Dungeon Crawl Stone Soup version 0.27.1-33-g824d729ab1 (webtiles) character file. Game seed: 8137230402734676361 8 Tigers101 the Conjurer (level 1, -2/14 HPs) Began as a Demigod Conjurer on Dec 12, 2021. Frozen to death by an endoplasm (4 damage) ... on level 1 of the Dungeon. The game lasted 00:02:30 (325 turns). Tigers101 the Conjurer (Demigod Conjurer) Turns: 325, Time: 00:02:30 Health: -2/14 AC: 2 Str: 8 XL: 1 Next: 80% Magic: 1/5 EV: 12 Int: 20 God: Gold: 6 SH: 0 Dex: 12 Spells: 2/3 levels left rFire . . . SeeInvis . d - +0 hunting sling rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: high mp 1, forlorn a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 6 gold pieces. Inventory: Hand Weapons d - a +0 hunting sling (weapon) Missiles c - 5 sling bullets (quivered ammo) Armour a - a +0 robe (worn) Scrolls b - a scroll of amnesia {unknown} Skills: + Level 1.8 Dodging + Level 1.8 Stealth + Level 1.9 Spellcasting + Level 3.9 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 34% 3d4 4% 2 Dazzling Flash Conj/Hex 18% N/A 22% 3 Fulminant Prism Conj/Hex 4% 3d6 56% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Innate Abilities, Weirdness & Mutations Your attributes grow dramatically as you level up. You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Message History Fire: 10 sling bullets Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (85% to hit) You shoot a sling bullet. The sling bullet completely misses the endoplasm. The endoplasm freezes you. You are frozen. The endoplasm barely misses you. Fire: 9 sling bullets Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (85% to hit) You shoot a sling bullet. The sling bullet hits the endoplasm. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. Fire: 8 sling bullets Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (moderately wounded, 85% to hit) You shoot a sling bullet. The sling bullet barely misses the endoplasm. The endoplasm freezes you. You are frozen. Unknown command. Fire: 7 sling bullets Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (moderately wounded, 85% to hit) You shoot a sling bullet. The sling bullet hits the endoplasm but does no damage. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * Unknown command. Fire: 6 sling bullets Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (moderately wounded, 85% to hit) You shoot a sling bullet. The sling bullet hits the endoplasm. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. You die... .....'.##............# .....#.# ###....(##### ######.# +.....# #...# #.....# ###.# #.....# #.# #..[..# #.# #.....# #####.# #....J# #.....#+###....@# ##.##............# #...≈...≈≈...##### #.##'''##≈≈..# ≈##≈≈.≈.##≈..## .#≈(.≈≈..#....# ≈#≈≈≈≈≈.≈≈....# ≈#.≈≈.≈.≈###≈.# ≈≈≈≈≈_≈.≈≈≈#≈.# You could see an endoplasm. Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) 2 hobgoblins (D:1) A kobold (D:1) A spectral hobgoblin (D:1) 6 creatures vanquished. Vanquished Creatures (others) 3 plants (D:1) 3 creatures vanquished. Grand Total: 9 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Tigers101 the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 325 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_conway, layout_basic, dreamdust_ecumenical_altar_drowned_temple Action || total -------------------------++------- Melee: Unarmed || 4 Fire: Hunting sling || 13 Cast: Magic Dart || 17 Armor: Robe || 2 Dodge: Dodged || 4