Dungeon Crawl Stone Soup version 0.31.0-2-g5a2aebc5c2 (webtiles) character file. Game seed: 8869163194375978640 13 Theoretic the Magician (level 2, -2/21 HPs) Began as a Djinni Hedge Wizard on Jan 20, 2024. Frozen to death by an endoplasm (5 damage) ... on level 1 of the Dungeon. The game lasted 00:01:30 (400 turns). Theoretic the Magician (Djinni Hedge Wizard) Turns: 400, Time: 00:01:31 Health: -2/21 AC: 2 Str: 8 (9) XL: 2 Next: 50% Gold: 0 EV: 12 Int: 14 (15) God: SH: 0 Dex: 11 (12) rFire + + + e - +2 whip (freeze) rCold . . . (no shield) rNeg . . . b - +0 robe rPois ∞ c - +0 hat rElec + (no cloak) rCorr + (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.00/turn %: infuse magic (-3 HP) @: resistant, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger e - a +2 whip of freezing (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Potions d - a potion of degeneration Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.5 Spellcasting + Level 3.5 Conjurations + Level 3.5 Hexes Level 0.0 Charms + Level 3.5 Summonings + Level 3.5 Necromancy + Level 3.5 Translocations Level 0.0 Transmutations + Level 3.5 Fire Magic + Level 3.5 Ice Magic + Level 3.5 Air Magic + Level 3.5 Earth Magic + Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 48% 1d5 4% 1 b - Slow Hex 48% N/A 4% 1 c - Blink Tloc 24% N/A 8% 2 d - Call Imp Summ 24% N/A 8% 2 e - Mephitic Cloud Conj/Alch/Air 12% N/A 14% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (heavily wounded, 100% to hit) The magic dart hits the hobgoblin but does no damage. The hobgoblin is heavily wounded. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (heavily wounded, 100% to hit) The magic dart hits the hobgoblin but does no damage. The hobgoblin is heavily wounded. * * * LOW HITPOINT WARNING * * * The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * Unknown command. The hobgoblin attacks as it pursues you! The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * You feel ready to blink again. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. * * * LOW HITPOINT WARNING * * * A kobold comes into view. It is wielding a +0 short sword. The kobold shouts! A kobold comes into view. It is wielding a +0 dagger. You feel ready to blink again. Casting: Blink (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. It was a potion of degeneration. There was something very wrong with that liquid. You feel weakened. You feel dopey. You feel clumsy. The endoplasm barely misses you. It was a potion of resistance. You feel protected. The endoplasm freezes you. You are frozen. You die... ##### ##...############### .).#............@..#######.. ##...##########gJ...K......# ##### ................. ##.#.#...###.##K# #.....).# .. #.#.#...# . #.....#.# # ###.#.#.. ######## #....#.. You could see an endoplasm, a hobgoblin and a kobold. Vanquished Creatures A bat (D:1) An endoplasm (D:1) A giant cockroach (D:1) 2 goblins (D:1) A hobgoblin (D:1) 4 kobolds (D:1) 2 rats (D:1) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Theoretic the Djinni Hedge Wizard began the quest for the | Orb. 0 | D:1 | Theoretic set off with the following spells memorised: | Magic Dart, Slow, Blink, Call Imp, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 294 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 400 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: wheals_arrival_linesprint, layout_loops_ring Action || total ---------------------------++------- Cast: Magic Dart || 30 Blink || 2 Use: Potion || 2 Armour: Robe || 2 Dodge: Dodged || 2