Dungeon Crawl Stone Soup version 0.28.0 (webtiles) character file. Game seed: 3214538271762425977 7 Theoretic the Grave Robber (level 2, 0/19 HPs) Began as a Barachi Necromancer on Feb 15, 2022. Slain by Terence (5 damage) ... on level 2 of the Dungeon. The game lasted 00:02:06 (752 turns). Theoretic the Grave Robber (Barachi Necromancer) Turns: 752, Time: 00:02:07 Health: 0/19 AC: 2 Str: 8 (9) XL: 2 Next: 0% Magic: 0/5 EV: 12 Int: 12 (15) God: Gold: 10 SH: 0 Dex: 11 (12) Spells: 3/5 levels left rFire . . . SeeInvis . b - +1 whip rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: unable to hop, slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 10 gold pieces. Inventory: Hand Weapons b - a +1 whip (weapon) Armour a - a +0 robe (worn) Skills: - Level 2.1 Dodging - Level 1.7 Stealth + Level 2.4 Spellcasting - Level 3.8 Necromancy * Level 0.0 Ice Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Pain Necr 40% 1d6 5% 1 b - Animate Skeleton Necr 20% N/A 5% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 10% 2d6 16% 3 Freeze Ice 4% 1d3 26% 1 Frozen Ramparts Ice 2% 1d2 61% 3 Animate Dead Necr 5% N/A 47% 4 Agony Necr 10% N/A 83% 5 Hailstorm Conj/Ice 1% 3d3 95% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History Aiming: Pain (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 falchion and wearing a +0 ring mail (moderately wounded, chance to affect: 76%) Terence writhes in agony. Terence misses you. Unknown command. Casting: Pain (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 falchion and wearing a +0 ring mail (heavily wounded, chance to affect: 76%) Terence writhes in agony. Terence closely misses you. Unknown command. Casting: Pain (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 falchion and wearing a +0 ring mail (severely wounded, chance to affect: 76%) Terence writhes in agony. Terence hits you with a +0 falchion. Unknown command. Casting: Pain (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 falchion and wearing a +0 ring mail (severely wounded, chance to affect: 76%) Terence writhes in agony. Terence hits you with a +0 falchion. * * * LOW HITPOINT WARNING * * * Unknown command. Hop to where? Press: ? - help, Dir - move target, p - Terence Boing! Casting: Pain (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. It was a potion of degeneration. There was something very wrong with that liquid. You feel weakened. You feel dopey. You feel clumsy. As you read the scroll labelled FEEMAO DEKLU, it crumbles to dust. It is a scroll of enchant weapon. Your +0 whip glows red for a moment. Terence hits you with a +0 falchion. You die... #### ##### #..[######...######## #.@@......(#....... ........#####......###### ######.# #........###### #. #@###.#..##.... . #.# #....##.### ## #.# #.#.## # #@###+#.# # #.......# # ###.....# #.### You could see Terence. Vanquished Creatures A ball python (D:1) A giant cockroach (D:1) 2 hobgoblins (D:1) A quokka (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Theoretic the Barachi Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 2 | D:1 | Learned a level 1 spell: Animate Skeleton 522 | D:1 | Reached XP level 2. HP: 8/19 MP: 1/5 700 | D:1 | You fall into a shaft and drop 1 floor! 734 | D:2 | Noticed Terence 752 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: wheals_arrival_linesprint, layout_rooms, hangedman_glass_garden D:2: layout_loops_corners, uniq_terence Action || total -------------------------++------- Melee: Unarmed || 15 Whip || 7 Cast: Pain || 16 Abil: Hop || 2 Use: Scroll || 1 Potion || 1 Armor: Robe || 2 Dodge: Dodged || 29