Dungeon Crawl Stone Soup version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 9746942103541076348 805 Tilon the Destroyer (level 7, -10/36 HPs) Began as a Deep Elf Conjurer on Nov 1, 2024. Mangled by a mummy (14 damage) ... in an ossuary. The game lasted 00:18:40 (2993 turns). Tilon the Destroyer (Deep Elf Conjurer) Turns: 2993, Time: 00:18:40 Health: -10/36 AC: 4 Str: 4 XL: 7 Next: 60% Magic: 2/13 EV: 11 Int: 25 God: Gold: 154 SH: 0 Dex: 13 Spells: 5/12 levels left rFire + . . m - +1 short sword (flame) rCold + + . (no shield) rNeg . . . a - +0 robe rPois + (no helmet) rElec + l - +0 cloak rCorr + p - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ q - ring of protection from cold HPRegen 0.26/turn (no ring) MPRegen 0.26/turn %: no passive effects @: mighty, resistant A: magic regeneration a: no special abilities You were in an ossuary. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Ossuary. You collected 154 gold pieces. Inventory: Hand Weapons m - a +1 short sword of flaming (weapon) Armour a - a +0 robe (worn) l - a +0 cloak (worn) p - a +0 pair of gloves (worn) Jewellery q - a ring of protection from cold (left hand) Scrolls b - 3 scrolls of identify f - a scroll of vulnerability {unknown} j - a scroll of poison {unknown} k - a scroll of blinking {unknown} o - a scroll of immolation {unknown} Potions c - a potion of attraction d - a potion of resistance g - 3 potions of mutation r - a potion of lignification {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting + Level 9.5 Conjurations - Level 4.0 Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 s - Searing Ray Conj 100% 2d8 1% 2 x - Fulminant Prism Conj/Alch 18% 3d10 6% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 26% N/A 7% 2 Apportation Tloc 6% N/A 10% 1 Iskenderun's Mystic Bla Conj/Tloc 27% 2d7 (+2d3 14% 4 Jinxbite Hex 6% N/A 16% 2 Call Canine Familiar Summ 3% N/A 30% 3 Sigil of Binding Hex 3% N/A 30% 3 Alistair's Intoxication Alch 15% N/A 47% 5 Freezing Cloud Conj/Ice/Air 9% 6-21 58% 5 Dimensional Bullseye Hex/Tloc 1% N/A 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Ossuary (1/1) Temple: D:4-7 Altars: Kikubaaqudgha Annotations: D:4 1 runed translucent door, Jingleheimer's ghost, novice CoHu Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You destroy the human zombie! You finish channelling your searing ray. There is an open door here. You close the door. You start resting. The sentinel's mark upon you fades away. You start resting. You feel less attractive to monsters. You start resting. A mummy opens the door. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - mummy Aim: a mummy (92% to hit) The searing ray hits the mummy! The mummy is heavily damaged. (Press . to maintain the ray.) Your extra speed is starting to run out. The searing ray hits the mummy! The mummy is almost destroyed. The searing ray hits the mummy. You destroy the mummy! A mummy comes into view. You finish channelling your searing ray. You hit the mummy. You burn the mummy. The mummy is moderately damaged. You hit the mummy but do no damage. The mummy is moderately damaged. You hit the mummy. You burn the mummy. The mummy is heavily damaged. You feel yourself slow down. The mummy hits you! * * * LOW HITPOINT WARNING * * * It was a potion of might. You feel very mighty all of a sudden. You hit the mummy. You burn the mummy. The mummy is severely damaged. The mummy hits you! You die... ....+..# ....##.# ....'..# ...#'Z## ..##..# .##..## ##..## #''####### #######++### ....##.#.# #.#@##.....# .....#'#'#####'#M#......# .......§................# .........∩.∩.∩..........# ######################### You could see a mummy. Vanquished Creatures Grinder (D:3) 2 elf zombies (Ossuary) A centaur zombie (Ossuary) A bombardier beetle (D:3) A spectral bullfrog (Ossuary) A human zombie (Ossuary) A hound (D:3) An iguana (D:4) Terence (D:3) 4 spectral hounds (Ossuary) A crocodile zombie (Ossuary) A mummy (Ossuary) 6 adders A spectral adder (Ossuary) 2 spectral gnolls (Ossuary) 3 dart slugs 6 orcs (D:3) 2 ball pythons (D:2) 11 endoplasms 3 giant cockroaches 3 gnoll zombies (Ossuary) 5 goblins 3 hobgoblins 4 jackals (D:2) 2 quokkas 6 bats 3 frilled lizards 8 kobolds 6 kobold zombies (Ossuary) 6 orc zombies (Ossuary) 8 rats A spectral jackal (Ossuary) 105 creatures vanquished. Vanquished Creatures (others) A fulminant prism (Ossuary) 1 creature vanquished. Grand Total: 106 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Tilon the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 196 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 199 | D:1 | Learned a level 2 spell: Searing Ray 363 | D:1 | Reached skill level 5 in Conjurations 793 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/9 827 | D:2 | Found an ancient bone altar of Kikubaaqudgha. 1077 | D:2 | Reached skill level 6 in Conjurations 1531 | D:3 | Reached XP level 4. HP: 24/24 MP: 6/10 1733 | D:3 | Noticed Grinder 1745 | D:3 | Killed Grinder 1746 | D:3 | Reached skill level 8 in Conjurations 1746 | D:3 | Reached XP level 5. HP: 19/28 MP: 8/11 1746 | D:3 | Reached XP level 6. HP: 22/32 MP: 8/12 1855 | D:3 | Learned a level 4 spell: Fulminant Prism 1926 | D:3 | Reached skill level 1 in Alchemy 2294 | D:3 | Found a faded altar of an unknown god. 2433 | D:3 | Noticed Terence 2436 | D:3 | Killed Terence 2557 | D:4 | Noticed Jingleheimer's ghost (novice CoHu) 2565 | D:4 | Found a runed translucent door. 2637 | D:4 | Found a sand-covered staircase. 2641 | Ossuary | Entered an ossuary 2805 | Ossuary | Reached XP level 7. HP: 36/36 MP: 7/13 2915 | Ossuary | Reached skill level 9 in Conjurations 2993 | Ossuary | Mangled by a mummy Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_home_sweet_home, layout_basic D:2: layout_loops_ring, basic_altar, serial_glass, glass_columns_a, glass_columns_a, feat_on_display, minmay_strange_pillars, feat_on_display, due_unseen_surprise, nicolae_concentric_dashed_squares_wild D:3: layout_loops_ring, ebering_ecumenical_altar_box, uniq_grinder, uniq_terence D:4: layout_basic, enter_ossuary_5, hellmonk_ghost_happy_afterlife, solitary_fountain Ossuary: ossuary_zaba_two_paths Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Conjurations | 5 6 8 9 | 9.5 Alchemy | 3 4 | 4.0 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Dagger | 1 | | || 1 Unarmed | 1 | | || 1 Short sword | | 3 | 21 || 24 Cast: Magic Dart | 93 | 49 | 3 || 145 Searing Ray | | 17 | 10 || 27 Fulminant Prism | | 1 | || 1 Use: Potion | | 1 | 5 || 6 Scroll | | 2 | || 2 Armour: Robe | 6 | 18 | 26 || 50 Dodge: Dodged | 5 | 25 | 29 || 59