Dungeon Crawl Stone Soup version 0.28.0 (webtiles) character file. Game seed: 16111266743006754755 21 Theoretic the Magician (level 2, 0/21 HPs) Began as a Palentonga Hedge Wizard on Feb 10, 2022. Slain by a jackal (2 damage) ... on level 2 of the Dungeon. The game lasted 00:03:54 (1077 turns). Theoretic the Magician (Palentonga Hedge Wizard) Turns: 1077, Time: 00:03:55 Health: 0/21 AC: 4 Str: 13 XL: 2 Next: 65% Magic: 4/6 EV: 9 Int: 14 God: Gold: 4 SH: 0 Dex: 9 Spells: 4/7 levels left rFire . . . SeeInvis + b - +0 war axe rCold . . . Faith . (no shield) rNeg . . . Spirit . e - +0 robe rPois . Reflect . c - +0 hat rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no barding) Stlth +......... (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: large, rugged brown scales 3, see invisible, deformed body, roll 1, armoured tail a: Rolling Charge You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 4 gold pieces. Inventory: Hand Weapons a - a +0 dagger b - a +0 war axe (weapon) d - a +0 hunting sling Missiles k - 3 poisoned darts Armour c - a +0 hat (worn) e - a +0 robe (worn) Scrolls j - a scroll of magic mapping {unknown} Potions f - a potion of lignification {unknown} g - a potion of curing {unknown} h - a potion of degeneration {unknown} i - a potion of heal wounds {unknown} Skills: + Level 0.9 Fighting - Level 1.5 Dodging - Level 1.2 Stealth - Level 3.0 Spellcasting - Level 1.0 Conjurations + Level 1.9 Summonings - Level 1.0 Translocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 16% 1d3 14% 1 b - Call Imp Summ 7% N/A 14% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 8% N/A 22% 1 Blink Tloc 8% N/A 22% 2 Conjure Flame Conj/Fire 3% 6-21 45% 3 Mephitic Cloud Conj/Pois/Air 3% N/A 50% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Beogh Innate Abilities, Weirdness & Mutations You are completely covered in rugged brown scales. (AC +3, +7% HP) You have supernaturally acute eyesight. (SInv) Armour fits poorly on your strangely shaped body. You can roll at nearby foes to attack. You have a long armoured tail. Message History You hit the jackal. You kill the jackal! You barely miss the jackal. The jackal bites you. x2 The jackal barely misses you. The jackal bites you but does no damage. You barely miss the jackal. The jackal is severely wounded. You closely miss the jackal. The jackal bites you but does no damage. x2 Your crimson imp closely misses the jackal. The jackal bites you but does no damage. The jackal closely misses you. Your crimson imp closely misses the jackal. The jackal bites you. You hit the jackal but do no damage. The jackal is severely wounded. You barely miss the jackal. The jackal bites you. x2 Your crimson imp hits the jackal. The jackal bites you. x2 * * * LOW HITPOINT WARNING * * * Unknown command. You closely miss the jackal. The jackal is severely wounded. You closely miss the jackal. The jackal barely misses you. Your crimson imp hits the jackal but does no damage. The jackal bites you but does no damage. x2 The jackal barely misses you. Your crimson imp closely misses the jackal. The jackal barely misses you. Your crimson imp hits the jackal. The jackal dies! You hit the jackal. The jackal is almost dead. The jackal bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * Your crimson imp closely misses the jackal. Unknown command. Found 5 gold pieces. Your crimson imp disappears in a puff of smoke! The jackal bites you. You die... ##.##$# .... .# ... .# ..( .# #.# .# #.# .# .#..###.##.# ......ยง