19 | 4 | 0 | 16 | 1 | 23.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 23 daAuts