Dungeon Crawl Stone Soup version 0.32.0-12-g91f736bfdd (webtiles) character file. Game seed: 5004817953735697533 20 Theoretic the Magician (level 3, -1/25 HPs) Began as a Djinni Enchanter on Sept 11, 2024. Frozen to death by an endoplasm (6 damage) ... on level 1 of the Dungeon. The game lasted 00:01:26 (774 turns). Theoretic the Magician (Djinni Enchanter) Turns: 774, Time: 00:01:26 Health: -1/25 AC: 2 Str: 7 XL: 3 Next: 0% Gold: 51 EV: 11 Int: 18 God: SH: 0 Dex: 13 rFire + + . a - +1 dagger rCold x . . (no shield) rNeg . . . b - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 51 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Missiles d - 7 stones Armour b - a +0 robe (worn) Scrolls e - a scroll of identify {unknown} f - a scroll of poison {unknown} g - a scroll of revelation {unknown} Potions c - 2 potions of invisibility Skills: - Level 0.8 Short Blades - Level 2.1 Dodging - Level 2.4 Stealth + Level 3.5 Spellcasting + Level 3.5 Conjurations + Level 3.5 Hexes + Level 3.5 Summonings + Level 3.5 Necromancy + Level 3.5 Translocations + Level 3.5 Fire Magic + Level 3.5 Ice Magic + Level 3.5 Air Magic + Level 3.5 Earth Magic + Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Ensorcelled Hibernat Hex/Ice 32% N/A 5% 2 b - Confusing Touch Hex 16% N/A 11% 3 c - Tukima's Dance Hex 16% N/A 11% 3 d - Dazzling Flash Hex/Fire 32% N/A 11% 3 e - Slow Hex 64% N/A 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The power to cast Slow wells up from within. Spell assigned to 'e'. The endoplasm struggles to resist. The endoplasm freezes you. You are frozen. The endoplasm struggles to resist. The endoplasm misses you. The endoplasm struggles to resist. The endoplasm hits you. The endoplasm struggles to resist. The endoplasm hits you. You are too injured to fight recklessly! Casting: Ensorcelled Hibernation (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (chance to affect: 67%) The endoplasm struggles to resist. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Ensorcelled Hibernation (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (chance to affect: 67%) The endoplasm struggles to resist. * * * LOW HITPOINT WARNING * * * The endoplasm barely misses you. Unknown command. Casting: Ensorcelled Hibernation (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You aren't carrying any items that you can evoke. Unknown command. Okay, then. You hit the endoplasm. The endoplasm is heavily wounded. The endoplasm closely misses you. You hit the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. You feel a terrible chill! You die... ....# #.#######^##### #....... ....###'##### #.....# #.....## ............# #.....# ###.##.# ............# #.÷...########.#... ............# #...........##.#..# ............###.###...†....#.#..# .................>#........#....# ....###########.#.#............## ####### #..@.#.......####### ......## #.##J###.....# #.. ##.##..##### #. ..##.....#####.# #.###.#...# #. #.###....#.....# #.........# ## ## #....#.##### #######....# #....#.# ## #.#### ##+#.#.# .## ##...# #...#.# #.####..#### ######.# You could see an endoplasm. Vanquished Creatures 4 bats (D:1) 3 giant cockroaches (D:1) A hobgoblin (D:1) 2 quokkas (D:1) 3 ball pythons (D:1) A frilled lizard (D:1) A kobold (D:1) 3 rats (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Theoretic the Djinni Enchanter began the quest for the Orb. 0 | D:1 | Theoretic set off with the following spells memorised: | Ensorcelled Hibernation, Confusing Touch, Tukima's Dance, | Dazzling Flash. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 225 | D:1 | Reached XP level 2. HP: 21/21 MP: 0/0 767 | D:1 | Reached XP level 3. HP: 21/25 MP: 0/0 767 | D:1 | Learned a level 1 spell: Slow 774 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: roderic_octagonal_star, layout_basic, roderic_roman_lattice, minmay_cut_off Skill XL: | 1 | ---------------+----+----- Spellcasting | 3 | 3.5 Conjurations | 3 | 3.5 Hexes | 3 | 3.5 Summonings | 3 | 3.5 Necromancy | 3 | 3.5 Translocations | 3 | 3.5 Fire Magic | 3 | 3.5 Ice Magic | 3 | 3.5 Air Magic | 3 | 3.5 Earth Magic | 3 | 3.5 Alchemy | 3 | 3.5 Short Blades | | 0.8 Dodging | | 2.1 Stealth | | 2.4 Action || total ---------------------------++------- Melee: Dagger || 48 Cast: Ensorcelled Hiber || 19 Stab: Sleeping || 13 Armour: Robe || 41 Dodge: Dodged || 52