Dungeon Crawl Stone Soup version 0.31.0-4-g52a2dc7128 (webtiles) character file. Game seed: 4421792986935371440 375 Theoretic the Cutter (level 7, -9/52 HPs) Began as a Djinni Monk on Jan 22, 2024. Mangled by an ogre ... wielding a +0 giant club (28 damage) ... on level 3 of the Dungeon. The game lasted 00:05:53 (2506 turns). Theoretic the Cutter (Djinni Monk) Turns: 2506, Time: 00:05:54 Health: -9/52 AC: 4 Str: 10 XL: 7 Next: 3% Gold: 112 EV: 12 Int: 13 God: SH: 0 Dex: 16 rFire + + . a - +3 dagger (elec) rCold x . . (no shield) rNeg . . . h - +0 leather armour rPois ∞ (no helmet) rElec . i - +0 cloak rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.28/turn (no ring) MPRegen 0.00/turn %: infuse magic (-10 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 112 gold pieces. Inventory: Hand Weapons a - a +3 dagger of electrocution (weapon) Armour d - an orb of light h - a +0 leather armour (worn) i - a +0 cloak (worn) Scrolls e - 3 scrolls of identify f - 2 scrolls of poison Potions c - a potion of ambrosia g - a potion of cancellation Skills: - Level 4.0 Fighting - Level 4.0 Short Blades - Level 3.2 Dodging + Level 3.8 Spellcasting + Level 3.8 Conjurations + Level 3.8 Hexes Level 0.0 Charms + Level 3.8 Summonings + Level 3.8 Necromancy + Level 3.8 Translocations Level 0.0 Transmutations + Level 3.8 Fire Magic + Level 3.8 Ice Magic + Level 3.8 Air Magic + Level 3.8 Earth Magic + Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 48% 1d5 6% 1 b - Searing Ray Conj 24% 2d5 9% 2 c - Static Discharge Conj/Air 24% 3-4/arc 9% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History (Press . to maintain the ray.) The searing ray misses the jackal. x2; The searing ray hits the ogre. The ogre is lightly wounded. The jackal bites you but does no damage. The jackal closely misses you. Unknown command. The searing ray hits the jackal. The jackal is almost dead. The searing ray hits the jackal. You kill the jackal! The searing ray hits the ogre! The ogre is heavily wounded. The jackal bites you but does no damage. The searing ray hits the jackal. You kill the jackal! The searing ray hits the ogre! The ogre is severely wounded. You finish channelling your searing ray. Casting: Searing Ray (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (severely wounded, 89% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The ogre hits you with a +0 giant club!! Ouch! That really hurt! Unknown command. Casting: Searing Ray (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (severely wounded, 89% to hit) The searing ray hits the ogre. The ogre is almost dead. (Press . to maintain the ray.) The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ..>.[.........# #......)......# ...........O..# ..............# ..............# . ..............# ........†........### .....#######.#.....# .......@O..†.[.....# ....#######........##### . #............. #............. #...##........ #...##........ ######.[)..... #........ #..†..... You could see an ogre. Vanquished Creatures Sigmund (D:2) A jelly (D:3) An orc priest (D:3) An iguana (D:3) 2 orc wizards 4 adders (D:2) A ribbon worm (D:3) A dart slug (D:2) 6 orcs 5 endoplasms 3 goblins 4 jackals (D:3) A quokka (D:1) 3 ball pythons 3 bats 4 frilled lizards 2 kobolds 2 rats (D:1) 45 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Theoretic the Djinni Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 20/20 MP: 0/0 235 | D:1 | Reached skill level 1 in Spellcasting 235 | D:1 | Reached skill level 1 in Conjurations 235 | D:1 | Reached skill level 1 in Hexes 235 | D:1 | Reached skill level 1 in Summonings 235 | D:1 | Reached skill level 1 in Necromancy 235 | D:1 | Reached skill level 1 in Translocations 235 | D:1 | Reached skill level 1 in Fire Magic 235 | D:1 | Reached skill level 1 in Ice Magic 235 | D:1 | Reached skill level 1 in Air Magic 235 | D:1 | Reached skill level 1 in Earth Magic 235 | D:1 | Reached skill level 1 in Alchemy 235 | D:1 | Reached XP level 2. HP: 20/25 MP: 0/0 950 | D:2 | Reached XP level 3. HP: 27/30 MP: 0/0 950 | D:2 | Learned a level 1 spell: Magic Dart 1005 | D:2 | Noticed Sigmund 1427 | D:2 | Reached XP level 4. HP: 32/35 MP: 0/0 1903 | D:2 | Killed Sigmund 1904 | D:2 | Reached XP level 5. HP: 32/41 MP: 0/0 1904 | D:2 | Learned a level 2 spell: Static Discharge 1904 | D:2 | Reached XP level 6. HP: 37/47 MP: 0/0 2331 | D:3 | Reached XP level 7. HP: 20/52 MP: 0/0 2331 | D:3 | Learned a level 2 spell: Searing Ray 2506 | D:3 | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_erosion, layout_basic, chequers_garden, chequers_serial_rivers_micro_c, minmay_tetromino_t4 D:2: layout_basic, minmay_misc_feat_roman, uniq_sigmund D:3: layout_rooms, uniq_jessica Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 1 3 | 3.8 Conjurations | 1 3 | 3.8 Hexes | 1 3 | 3.8 Summonings | 1 3 | 3.8 Necromancy | 1 3 | 3.8 Translocations | 1 3 | 3.8 Fire Magic | 1 3 | 3.8 Ice Magic | 1 3 | 3.8 Air Magic | 1 3 | 3.8 Earth Magic | 1 3 | 3.8 Alchemy | 1 3 | 3.8 Short Blades | 3 4 | 4.0 Fighting | 4 | 4.0 Dodging | | 3.2 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Short sword | 105 | 27 | || 132 Dagger | | 56 | || 56 Punch | | 1 | || 1 Cast: Magic Dart | 13 | 17 | 4 || 34 Static Discharge | | 1 | || 1 Searing Ray | | | 4 || 4 Use: Potion | 4 | 1 | || 5 Scroll | | 3 | || 3 Armour: Robe | 11 | | || 11 Leather armour | 38 | 57 | 6 || 101 Dodge: Dodged | 53 | 52 | 6 || 111