Dungeon Crawl Stone Soup version 0.29-a0-72-g1732ff48e7 (webtiles) character file. Game seed: 16606177637489158504 3 Theoretic the Chucker (level 1, 0/13 HPs) Began as a Gnoll Wanderer on Feb 3, 2022. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:50 (74 turns). Theoretic the Chucker (Gnoll Wanderer) Turns: 74, Time: 00:00:51 Health: 0/13 AC: 2 Str: 9 (12) XL: 1 Next: 50% Magic: 3/6 EV: 11 Int: 10 (13) God: Gold: 0 SH: 0 Dex: 6 (8) Spells: 8/9 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . c - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: fangs 1, strong nose, distributed training a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles b - 8 boomerangs (quivered) d - 20 stones Armour c - a +0 robe (worn) Skills: + Level 0.0 Fighting + Level 0.0 Short Blades + Level 0.0 Long Blades + Level 0.0 Axes + Level 0.0 Maces & Flails + Level 0.0 Polearms + Level 0.0 Staves + Level 0.0 Slings + Level 0.0 Bows + Level 0.0 Crossbows + Level 6.4 Throwing + Level 0.0 Armour + Level 0.0 Dodging + Level 0.0 Stealth + Level 0.0 Shields + Level 0.0 Unarmed Combat + Level 4.8 Spellcasting + Level 0.0 Conjurations + Level 0.0 Hexes + Level 0.0 Summonings + Level 0.0 Necromancy + Level 0.0 Translocations + Level 3.6 Transmutations + Level 3.6 Fire Magic + Level 0.0 Ice Magic + Level 0.0 Air Magic + Level 0.0 Earth Magic + Level 0.0 Poison Magic + Level 2.4 Invocations + Level 0.0 Evocations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 24% 2x1d5 11% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 18% 2d6 8% 2 Wereblood Tmut 9% N/A 8% 2 Passwall Tmut/Erth 5% N/A 17% 2 Flame Wave Conj/Fire 6% 2d5 73% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History You hit the jackal but do no damage. The jackal bites you. You closely miss the jackal. The jackal bites you. x2 You are too injured to fight recklessly! Casting: Foxfire (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The jackal misses you. The jackal bites you but does no damage. You are too injured to fight recklessly! You barely miss the jackal. The foxfire hits the jackal. The jackal is lightly wounded. The foxfire hits the jackal. The jackal is severely wounded. The jackal bites you. Casting: Foxfire (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The jackal bites you. You hit the jackal but do no damage. The jackal is severely wounded. The foxfire hits the jackal. You kill the jackal! The foxfire hits the bat. The bat is moderately wounded. The bat hits you. * * * LOW HITPOINT WARNING * * * The bat hits you but does no damage. The bat hits you. * * * LOW HITPOINT WARNING * * * The bat hits you but does no damage. The bat misses you. Casting: Foxfire (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Foxfire (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. It was a potion of degeneration. There was something very wrong with that liquid. You feel weakened. You feel dopey. You feel clumsy. The bat hits you but does no damage. The bat misses you. The jackal bites you. You die... ..>>...........#.# ..###..§.hb...... ..........####.#### ........###.......#### .#....#..K....⌠....... ........##..⌠.†.⌠..# .#.########.......# .. ∆ ##hb⌠..## . ##@..## ∆ ####...#### #######....<....####### #.....................# #..⌠....⌠.....⌠....⌠..# #.....⌠....#....⌠.....# ##..⌠....#####....⌠..## ##....### ###....## ##>### ###>## You could see a jackal, a bat and a kobold. Vanquished Creatures A ball python (D:1) A jackal (D:1) A frilled lizard (D:1) 3 creatures vanquished. Vanquished Creatures (others) 6 foxfires (D:1) 6 creatures vanquished. Grand Total: 9 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Theoretic the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | Theoretic set off with the following items: a +0 dagger, 8 | boomerangs, a +0 robe; and the following spell memorised: | Foxfire; and the following spells available to memorise: | Scorch, Wereblood, Passwall, Flame Wave 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 74 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_leaves_temple_mockup, layout_basic, shapermc_ecumenical_altar_flowoftime Action || total -------------------------++------- Melee: Dagger || 7 Throw: Boomerang || 4 Cast: Foxfire || 4 Use: Potion || 1 Armor: Robe || 6 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 74 | 74 | 0 | 0 | 44 | 1 | 74.0 | Dungeon | 74 | 74 | 0 | 0 | 44 | 1 | 74.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 74 daAuts