Dungeon Crawl Stone Soup version 0.32.0-12-g91f736bfdd (webtiles) character file. Game seed: 2142289107389012356 114 Theoretic the Magician (level 5, 0/35 HPs) Began as a Djinni Enchanter on Sept 9, 2024. Slain by a scorpion (2 damage) ... on level 4 of the Dungeon. The game lasted 00:08:09 (2553 turns). Theoretic the Magician (Djinni Enchanter) Turns: 2553, Time: 00:08:09 Health: 0/35 AC: 4 Str: 7 XL: 5 Next: 18% Gold: 122 EV: 10 Int: 19 God: SH: 0 Dex: 13 rFire + + . a - +1 dagger rCold x . . (no shield) rNeg . . . l - +0 leather armour rPois ∞ (no helmet) rElec . g - +0 cloak rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 122 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour g - a +0 cloak (worn) l - a +0 leather armour (worn) Magical Staves i - a staff of cold n - a staff of conjuration Jewellery q - an amulet of faith Scrolls e - 5 scrolls of identify {unknown} f - 2 scrolls of teleportation {unknown} m - a scroll of fear {unknown} o - a scroll of enchant weapon {unknown} Potions b - a potion of enlightenment {unknown} c - 2 potions of invisibility d - a potion of curing {unknown} h - a potion of might {unknown} j - a potion of attraction {unknown} k - a potion of heal wounds {unknown} p - a potion of lignification {unknown} Skills: - Level 0.8 Short Blades - Level 2.1 Dodging - Level 2.4 Stealth + Level 4.6 Spellcasting + Level 4.6 Conjurations + Level 4.6 Hexes + Level 4.6 Summonings + Level 4.6 Necromancy + Level 4.6 Translocations + Level 4.6 Fire Magic + Level 4.6 Ice Magic + Level 4.6 Air Magic + Level 4.6 Earth Magic + Level 4.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Ensorcelled Hibernat Hex/Ice 42% N/A 4% 2 b - Scorch Fire 42% 2d6 4% 2 c - Tukima's Dance Hex 21% N/A 9% 3 d - Confusing Touch Hex 21% N/A 9% 3 e - Foxfire Conj/Fire 84% 2x1d8 3% 1 f - Dazzling Flash Hex/Fire 42% N/A 9% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (lightly wounded, chance to affect: 53%) The scorpion resists with significant effort. The scorpion barely misses you. Unknown command. Casting: Ensorcelled Hibernation (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (lightly wounded, chance to affect: 53%) The scorpion looks drowsy... Unknown command. The helpless scorpion fails to defend itself. You hit the scorpion. The scorpion is heavily wounded. The scorpion closely misses you. Casting: Ensorcelled Hibernation (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Dazzling Flash (dangerous; 9% risk of failure) Press: ? - help, Dir - look around, f - activate Okay, then. Casting: Dazzling Flash (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the scorpion. The scorpion is severely wounded. The scorpion's fire resistance burns away. * * * LOW HITPOINT WARNING * * * The scorpion stings you. * * * LOW HITPOINT WARNING * * * Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the scorpion. The scorpion is burned terribly! The scorpion is almost dead. * * * LOW HITPOINT WARNING * * * The scorpion stings you. * * * LOW HITPOINT WARNING * * * The scorpion stings you. You die... ### ##.####### #....[...# ##.#####.# ####### #.# ###.#####.....$. ######.# #......@s..# .......# #.#.##.###...... ######## #.#..#.# ..... #...# # ##.#.# ..?. ....## .#.# .#. ...<.### ...# .. .......# .### # .......# .# .......# You could see a scorpion (combustible). Vanquished Creatures An orc wizard (D:4) 2 adders (D:2) 3 dart slugs A ribbon worm (D:2) 5 orcs 3 endoplasms A giant cockroach (D:4) 7 goblins 7 hobgoblins 3 jackals (D:1) 3 kobolds A quokka (D:2) 8 ball pythons 2 bats A frilled lizard (D:1) 4 rats A spectral hobgoblin (D:2) 53 creatures vanquished. Vanquished Creatures (others) 107 foxfires 107 creatures vanquished. Grand Total: 160 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Theoretic the Djinni Enchanter began the quest for the Orb. 0 | D:1 | Theoretic set off with the following spells memorised: | Ensorcelled Hibernation, Confusing Touch, Tukima's Dance, | Dazzling Flash. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 182 | D:1 | Reached XP level 2. HP: 21/21 MP: 0/0 502 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 502 | D:1 | Learned a level 1 spell: Foxfire 941 | D:2 | Reached XP level 4. HP: 19/31 MP: 0/0 1101 | D:2 | Found a faded altar of an unknown god. 2412 | D:4 | Reached XP level 5. HP: 24/35 MP: 0/0 2412 | D:4 | Learned a level 2 spell: Scorch 2553 | D:4 | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_castle, layout_loops_cross, serial_park_tiny_1, amethyst_killhole D:2: layout_loops_ring, dreamdust_ecumenical_altar_drowned_temple D:3: layout_loops_ring D:4: layout_loops_cross, temple_hall, serial_shops, nicolae_shop_tiny_real_fake_doors, uniq_eustachio Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 4 | 4.6 Conjurations | 3 4 | 4.6 Hexes | 3 4 | 4.6 Summonings | 3 4 | 4.6 Necromancy | 3 4 | 4.6 Translocations | 3 4 | 4.6 Fire Magic | 3 4 | 4.6 Ice Magic | 3 4 | 4.6 Air Magic | 3 4 | 4.6 Earth Magic | 3 4 | 4.6 Alchemy | 3 4 | 4.6 Short Blades | | 0.8 Dodging | | 2.1 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 42 | 6 || 48 Cast: Ensorcelled Hiber | 17 | 4 || 21 Foxfire | 19 | 52 || 71 Scorch | | 4 || 4 Stab: Sleeping | 14 | 2 || 16 Distracted | 1 | || 1 Armour: Robe | 32 | 4 || 36 Leather armour | | 10 || 10 Dodge: Dodged | 33 | 12 || 45