Dungeon Crawl Stone Soup version 0.32.0-12-g91f736bfdd (webtiles) character file. Game seed: 16170171819419389957 18 Theoretic the Magician (level 2, -2/21 HPs) Began as a Djinni Enchanter on Sept 11, 2024. Frozen to death by an endoplasm (4 damage) ... on level 1 of the Dungeon. The game lasted 00:01:59 (332 turns). Theoretic the Magician (Djinni Enchanter) Turns: 332, Time: 00:01:59 Health: -2/21 AC: 3 Str: 7 XL: 2 Next: 90% Gold: 29 EV: 10 Int: 16 God: SH: 0 Dex: 13 rFire + + . a - +1 dagger rCold x . . (no shield) rNeg . . . d - +0 leather armour rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) %: infuse magic (-3 HP) @: brilliant, flying, invisible A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 29 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Missiles b - 19 stones Armour d - a +0 leather armour (worn) Potions f - a potion of curing {unknown} Skills: - Level 0.8 Short Blades - Level 2.1 Dodging - Level 2.4 Stealth + Level 3.5 Spellcasting + Level 3.5 Conjurations + Level 3.5 Hexes + Level 3.5 Summonings + Level 3.5 Necromancy + Level 3.5 Translocations + Level 3.5 Fire Magic + Level 3.5 Ice Magic + Level 3.5 Air Magic + Level 3.5 Earth Magic + Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Ensorcelled Hibernat Hex/Ice 42% N/A 10% 2 b - Confusing Touch Hex 21% N/A 19% 3 c - Tukima's Dance Hex 21% N/A 19% 3 d - Dazzling Flash Hex/Fire 42% N/A 19% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The jackal bites you but does no damage. The jackal misses you. You hit the jackal but do no damage. The jackal is almost dead. The jackal closely misses you. You closely miss the jackal. The jackal is almost dead. The jackal barely misses you. You barely miss the jackal. The jackal is almost dead. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You closely miss the jackal. The jackal is almost dead. The jackal closely misses you. You hit the jackal. You kill the jackal! Casting: Ensorcelled Hibernation (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (chance to affect: 65%) The endoplasm looks drowsy... * * * LOW HITPOINT WARNING * * * The endoplasm quivers. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * You see here a jackal corpse. You hit the endoplasm but do no damage. The endoplasm hits you but does no damage. You fade into invisibility! The endoplasm hits you. * * * LOW HITPOINT WARNING * * * The rat twitches its whiskers. The endoplasm closely misses you. It was a potion of brilliance. You feel clever all of a sudden. The endoplasm freezes you. You feel a terrible chill! You die... ######## #)# .......# #.# .......# #.# .......# #.# .......# ###### #.# .......#####....# #>############# .............##.###....#.....)r.. ........#.......@Jr....#...####.. ........#.#.....#####..#......#.. #####.#.#.#.##......#.†#.#r...#.. ..................#.#..#......... #####.#.#†#.##..#...#r.#J...#.#.. ..##.....†..........#..#......#.. #.###.#.#.#.#.......#....[....#.. #...)...............#...†........ #####.#.#>#.#.... #...#........ You could see an endoplasm and a rat (unable to see you). Vanquished Creatures 2 ball pythons (D:1) A giant cockroach (D:1) 5 goblins (D:1) A hobgoblin (D:1) 2 jackals (D:1) 2 bats (D:1) A frilled lizard (D:1) A kobold (D:1) 2 rats (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Theoretic the Djinni Enchanter began the quest for the Orb. 0 | D:1 | Theoretic set off with the following spells memorised: | Ensorcelled Hibernation, Confusing Touch, Tukima's Dance, | Dazzling Flash. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 77 | D:1 | Reached XP level 2. HP: 8/21 MP: 0/0 332 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_funnel, layout_basic, minivault_24, st_stairs_9 Skill XL: | 1 | ---------------+----+----- Spellcasting | 3 | 3.5 Conjurations | 3 | 3.5 Hexes | 3 | 3.5 Summonings | 3 | 3.5 Necromancy | 3 | 3.5 Translocations | 3 | 3.5 Fire Magic | 3 | 3.5 Ice Magic | 3 | 3.5 Air Magic | 3 | 3.5 Earth Magic | 3 | 3.5 Alchemy | 3 | 3.5 Short Blades | | 0.8 Dodging | | 2.1 Stealth | | 2.4 Action || total ---------------------------++------- Melee: Dagger || 65 Cast: Ensorcelled Hiber || 6 Use: Potion || 3 Stab: Invisible || 1 Sleeping || 5 Armour: Leather armour || 49 Dodge: Dodged || 48